Fix touch event stability and WFI wake filtering
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@@ -97,6 +97,7 @@ public:
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private:
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LowLevelTouch* touch;
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const GameConfig* config;
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uint8_t no_touch_samples = 0;
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// Virtual button regions
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int v_button_a[4] = {0, 0, 0, 0}; // [x, y, w, h]
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