Update all remaining games to use text_scaled with scale=2
Updated games: - pong.lua: All text now uses text_scaled with scale=2 - air_hockey.lua: All text now uses text_scaled with scale=2 - asteroids.lua: All text now uses text_scaled with scale=2 - ball.lua: All text now uses text_scaled with scale=2 - breakout.lua: All text now uses text_scaled with scale=2 - counter.lua: All text now uses text_scaled with scale=2 - flappy_bird.lua: All text now uses text_scaled with scale=2 - lunar_lander.lua: All text now uses text_scaled with scale=2 - snake.lua: All text now uses text_scaled with scale=2 - tetris.lua: All text now uses text_scaled with scale=2 All 14 games now have consistent 2x text scaling for better readability.
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@@ -110,12 +110,12 @@ function draw()
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-- Draw: MENU
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if state == STATE_MENU then
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renderer.text(game.width() / 2 - 30, game.height() / 2 - 20, "SNAKE", true)
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renderer.text(game.width() / 2 - 50, game.height() / 2, "Tap to Start", true)
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renderer.text_scaled(game.width(, 2) / 2 - 30, game.height() / 2 - 20, "SNAKE", true)
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renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2, "Tap to Start", true)
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if game.vars.high_score > 0 then
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local hs_text = "High: " .. tostring(game.vars.high_score)
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renderer.text(game.width() / 2 - 30, game.height() / 2 + 20, hs_text, true)
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renderer.text_scaled(game.width(, 2) / 2 - 30, game.height() / 2 + 20, hs_text, true)
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end
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-- Draw: PLAYING
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@@ -134,16 +134,16 @@ function draw()
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-- Draw score
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local score_text = "Score: " .. tostring(game.vars.score)
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renderer.text(5, 5, score_text, true)
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renderer.text_scaled(5, 5, score_text, true, 2)
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-- Draw: GAME_OVER
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elseif state == STATE_GAME_OVER then
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renderer.text(game.width() / 2 - 40, game.height() / 2 - 20, "GAME OVER", true)
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renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2 - 20, "GAME OVER", true)
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local score_text = "Score: " .. tostring(game.vars.score)
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renderer.text(game.width() / 2 - 40, game.height() / 2, score_text, true)
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renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2, score_text, true)
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renderer.text(game.width() / 2 - 60, game.height() / 2 + 20, "Tap to Continue", true)
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renderer.text_scaled(game.width(, 2) / 2 - 60, game.height() / 2 + 20, "Tap to Continue", true)
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end
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end
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