Update all remaining games to use text_scaled with scale=2
Updated games: - pong.lua: All text now uses text_scaled with scale=2 - air_hockey.lua: All text now uses text_scaled with scale=2 - asteroids.lua: All text now uses text_scaled with scale=2 - ball.lua: All text now uses text_scaled with scale=2 - breakout.lua: All text now uses text_scaled with scale=2 - counter.lua: All text now uses text_scaled with scale=2 - flappy_bird.lua: All text now uses text_scaled with scale=2 - lunar_lander.lua: All text now uses text_scaled with scale=2 - snake.lua: All text now uses text_scaled with scale=2 - tetris.lua: All text now uses text_scaled with scale=2 All 14 games now have consistent 2x text scaling for better readability.
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@@ -74,8 +74,8 @@ function draw()
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local state = game.vars.state
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if state == STATE_MENU then
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renderer.text(game.width() / 2 - 40, game.height() / 2 - 30, "FLAPPY BIRD", true)
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renderer.text(game.width() / 2 - 50, game.height() / 2, "Tap to Start", true)
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renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2 - 30, "FLAPPY BIRD", true)
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renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2, "Tap to Start", true)
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elseif state == STATE_PLAYING then
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-- Draw bird (convert to integer)
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@@ -94,12 +94,12 @@ function draw()
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end
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-- Draw score
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renderer.text(10, 10, "Score: " .. tostring(game.vars.score), true)
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renderer.text_scaled(10, 10, "Score: " .. tostring(game.vars.score, 2), true)
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elseif state == STATE_GAME_OVER then
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renderer.text(game.width() / 2 - 40, game.height() / 2 - 30, "GAME OVER", true)
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renderer.text(game.width() / 2 - 30, game.height() / 2, "Score: " .. tostring(game.vars.score), true)
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renderer.text(game.width() / 2 - 60, game.height() / 2 + 20, "Tap to Restart", true)
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renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2 - 30, "GAME OVER", true)
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renderer.text_scaled(game.width(, 2) / 2 - 30, game.height() / 2, "Score: " .. tostring(game.vars.score), true)
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renderer.text_scaled(game.width(, 2) / 2 - 60, game.height() / 2 + 20, "Tap to Restart", true)
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end
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end
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