Add Lua 5.4 scripting integration for dynamic game loading
- Integrated Lua 5.4 engine (32-bit mode for embedded ARM) - Created LuaGame wrapper class implementing Game interface - Added C++ bindings exposing renderer, game state, and input to Lua - Implemented SD card loader for automatic .lua game discovery - Updated GameLauncher to support std::function for lambda captures - Made Game class members public for Lua bindings access - Added example Lua games: counter, snake, bouncing ball - Included comprehensive API documentation Games can now be written as .lua text files on SD card and loaded without recompilation. Build size: 747KB UF2, Lua VM uses ~50-80KB RAM.
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@@ -99,12 +99,11 @@ public:
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*/
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virtual Type get_type() const { return Type::BASE; }
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protected:
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// Display dimensions
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// Display dimensions (public for Lua bindings)
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uint16_t width;
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uint16_t height;
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// Rendering interfaces (provided by basic1.cpp)
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// Rendering interfaces (provided by basic1.cpp, public for Lua bindings)
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LowLevelRenderer* renderer;
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LowLevelGUI* gui;
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