Add Lua 5.4 scripting integration for dynamic game loading

- Integrated Lua 5.4 engine (32-bit mode for embedded ARM)
- Created LuaGame wrapper class implementing Game interface
- Added C++ bindings exposing renderer, game state, and input to Lua
- Implemented SD card loader for automatic .lua game discovery
- Updated GameLauncher to support std::function for lambda captures
- Made Game class members public for Lua bindings access
- Added example Lua games: counter, snake, bouncing ball
- Included comprehensive API documentation

Games can now be written as .lua text files on SD card and loaded
without recompilation. Build size: 747KB UF2, Lua VM uses ~50-80KB RAM.
This commit is contained in:
Adolfo Reyna
2026-02-07 11:56:03 -05:00
parent c8af4f6638
commit e6e4eca188
74 changed files with 29098 additions and 13 deletions

45
lib/lua/lprefix.h Normal file
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/*
** $Id: lprefix.h $
** Definitions for Lua code that must come before any other header file
** See Copyright Notice in lua.h
*/
#ifndef lprefix_h
#define lprefix_h
/*
** Allows POSIX/XSI stuff
*/
#if !defined(LUA_USE_C89) /* { */
#if !defined(_XOPEN_SOURCE)
#define _XOPEN_SOURCE 600
#elif _XOPEN_SOURCE == 0
#undef _XOPEN_SOURCE /* use -D_XOPEN_SOURCE=0 to undefine it */
#endif
/*
** Allows manipulation of large files in gcc and some other compilers
*/
#if !defined(LUA_32BITS) && !defined(_FILE_OFFSET_BITS)
#define _LARGEFILE_SOURCE 1
#define _FILE_OFFSET_BITS 64
#endif
#endif /* } */
/*
** Windows stuff
*/
#if defined(_WIN32) /* { */
#if !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS /* avoid warnings about ISO C functions */
#endif
#endif /* } */
#endif