Fix Lua game float-to-int conversion errors for renderer.circle()

All games had the same issue: renderer.circle() requires integer arguments,
but float calculations produced non-integer coordinates.

Fixed in all games using math.floor(x + 0.5) for proper rounding:
- pong.lua: Ball position
- air_hockey.lua: Puck position
- asteroids.lua: Asteroid positions
- ball.lua: Ball and trail positions, velocity line
- breakout.lua: Ball position
- flappy_bird.lua: Bird Y position
- counter.lua: Last touch marker position
- snake.lua: Food position (center calculation)
- tic_tac_toe.lua: O circle center position

Also fixed floating-point coordinate calculations in ball and line
drawing to ensure all coordinates are integers.
This commit is contained in:
Adolfo Reyna
2026-02-12 20:51:26 -05:00
parent b5e69abc83
commit b22170b62c
9 changed files with 22 additions and 22 deletions

View File

@@ -104,10 +104,10 @@ function draw()
renderer.text(game.width() / 2 - 50, game.height() / 2, "Tap to Start", true)
elseif state == STATE_PLAYING or state == STATE_GAME_OVER then
-- Draw asteroids
-- Draw asteroids (convert to integers)
for i = 1, #game.vars.asteroids do
local ast = game.vars.asteroids[i]
renderer.circle(ast.x, ast.y, ast.size, true, false)
renderer.circle(math.floor(ast.x + 0.5), math.floor(ast.y + 0.5), ast.size, true, false)
end
-- Draw bullets