Add virtual touch buttons for Monopoly game and centralize configuration in ModalButtonHelper
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@@ -93,6 +93,14 @@ InputEvent InputManager::process_touch_input(uint32_t* last_time) {
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// Determine event type
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if (*last_time == 0) {
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event.type = INPUT_TOUCH_DOWN;
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// Check for virtual buttons
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InputType virtual_type;
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if (check_virtual_buttons(event.x, event.y, virtual_type)) {
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event.type = virtual_type;
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event.button_id = (virtual_type == INPUT_BUTTON_0) ? 0 : 1;
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printf("Virtual button %d pressed via touch\n", event.button_id);
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}
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} else {
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event.type = INPUT_TOUCH_MOVE;
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}
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@@ -164,3 +172,38 @@ const char* InputManager::get_gesture_name(uint8_t gesture_code) {
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default: return "Unknown";
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}
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}
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void InputManager::get_virtual_button_regions(int* a_rect, int* b_rect) const {
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for (int i = 0; i < 4; i++) {
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a_rect[i] = v_button_a[i];
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b_rect[i] = v_button_b[i];
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}
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}
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void InputManager::set_virtual_button_regions(int ax, int ay, int aw, int ah, int bx, int by, int bw, int bh) {
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v_button_a[0] = ax; v_button_a[1] = ay; v_button_a[2] = aw; v_button_a[3] = ah;
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v_button_b[0] = bx; v_button_b[1] = by; v_button_b[2] = bw; v_button_b[3] = bh;
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v_buttons_active = true;
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}
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void InputManager::clear_virtual_button_regions() {
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v_buttons_active = false;
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}
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bool InputManager::check_virtual_buttons(int16_t x, int16_t y, InputType& out_type) const {
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if (!v_buttons_active) return false;
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if (x >= v_button_a[0] && x <= v_button_a[0] + v_button_a[2] &&
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y >= v_button_a[1] && y <= v_button_a[1] + v_button_a[3]) {
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out_type = INPUT_BUTTON_0;
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return true;
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}
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if (x >= v_button_b[0] && x <= v_button_b[0] + v_button_b[2] &&
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y >= v_button_b[1] && y <= v_button_b[1] + v_button_b[3]) {
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out_type = INPUT_BUTTON_1;
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return true;
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}
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return false;
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}
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