Add Lua 5.4 scripting integration for dynamic game loading
- Integrated Lua 5.4 engine (32-bit mode for embedded ARM) - Created LuaGame wrapper class implementing Game interface - Added C++ bindings exposing renderer, game state, and input to Lua - Implemented SD card loader for automatic .lua game discovery - Updated GameLauncher to support std::function for lambda captures - Made Game class members public for Lua bindings access - Added example Lua games: counter, snake, bouncing ball - Included comprehensive API documentation Games can now be written as .lua text files on SD card and loaded without recompilation. Build size: 747KB UF2, Lua VM uses ~50-80KB RAM.
This commit is contained in:
164
games/lua_game_loader.cpp
Normal file
164
games/lua_game_loader.cpp
Normal file
@@ -0,0 +1,164 @@
|
||||
// ============================================================================
|
||||
// LUA GAME LOADER - IMPLEMENTATION
|
||||
// ============================================================================
|
||||
// Discovers Lua scripts on SD card and integrates with game launcher
|
||||
|
||||
#include "lua_game_loader.h"
|
||||
#include "lua_game.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
#include "ff.h"
|
||||
}
|
||||
|
||||
// Structure to hold script path for factory closure
|
||||
struct LuaGameFactoryData {
|
||||
char script_path[256];
|
||||
};
|
||||
|
||||
static std::vector<LuaGameFactoryData*> factory_data_list;
|
||||
|
||||
// Factory wrapper that captures script path
|
||||
static Game* lua_game_factory_wrapper(uint16_t width, uint16_t height,
|
||||
LowLevelRenderer* renderer, LowLevelGUI* gui,
|
||||
InputManager* input_manager, void* user_data) {
|
||||
LuaGameFactoryData* data = (LuaGameFactoryData*)user_data;
|
||||
return new LuaGame(data->script_path, width, height, renderer, gui, input_manager);
|
||||
}
|
||||
|
||||
bool LuaGameLoader::parse_metadata(const char* script_path, char* name, char* description) {
|
||||
FIL fil;
|
||||
FRESULT fr;
|
||||
|
||||
// Default name from filename
|
||||
const char* filename = strrchr(script_path, '/');
|
||||
if (filename) {
|
||||
filename++;
|
||||
} else {
|
||||
filename = script_path;
|
||||
}
|
||||
|
||||
// Remove .lua extension for default name
|
||||
strncpy(name, filename, 63);
|
||||
name[63] = '\0';
|
||||
char* ext = strstr(name, ".lua");
|
||||
if (ext) *ext = '\0';
|
||||
|
||||
// Default empty description
|
||||
description[0] = '\0';
|
||||
|
||||
// Try to open file and parse metadata comments
|
||||
fr = f_open(&fil, script_path, FA_READ);
|
||||
if (fr != FR_OK) {
|
||||
printf("LuaGameLoader: Warning - could not open %s for metadata\n", script_path);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Read first 512 bytes to look for metadata comments
|
||||
char buffer[512];
|
||||
UINT bytes_read;
|
||||
fr = f_read(&fil, buffer, sizeof(buffer) - 1, &bytes_read);
|
||||
f_close(&fil);
|
||||
|
||||
if (fr != FR_OK) {
|
||||
return false;
|
||||
}
|
||||
|
||||
buffer[bytes_read] = '\0';
|
||||
|
||||
// Parse metadata comments: -- NAME: Game Name
|
||||
char* line = buffer;
|
||||
while (line && (line - buffer) < bytes_read) {
|
||||
char* next_line = strchr(line, '\n');
|
||||
if (next_line) *next_line = '\0';
|
||||
|
||||
// Check for -- NAME:
|
||||
if (strncmp(line, "-- NAME:", 8) == 0) {
|
||||
const char* value = line + 8;
|
||||
while (*value == ' ') value++; // Skip spaces
|
||||
strncpy(name, value, 63);
|
||||
name[63] = '\0';
|
||||
}
|
||||
// Check for -- DESC:
|
||||
else if (strncmp(line, "-- DESC:", 8) == 0) {
|
||||
const char* value = line + 8;
|
||||
while (*value == ' ') value++;
|
||||
strncpy(description, value, 127);
|
||||
description[127] = '\0';
|
||||
}
|
||||
|
||||
if (next_line) {
|
||||
line = next_line + 1;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int LuaGameLoader::register_all_games(GameLauncher* launcher) {
|
||||
DIR dir;
|
||||
FILINFO fno;
|
||||
FRESULT fr;
|
||||
int count = 0;
|
||||
|
||||
printf("LuaGameLoader: Scanning /games directory for .lua scripts...\n");
|
||||
|
||||
// Open /games directory
|
||||
fr = f_opendir(&dir, "/games");
|
||||
if (fr != FR_OK) {
|
||||
printf("LuaGameLoader: Could not open /games directory (error %d)\n", fr);
|
||||
printf("LuaGameLoader: Make sure SD card is mounted and /games exists\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Scan for .lua files
|
||||
while (true) {
|
||||
fr = f_readdir(&dir, &fno);
|
||||
if (fr != FR_OK || fno.fname[0] == 0) break; // End of directory
|
||||
|
||||
// Skip directories
|
||||
if (fno.fattrib & AM_DIR) continue;
|
||||
|
||||
// Check for .lua extension
|
||||
size_t len = strlen(fno.fname);
|
||||
if (len < 5 || strcmp(fno.fname + len - 4, ".lua") != 0) continue;
|
||||
|
||||
// Build full path
|
||||
char script_path[256];
|
||||
snprintf(script_path, sizeof(script_path), "/games/%s", fno.fname);
|
||||
|
||||
// Parse metadata
|
||||
char name[64];
|
||||
char description[128];
|
||||
parse_metadata(script_path, name, description);
|
||||
|
||||
printf("LuaGameLoader: Found %s - '%s'\n", fno.fname, name);
|
||||
|
||||
// Create factory data (persistent for game lifetime)
|
||||
LuaGameFactoryData* data = new LuaGameFactoryData();
|
||||
strncpy(data->script_path, script_path, sizeof(data->script_path) - 1);
|
||||
data->script_path[sizeof(data->script_path) - 1] = '\0';
|
||||
factory_data_list.push_back(data);
|
||||
|
||||
// Register with launcher - using lambda factory pattern
|
||||
launcher->register_game(
|
||||
name,
|
||||
description[0] ? description : "Lua Script",
|
||||
[data](uint16_t width, uint16_t height, LowLevelRenderer* renderer,
|
||||
LowLevelGUI* gui, InputManager* input_manager) -> Game* {
|
||||
return new LuaGame(data->script_path, width, height, renderer, gui, input_manager);
|
||||
}
|
||||
);
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
f_closedir(&dir);
|
||||
|
||||
printf("LuaGameLoader: Registered %d Lua games\n", count);
|
||||
return count;
|
||||
}
|
||||
Reference in New Issue
Block a user