Add virtual touch buttons for Monopoly game and centralize configuration in ModalButtonHelper
This commit is contained in:
@@ -48,6 +48,32 @@ public:
|
||||
* @return InputEvent (valid=false if no valid input)
|
||||
*/
|
||||
InputEvent process_button_input();
|
||||
|
||||
/**
|
||||
* @brief Get virtual button regions for drawing
|
||||
* @param a_rect Pointer to rectangle for Button A [x, y, w, h]
|
||||
* @param b_rect Pointer to rectangle for Button B [x, y, w, h]
|
||||
*/
|
||||
void get_virtual_button_regions(int* a_rect, int* b_rect) const;
|
||||
|
||||
/**
|
||||
* @brief Set virtual button regions
|
||||
*/
|
||||
void set_virtual_button_regions(int ax, int ay, int aw, int ah, int bx, int by, int bw, int bh);
|
||||
|
||||
/**
|
||||
* @brief Clear virtual button regions (disables detection)
|
||||
*/
|
||||
void clear_virtual_button_regions();
|
||||
|
||||
/**
|
||||
* @brief Check if a touch event hits a virtual button
|
||||
* @param x Touch X coordinate
|
||||
* @param y Touch Y coordinate
|
||||
* @param out_type Output parameter for the button type if hit
|
||||
* @return true if a virtual button was hit
|
||||
*/
|
||||
bool check_virtual_buttons(int16_t x, int16_t y, InputType& out_type) const;
|
||||
|
||||
/**
|
||||
* @brief Get human-readable gesture name
|
||||
@@ -71,6 +97,11 @@ public:
|
||||
private:
|
||||
LowLevelTouch* touch;
|
||||
const GameConfig* config;
|
||||
|
||||
// Virtual button regions
|
||||
int v_button_a[4] = {0, 0, 0, 0}; // [x, y, w, h]
|
||||
int v_button_b[4] = {0, 0, 0, 0};
|
||||
bool v_buttons_active = false;
|
||||
};
|
||||
|
||||
#endif // INPUT_MANAGER_H
|
||||
|
||||
Reference in New Issue
Block a user