Update all remaining games to use text_scaled with scale=2

Updated games:
- pong.lua: All text now uses text_scaled with scale=2
- air_hockey.lua: All text now uses text_scaled with scale=2
- asteroids.lua: All text now uses text_scaled with scale=2
- ball.lua: All text now uses text_scaled with scale=2
- breakout.lua: All text now uses text_scaled with scale=2
- counter.lua: All text now uses text_scaled with scale=2
- flappy_bird.lua: All text now uses text_scaled with scale=2
- lunar_lander.lua: All text now uses text_scaled with scale=2
- snake.lua: All text now uses text_scaled with scale=2
- tetris.lua: All text now uses text_scaled with scale=2

All 14 games now have consistent 2x text scaling for better readability.
This commit is contained in:
Adolfo Reyna
2026-02-12 21:33:00 -05:00
parent f398d62af2
commit b26f3bf775
10 changed files with 69 additions and 69 deletions

View File

@@ -100,8 +100,8 @@ function draw()
local state = game.vars.state
if state == STATE_MENU then
renderer.text(game.width() / 2 - 35, game.height() / 2 - 30, "ASTEROIDS", true)
renderer.text(game.width() / 2 - 50, game.height() / 2, "Tap to Start", true)
renderer.text_scaled(game.width(, 2) / 2 - 35, game.height() / 2 - 30, "ASTEROIDS", true)
renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2, "Tap to Start", true)
elseif state == STATE_PLAYING or state == STATE_GAME_OVER then
-- Draw asteroids (convert to integers)
@@ -134,12 +134,12 @@ function draw()
end
-- Draw score
renderer.text(10, 10, "Score: " .. tostring(game.vars.score), true)
renderer.text(10, 20, "Level: " .. tostring(game.vars.level), true)
renderer.text_scaled(10, 10, "Score: " .. tostring(game.vars.score, 2), true)
renderer.text_scaled(10, 20, "Level: " .. tostring(game.vars.level, 2), true)
if state == STATE_GAME_OVER then
renderer.text(game.width() / 2 - 40, game.height() / 2, "GAME OVER", true)
renderer.text(game.width() / 2 - 50, game.height() / 2 + 20, "Tap to Menu", true)
renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2, "GAME OVER", true)
renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2 + 20, "Tap to Menu", true)
end
end
end