Update all remaining games to use text_scaled with scale=2
Updated games: - pong.lua: All text now uses text_scaled with scale=2 - air_hockey.lua: All text now uses text_scaled with scale=2 - asteroids.lua: All text now uses text_scaled with scale=2 - ball.lua: All text now uses text_scaled with scale=2 - breakout.lua: All text now uses text_scaled with scale=2 - counter.lua: All text now uses text_scaled with scale=2 - flappy_bird.lua: All text now uses text_scaled with scale=2 - lunar_lander.lua: All text now uses text_scaled with scale=2 - snake.lua: All text now uses text_scaled with scale=2 - tetris.lua: All text now uses text_scaled with scale=2 All 14 games now have consistent 2x text scaling for better readability.
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@@ -29,21 +29,21 @@ function draw()
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renderer.clear(true)
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-- Draw title
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renderer.text(20, 20, "Touch Counter", true)
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renderer.text_scaled(20, 20, "Touch Counter", true, 2)
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-- Draw count (centered)
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local count_text = "Count: " .. tostring(game.vars.count)
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renderer.text(game.width() / 2 - 40, game.height() / 2 - 10, count_text, true)
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renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2 - 10, count_text, true)
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-- Draw last touch position
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if game.vars.count > 0 then
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local pos_text = "Last: (" .. tostring(game.vars.last_x) .. ", " .. tostring(game.vars.last_y) .. ")"
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renderer.text(20, game.height() - 30, pos_text, true)
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renderer.text_scaled(20, game.height(, 2) - 30, pos_text, true)
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-- Draw marker at last touch (convert to integers)
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renderer.circle(math.floor(game.vars.last_x + 0.5), math.floor(game.vars.last_y + 0.5), 5, true, false)
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end
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-- Draw instructions
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renderer.text(20, 50, "Tap screen to increment", true)
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renderer.text_scaled(20, 50, "Tap screen to increment", true, 2)
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end
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