Add virtual touch buttons for Monopoly game and centralize configuration in ModalButtonHelper
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@@ -5,6 +5,7 @@
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#include "../../display/low_level_gui.h"
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#include "input_manager.h"
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#include "player.h"
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#include "ModalButtonHelper.h"
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#include <string.h>
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#include <stdio.h>
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@@ -16,7 +17,10 @@ public:
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TurnModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, Player* next)
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: Game(width, height, renderer, gui, input_manager), next_player(next), dismissed(false) {}
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void init() override { dismissed = false; }
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void init() override {
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dismissed = false;
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ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
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}
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Type get_type() const override { return Type::MONOPOLY_TURN; }
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bool update(const InputEvent& event) override {
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@@ -61,6 +65,8 @@ public:
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// Prompt
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const char* prompt = "Press B to start";
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renderer->draw_string_scaled(ix + (iw - (int)strlen(prompt) * 6) / 2, iy + ih - 30, prompt, 1);
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ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
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}
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bool is_dismissed() const { return dismissed; }
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