Implement 2-stage power saving: dim at 2min, sleep at 10min

This commit is contained in:
Adolfo Reyna
2026-02-10 22:03:16 -05:00
parent 8cbb95b181
commit ce1f06ccbf

View File

@@ -157,7 +157,8 @@ struct GameConfig {
// ============================================================================ // ============================================================================
// Display dimming settings // Display dimming settings
#define DIM_TIMEOUT_MS (5 * 60 * 1000) // 5 minutes in milliseconds #define DIM_TIMEOUT_MS (2 * 60 * 1000) // 2 minutes to dim
#define SLEEP_TIMEOUT_MS (10 * 60 * 1000) // 10 minutes to sleep
#define DIM_CHECK_INTERVAL_MS 10000 // Check every 10 seconds #define DIM_CHECK_INTERVAL_MS 10000 // Check every 10 seconds
#define DIM_BRIGHTNESS 5 // Dimmed brightness level (0-100) #define DIM_BRIGHTNESS 5 // Dimmed brightness level (0-100)
#define NORMAL_BRIGHTNESS 100 // Normal brightness level (0-100) #define NORMAL_BRIGHTNESS 100 // Normal brightness level (0-100)
@@ -165,6 +166,7 @@ struct GameConfig {
// Display dimming state // Display dimming state
static uint32_t last_interaction_time = 0; // Last time user interacted static uint32_t last_interaction_time = 0; // Last time user interacted
static bool is_dimmed = false; // Current dimming state static bool is_dimmed = false; // Current dimming state
static bool is_sleeping = false; // Current sleep state
static uint8_t saved_brightness = NORMAL_BRIGHTNESS; // Brightness before dimming static uint8_t saved_brightness = NORMAL_BRIGHTNESS; // Brightness before dimming
static volatile bool dim_check_flag = false; // Flag set by timer to check dimming static volatile bool dim_check_flag = false; // Flag set by timer to check dimming
static LowLevelDisplay* global_display = nullptr; // Global display pointer for timer callback static LowLevelDisplay* global_display = nullptr; // Global display pointer for timer callback
@@ -183,20 +185,29 @@ static LowLevelDisplay* global_display = nullptr; // Global display pointer for
static inline void record_user_interaction(LowLevelDisplay* display) { static inline void record_user_interaction(LowLevelDisplay* display) {
last_interaction_time = to_ms_since_boot(get_absolute_time()); last_interaction_time = to_ms_since_boot(get_absolute_time());
// If display was dimmed, restore it based on display type // If display was sleeping, wake it up
if (is_dimmed) { if (is_sleeping) {
if (display->get_type() == DISPLAY_TYPE_ST7796) { if (display->get_type() == DISPLAY_TYPE_ST7796) {
// TFT: Wake from sleep mode (touch was always active)
LowLevelDisplayST7796* tft = static_cast<LowLevelDisplayST7796*>(display); LowLevelDisplayST7796* tft = static_cast<LowLevelDisplayST7796*>(display);
tft->wake(); tft->wake();
tft->set_brightness(saved_brightness);
printf("TFT display woken from sleep\n"); printf("TFT display woken from sleep\n");
} else if (display->get_type() == DISPLAY_TYPE_EPAPER) { } else if (display->get_type() == DISPLAY_TYPE_EPAPER) {
// E-ink: Wake from sleep and re-initialize
printf("Waking e-paper display from sleep...\n"); printf("Waking e-paper display from sleep...\n");
LowLevelDisplayEPaper* epaper = static_cast<LowLevelDisplayEPaper*>(display); LowLevelDisplayEPaper* epaper = static_cast<LowLevelDisplayEPaper*>(display);
epaper->init(); // Re-initialize after sleep epaper->init();
printf("E-paper display ready\n"); printf("E-paper display ready\n");
} }
is_sleeping = false;
is_dimmed = false;
}
// If display was dimmed, restore brightness
else if (is_dimmed) {
if (display->get_type() == DISPLAY_TYPE_ST7796) {
LowLevelDisplayST7796* tft = static_cast<LowLevelDisplayST7796*>(display);
tft->set_brightness(saved_brightness);
printf("TFT display brightness restored\n");
}
is_dimmed = false; is_dimmed = false;
} }
} }
@@ -235,23 +246,32 @@ static inline void check_and_apply_dimming(LowLevelDisplay* display) {
uint32_t current_time = to_ms_since_boot(get_absolute_time()); uint32_t current_time = to_ms_since_boot(get_absolute_time());
uint32_t elapsed = current_time - last_interaction_time; uint32_t elapsed = current_time - last_interaction_time;
// Check if timeout has elapsed and display is not yet dimmed // Check for sleep timeout
if (!is_dimmed && elapsed >= DIM_TIMEOUT_MS) { if (!is_sleeping && elapsed >= SLEEP_TIMEOUT_MS) {
if (display->get_type() == DISPLAY_TYPE_ST7796) { if (display->get_type() == DISPLAY_TYPE_ST7796) {
// TFT: Put to sleep (saves power, touch stays active)
saved_brightness = display->get_brightness();
LowLevelDisplayST7796* tft = static_cast<LowLevelDisplayST7796*>(display); LowLevelDisplayST7796* tft = static_cast<LowLevelDisplayST7796*>(display);
tft->sleep(); tft->sleep();
printf("TFT display put to sleep after %d seconds of inactivity\n", printf("TFT display put to sleep after %d minutes of inactivity\n",
DIM_TIMEOUT_MS / 1000); SLEEP_TIMEOUT_MS / 60000);
printf("Touch controller remains active - touch to wake\n");
} else if (display->get_type() == DISPLAY_TYPE_EPAPER) { } else if (display->get_type() == DISPLAY_TYPE_EPAPER) {
// E-ink: Put to sleep (turns off display)
LowLevelDisplayEPaper* epaper = static_cast<LowLevelDisplayEPaper*>(display); LowLevelDisplayEPaper* epaper = static_cast<LowLevelDisplayEPaper*>(display);
epaper->sleep(); epaper->sleep();
printf("E-paper display put to sleep after %d seconds of inactivity\n", printf("E-paper display put to sleep after %d minutes of inactivity\n",
DIM_TIMEOUT_MS / 1000); SLEEP_TIMEOUT_MS / 60000);
} }
is_sleeping = true;
is_dimmed = true; // Sleep implies dimmed state
}
// Check for dim timeout
else if (!is_dimmed && !is_sleeping && elapsed >= DIM_TIMEOUT_MS) {
if (display->get_type() == DISPLAY_TYPE_ST7796) {
saved_brightness = display->get_brightness();
LowLevelDisplayST7796* tft = static_cast<LowLevelDisplayST7796*>(display);
tft->set_brightness(DIM_BRIGHTNESS);
printf("TFT display dimmed after %d minutes of inactivity\n",
DIM_TIMEOUT_MS / 60000);
}
// E-paper doesn't support dimming, so we skip it until sleep timeout
is_dimmed = true; is_dimmed = true;
} }
} }
@@ -562,12 +582,11 @@ int main()
add_alarm_in_ms(DIM_CHECK_INTERVAL_MS, dim_check_alarm_callback, nullptr, true); add_alarm_in_ms(DIM_CHECK_INTERVAL_MS, dim_check_alarm_callback, nullptr, true);
if (display->get_type() == DISPLAY_TYPE_ST7796) { if (display->get_type() == DISPLAY_TYPE_ST7796) {
printf("Auto-sleep enabled: TFT will sleep after %d minutes of inactivity\n", printf("Power saving enabled: Dim after %d min, Sleep after %d min\n",
DIM_TIMEOUT_MS / 60000); DIM_TIMEOUT_MS / 60000, SLEEP_TIMEOUT_MS / 60000);
printf("Touch controller remains active to wake display\n");
} else if (display->get_type() == DISPLAY_TYPE_EPAPER) { } else if (display->get_type() == DISPLAY_TYPE_EPAPER) {
printf("Auto-sleep enabled: E-paper will sleep after %d minutes of inactivity\n", printf("Auto-sleep enabled: E-paper will sleep after %d minutes of inactivity\n",
DIM_TIMEOUT_MS / 60000); SLEEP_TIMEOUT_MS / 60000);
} }
printf("Dimming check timer set to %d seconds\n", DIM_CHECK_INTERVAL_MS / 1000); printf("Dimming check timer set to %d seconds\n", DIM_CHECK_INTERVAL_MS / 1000);