Add virtual touch buttons for Monopoly game and centralize configuration in ModalButtonHelper
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@@ -8,6 +8,7 @@
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#include "player.h"
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#include "MonopolyBoardRenderer.h"
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#include "sprites.h"
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#include "ModalButtonHelper.h"
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class PropertyModalGame : public Game {
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const BoardTile* property;
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@@ -28,7 +29,10 @@ public:
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: Game(width, height, renderer, gui, input_manager), property(prop), dismissed(false), is_owned(owned), owner_name(owner), owner_id(o_id), can_afford(affordable), selected_choice(0), buy_requested(false), rent_requested(false), players(p_list), players_count(p_count), observer_idx(obs_idx) {
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if (is_owned || !can_afford) selected_choice = 1;
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}
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void init() override { dismissed = false; buy_requested = false; rent_requested = false; selected_choice = 0; }
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void init() override {
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dismissed = false; buy_requested = false; rent_requested = false; selected_choice = 0;
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ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
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}
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Type get_type() const override { return Type::MONOPOLY_PROPERTY; }
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bool update(const InputEvent& event) override {
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// If rent is owed, any button pays it (it's forced)
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@@ -189,6 +193,8 @@ public:
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renderer->draw_string_scaled(win_x + (win_w - 7 * 12) / 2, btn_y + 10, ">PASS", 2);
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renderer->set_text_color(true);
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}
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ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
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}
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bool is_dismissed() const { return dismissed; }
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bool wants_to_buy() const { return buy_requested; }
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