Update DiceModalGame with a restricted board view and interactive dice challenge
This commit is contained in:
@@ -6,6 +6,8 @@
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#include "input_manager.h"
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#include "MonopolyBoardRenderer.h"
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#include "ModalButtonHelper.h"
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#include <stdlib.h>
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#include <stdio.h>
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class DiceModalGame : public Game {
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int dice1, dice2;
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@@ -14,6 +16,13 @@ class DiceModalGame : public Game {
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int players_count;
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bool dismissed;
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int from_pos;
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int correct_destination;
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int options[3];
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bool option_visible[3];
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int selected_choice;
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bool show_error;
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void draw_die(int x, int y, int size, int value) {
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// Die base
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renderer->draw_rounded_rectangle(x, y, size, size, 4, true, false);
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@@ -49,75 +58,139 @@ class DiceModalGame : public Game {
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public:
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DiceModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, int d1, int d2, const BoardTile* from, const BoardTile* to, Player* p, int count)
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: Game(width, height, renderer, gui, input_manager), dice1(d1), dice2(d2), from_tile(from), to_tile(to), players(p), players_count(count), dismissed(false) {}
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: Game(width, height, renderer, gui, input_manager), dice1(d1), dice2(d2), from_tile(from), to_tile(to), players(p), players_count(count), dismissed(false) {
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// Find from_pos
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from_pos = 0;
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for(int i=0; i<40; i++) {
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if(&MONOPOLY_BOARD[i] == from_tile) {
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from_pos = i;
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break;
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}
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}
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correct_destination = (from_pos + dice1 + dice2) % BOARD_SIZE;
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selected_choice = -1;
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show_error = false;
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for(int i=0; i<3; i++) option_visible[i] = true;
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// Generate fake options
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int fake1 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
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if (fake1 == correct_destination) fake1 = (fake1 + 1) % BOARD_SIZE;
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int fake2 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
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while (fake2 == correct_destination || fake2 == fake1) {
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fake2 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
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}
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int rand_pos = rand() % 3;
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if (rand_pos == 0) {
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options[0] = correct_destination;
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options[1] = fake1;
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options[2] = fake2;
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} else if (rand_pos == 1) {
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options[0] = fake1;
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options[1] = correct_destination;
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options[2] = fake2;
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} else {
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options[0] = fake1;
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options[1] = fake2;
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options[2] = correct_destination;
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}
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}
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void init() override {
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dismissed = false;
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selected_choice = -1;
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show_error = false;
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for(int i=0; i<3; i++) option_visible[i] = true;
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ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
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}
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Type get_type() const override { return Type::MONOPOLY_DICE; }
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bool update(const InputEvent& event) override {
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// Only B dismisses now, so A can still be used for "change action" (even if it does nothing here)
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if (event.type == INPUT_BUTTON_0) { // Select
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int start_choice = selected_choice;
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do {
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selected_choice = (selected_choice + 1) % 3;
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} while (!option_visible[selected_choice] && selected_choice != start_choice);
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show_error = false;
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return true;
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}
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if (event.type == INPUT_BUTTON_1) {
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if (selected_choice == -1 || !option_visible[selected_choice]) return false;
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if (options[selected_choice] == correct_destination) {
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dismissed = true;
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} else {
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option_visible[selected_choice] = false;
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show_error = true;
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selected_choice = -1;
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}
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return true;
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}
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return false;
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}
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void draw() override {
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renderer->clear_buffer();
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MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, (to_tile ? -1 /* or some index */ : -1)); // Keep it simple for now or pass relevant pos
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// Let's pass the destination position to highlight it during the dice roll
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int target_pos = -1;
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for(int i=0; i<40; i++) if(&MONOPOLY_BOARD[i] == to_tile) target_pos = i;
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MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, target_pos);
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// Draw the restricted board perimeter
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MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, -1, -1, from_pos, (from_pos + 12) % BOARD_SIZE);
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// --- Inner UI (Center Area) ---
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int cw = width / 7;
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int ch = height / 7;
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int ix = cw + 2, iy = ch + 2;
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int iw = width - 2 * cw - 4, ih = height - 2 * ch - 4;
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int ix = cw + 2;
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int iy = ch + 2;
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int iw = width - 2 * cw - 4;
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int ih = height - 2 * ch - 4;
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// Window background (White box)
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renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0); // Clear central area
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renderer->draw_rectangle(ix, iy, iw, ih, true, 1); // Border
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renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0);
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renderer->draw_rectangle(ix, iy, iw, ih, true, 2);
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renderer->draw_rectangle(ix + 3, iy + 3, iw - 6, ih - 6, true, 1);
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// Header
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renderer->draw_filled_rectangle(ix + 2, iy + 2, iw - 4, 30, true, 1);
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renderer->draw_filled_rectangle(ix + 4, iy + 4, iw - 8, 30, true, 1);
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renderer->set_text_color(false);
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renderer->draw_string_scaled(ix + (iw - (int)strlen("==DICE ROLL==") * 12) / 2, iy + 10, "==DICE ROLL==", 2);
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renderer->draw_string_scaled(ix + (iw - (int)strlen("DICE CHALLENGE") * 12) / 2, iy + 10, "DICE CHALLENGE", 2);
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renderer->set_text_color(true);
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// Dice
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int dice_size = 50;
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int dice_size = 40;
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int dice_y = iy + 45;
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draw_die(ix + iw / 2 - dice_size - 10, dice_y, dice_size, dice1);
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draw_die(ix + iw / 2 + 10, dice_y, dice_size, dice2);
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draw_die(ix + 20, dice_y, dice_size, dice1);
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draw_die(ix + 20 + dice_size + 10, dice_y, dice_size, dice2);
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// Total
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char buf[32];
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snprintf(buf, sizeof(buf), "TOTAL: %d", dice1 + dice2);
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renderer->draw_string_scaled(ix + (iw - 100) / 2, dice_y + dice_size + 10, buf, 2);
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// --- Prompt ---
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int prompt_y = dice_y + dice_size + 10;
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renderer->draw_string_scaled(ix + 20, prompt_y, "WHERE WILL YOU LAND?", 1);
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// Movement info
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int info_y = dice_y + dice_size + 30;
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char move_buf[64];
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if (from_tile && to_tile) {
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snprintf(move_buf, sizeof(move_buf), "FROM: %s", from_tile->name);
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renderer->draw_string_scaled(ix + 10, info_y, move_buf, 2);
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info_y += 24;
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snprintf(move_buf, sizeof(move_buf), "TO: %s", to_tile->name);
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renderer->draw_string_scaled(ix + 10, info_y, move_buf, 2);
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// --- Options ---
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int opt_y = prompt_y + 20;
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for (int i = 0; i < 3; i++) {
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if (!option_visible[i]) {
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opt_y += 25;
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continue;
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}
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char opt_buf[64];
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snprintf(opt_buf, sizeof(opt_buf), "%s %d: %s", (selected_choice == i ? ">" : " "), i+1, MONOPOLY_BOARD[options[i]].name);
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if (selected_choice == i) renderer->draw_filled_rectangle(ix + 15, opt_y - 2, iw - 30, 22, true, 1);
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if (selected_choice == i) renderer->set_text_color(false);
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// Truncate name if too long
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if (strlen(opt_buf) > 30) opt_buf[30] = '\0';
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renderer->draw_string_scaled(ix + 20, opt_y, opt_buf, 2);
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renderer->set_text_color(true);
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opt_y += 25;
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}
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// Button
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int btn_w = 120, btn_h = 25;
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int btn_x = ix + (iw - btn_w) / 2;
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int btn_y = iy + ih - 35;
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renderer->draw_filled_rectangle(btn_x, btn_y, btn_w, btn_h, true, 1);
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renderer->set_text_color(false);
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renderer->draw_string_scaled(btn_x + 5, btn_y + 5, "> CONTINUE", 2);
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renderer->set_text_color(true);
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if (show_error) {
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renderer->draw_string_scaled(ix + (iw - 10 * 12) / 2, iy + ih - 30, "TRY AGAIN!", 2);
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}
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ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
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}
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@@ -117,34 +117,43 @@ public:
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}
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}
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static void draw_board_perimeter(LowLevelRenderer* renderer, int width, int height, Player* players, int players_count, int currentPlayerPos = -1, int observer_idx = -1) {
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static void draw_board_perimeter(LowLevelRenderer* renderer, int width, int height, Player* players, int players_count, int currentPlayerPos = -1, int observer_idx = -1, int limit_start = -1, int limit_end = -1) {
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int cw = width / 7; // Corner width
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int ch = height / 7; // Corner height
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int rw = (width - 2 * cw) / 9; // Regular tile width
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int rh = (height - 2 * ch) / 9; // Regular tile height
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// --- Bottom Row: 0 to 10 (Right to Left) ---
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draw_tile(renderer, width - cw, height - ch, cw, ch, 0, true, players, players_count, 0, currentPlayerPos, observer_idx); // GO
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for (int i = 1; i < 10; ++i) {
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draw_tile(renderer, width - cw - i * rw, height - ch, rw, ch, i, false, players, players_count, 0, currentPlayerPos, observer_idx);
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auto should_draw = [&](int index) {
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if (limit_start == -1 || limit_end == -1) return true;
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if (limit_start <= limit_end) {
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return index >= limit_start && index <= limit_end;
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} else {
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return index >= limit_start || index <= limit_end;
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}
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draw_tile(renderer, 0, height - ch, cw, ch, 10, true, players, players_count, 1, currentPlayerPos, observer_idx); // JAIL
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};
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// --- Bottom Row: 0 to 10 (Right to Left) ---
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if (should_draw(0)) draw_tile(renderer, width - cw, height - ch, cw, ch, 0, true, players, players_count, 0, currentPlayerPos, observer_idx); // GO
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for (int i = 1; i < 10; ++i) {
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if (should_draw(i)) draw_tile(renderer, width - cw - i * rw, height - ch, rw, ch, i, false, players, players_count, 0, currentPlayerPos, observer_idx);
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}
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if (should_draw(10)) draw_tile(renderer, 0, height - ch, cw, ch, 10, true, players, players_count, 1, currentPlayerPos, observer_idx); // JAIL
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// --- Left Column: 11 to 19 (Bottom to Top) ---
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for (int i = 11; i < 20; ++i) {
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draw_tile(renderer, 0, height - ch - (i - 10) * rh, cw, rh, i, false, players, players_count, 1, currentPlayerPos, observer_idx);
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if (should_draw(i)) draw_tile(renderer, 0, height - ch - (i - 10) * rh, cw, rh, i, false, players, players_count, 1, currentPlayerPos, observer_idx);
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}
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// --- Top Row: 20 to 30 (Left to Right) ---
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draw_tile(renderer, 0, 0, cw, ch, 20, true, players, players_count, 2, currentPlayerPos, observer_idx); // FREE PARKING
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if (should_draw(20)) draw_tile(renderer, 0, 0, cw, ch, 20, true, players, players_count, 2, currentPlayerPos, observer_idx); // FREE PARKING
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for (int i = 21; i < 30; ++i) {
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draw_tile(renderer, cw + (i - 21) * rw, 0, rw, ch, i, false, players, players_count, 2, currentPlayerPos, observer_idx);
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if (should_draw(i)) draw_tile(renderer, cw + (i - 21) * rw, 0, rw, ch, i, false, players, players_count, 2, currentPlayerPos, observer_idx);
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}
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draw_tile(renderer, width - cw, 0, cw, ch, 30, true, players, players_count, 3, currentPlayerPos, observer_idx); // GO TO JAIL
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if (should_draw(30)) draw_tile(renderer, width - cw, 0, cw, ch, 30, true, players, players_count, 3, currentPlayerPos, observer_idx); // GO TO JAIL
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// --- Right Column: 31 to 39 (Top to Bottom) ---
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for (int i = 31; i < 40; ++i) {
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draw_tile(renderer, width - cw, ch + (i - 31) * rh, cw, rh, i, false, players, players_count, 3, currentPlayerPos, observer_idx);
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if (should_draw(i)) draw_tile(renderer, width - cw, ch + (i - 31) * rh, cw, rh, i, false, players, players_count, 3, currentPlayerPos, observer_idx);
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}
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}
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};
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