Fix Lua game float-to-int conversion errors for renderer.circle()
All games had the same issue: renderer.circle() requires integer arguments, but float calculations produced non-integer coordinates. Fixed in all games using math.floor(x + 0.5) for proper rounding: - pong.lua: Ball position - air_hockey.lua: Puck position - asteroids.lua: Asteroid positions - ball.lua: Ball and trail positions, velocity line - breakout.lua: Ball position - flappy_bird.lua: Bird Y position - counter.lua: Last touch marker position - snake.lua: Food position (center calculation) - tic_tac_toe.lua: O circle center position Also fixed floating-point coordinate calculations in ball and line drawing to ensure all coordinates are integers.
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@@ -109,8 +109,8 @@ function draw()
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renderer.rect(10, game.vars.paddle_left_y, PADDLE_WIDTH, PADDLE_HEIGHT, true, true)
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renderer.rect(game.width() - 10 - PADDLE_WIDTH, game.vars.paddle_right_y, PADDLE_WIDTH, PADDLE_HEIGHT, true, true)
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-- Draw ball
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renderer.circle(game.vars.ball_x, game.vars.ball_y, BALL_RADIUS, true, true)
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-- Draw ball (convert to integers)
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renderer.circle(math.floor(game.vars.ball_x + 0.5), math.floor(game.vars.ball_y + 0.5), BALL_RADIUS, true, true)
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-- Draw scores
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local left_score_text = tostring(game.vars.paddle_left_score)
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