Fix Lua game float-to-int conversion errors for renderer.circle()
All games had the same issue: renderer.circle() requires integer arguments, but float calculations produced non-integer coordinates. Fixed in all games using math.floor(x + 0.5) for proper rounding: - pong.lua: Ball position - air_hockey.lua: Puck position - asteroids.lua: Asteroid positions - ball.lua: Ball and trail positions, velocity line - breakout.lua: Ball position - flappy_bird.lua: Bird Y position - counter.lua: Last touch marker position - snake.lua: Food position (center calculation) - tic_tac_toe.lua: O circle center position Also fixed floating-point coordinate calculations in ball and line drawing to ensure all coordinates are integers.
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@@ -127,9 +127,9 @@ function draw()
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renderer.rect(seg.x * CELL_SIZE, seg.y * CELL_SIZE, CELL_SIZE, CELL_SIZE, true, filled)
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end
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-- Draw food
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renderer.circle(game.vars.food_x * CELL_SIZE + CELL_SIZE / 2,
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game.vars.food_y * CELL_SIZE + CELL_SIZE / 2,
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-- Draw food (convert center to integers)
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renderer.circle(math.floor(game.vars.food_x * CELL_SIZE + CELL_SIZE / 2 + 0.5),
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math.floor(game.vars.food_y * CELL_SIZE + CELL_SIZE / 2 + 0.5),
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CELL_SIZE / 2, true, true)
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-- Draw score
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