initial monopoly test
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41
games/monopoly/player.h
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41
games/monopoly/player.h
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#ifndef PLAYER_H
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#define PLAYER_H
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#include <stdbool.h>
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#include "monopoly_board.h"
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#define MAX_PLAYERS 4
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#define MAX_PROPERTIES 40
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typedef struct {
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int id; // Player number (0-3)
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const char* name; // Player display name
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int balance; // Current cash
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int position; // Current index on the MONOPOLY_BOARD (0-39)
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// Status flags
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bool is_in_jail;
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int jail_turns; // How many turns they've spent in jail
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int jail_free_cards; // Get Out of Jail Free cards
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bool is_bankrupt;
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// Inventory
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int properties_owned[MAX_PROPERTIES]; // Indices of owned tiles
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int property_count;
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// Piece representation
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const char* token; // e.g., "Top Hat", "Iron"
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} Player;
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/**
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* Initializes a player with starting values
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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void init_player(Player* p, int id, const char* name, const char* token);
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#ifdef __cplusplus
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}
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#endif
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#endif
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