Update all remaining games to use text_scaled with scale=2
Updated games: - pong.lua: All text now uses text_scaled with scale=2 - air_hockey.lua: All text now uses text_scaled with scale=2 - asteroids.lua: All text now uses text_scaled with scale=2 - ball.lua: All text now uses text_scaled with scale=2 - breakout.lua: All text now uses text_scaled with scale=2 - counter.lua: All text now uses text_scaled with scale=2 - flappy_bird.lua: All text now uses text_scaled with scale=2 - lunar_lander.lua: All text now uses text_scaled with scale=2 - snake.lua: All text now uses text_scaled with scale=2 - tetris.lua: All text now uses text_scaled with scale=2 All 14 games now have consistent 2x text scaling for better readability.
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@@ -81,9 +81,9 @@ function draw()
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local state = game.vars.state
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if state == STATE_MENU then
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renderer.text(game.width() / 2 - 50, game.height() / 2 - 30, "LUNAR LANDER", true)
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renderer.text(game.width() / 2 - 70, game.height() / 2 - 5, "Land in the zone safely", true)
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renderer.text(game.width() / 2 - 50, game.height() / 2 + 20, "Tap to Start", true)
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renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2 - 30, "LUNAR LANDER", true)
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renderer.text_scaled(game.width(, 2) / 2 - 70, game.height() / 2 - 5, "Land in the zone safely", true)
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renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2 + 20, "Tap to Start", true)
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elseif state == STATE_PLAYING or state == STATE_LANDED or state == STATE_CRASHED then
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-- Draw terrain
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@@ -111,18 +111,18 @@ function draw()
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end
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-- Draw stats
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renderer.text(5, 5, "Fuel: " .. tostring(math.floor(game.vars.fuel)), true)
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renderer.text(5, 15, "Speed: " .. tostring(math.floor(game.vars.lander_vel_y * 10)), true)
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renderer.text_scaled(5, 5, "Fuel: " .. tostring(math.floor(game.vars.fuel, 2)), true)
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renderer.text_scaled(5, 15, "Speed: " .. tostring(math.floor(game.vars.lander_vel_y * 10, 2)), true)
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if state == STATE_LANDED then
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renderer.text(game.width() / 2 - 40, game.height() / 2 - 20, "LANDED!", true)
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renderer.text(game.width() / 2 - 30, game.height() / 2, "Score: " .. tostring(game.vars.score), true)
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renderer.text(game.width() / 2 - 60, game.height() / 2 + 20, "Tap to Menu", true)
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renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2 - 20, "LANDED!", true)
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renderer.text_scaled(game.width(, 2) / 2 - 30, game.height() / 2, "Score: " .. tostring(game.vars.score), true)
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renderer.text_scaled(game.width(, 2) / 2 - 60, game.height() / 2 + 20, "Tap to Menu", true)
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end
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if state == STATE_CRASHED then
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renderer.text(game.width() / 2 - 40, game.height() / 2 - 20, "CRASHED!", true)
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renderer.text(game.width() / 2 - 60, game.height() / 2 + 20, "Tap to Menu", true)
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renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2 - 20, "CRASHED!", true)
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renderer.text_scaled(game.width(, 2) / 2 - 60, game.height() / 2 + 20, "Tap to Menu", true)
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end
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end
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end
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