Add Lua 5.4 scripting integration for dynamic game loading
- Integrated Lua 5.4 engine (32-bit mode for embedded ARM) - Created LuaGame wrapper class implementing Game interface - Added C++ bindings exposing renderer, game state, and input to Lua - Implemented SD card loader for automatic .lua game discovery - Updated GameLauncher to support std::function for lambda captures - Made Game class members public for Lua bindings access - Added example Lua games: counter, snake, bouncing ball - Included comprehensive API documentation Games can now be written as .lua text files on SD card and loaded without recompilation. Build size: 747KB UF2, Lua VM uses ~50-80KB RAM.
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lib/lua/lualib.h
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52
lib/lua/lualib.h
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/*
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** $Id: lualib.h $
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** Lua standard libraries
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** See Copyright Notice in lua.h
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*/
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#ifndef lualib_h
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#define lualib_h
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#include "lua.h"
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/* version suffix for environment variable names */
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#define LUA_VERSUFFIX "_" LUA_VERSION_MAJOR "_" LUA_VERSION_MINOR
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LUAMOD_API int (luaopen_base) (lua_State *L);
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#define LUA_COLIBNAME "coroutine"
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LUAMOD_API int (luaopen_coroutine) (lua_State *L);
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#define LUA_TABLIBNAME "table"
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LUAMOD_API int (luaopen_table) (lua_State *L);
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#define LUA_IOLIBNAME "io"
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LUAMOD_API int (luaopen_io) (lua_State *L);
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#define LUA_OSLIBNAME "os"
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LUAMOD_API int (luaopen_os) (lua_State *L);
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#define LUA_STRLIBNAME "string"
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LUAMOD_API int (luaopen_string) (lua_State *L);
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#define LUA_UTF8LIBNAME "utf8"
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LUAMOD_API int (luaopen_utf8) (lua_State *L);
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#define LUA_MATHLIBNAME "math"
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LUAMOD_API int (luaopen_math) (lua_State *L);
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#define LUA_DBLIBNAME "debug"
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LUAMOD_API int (luaopen_debug) (lua_State *L);
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#define LUA_LOADLIBNAME "package"
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LUAMOD_API int (luaopen_package) (lua_State *L);
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/* open all previous libraries */
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LUALIB_API void (luaL_openlibs) (lua_State *L);
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#endif
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