Fix Lua game float-to-int conversion errors for renderer.circle()
All games had the same issue: renderer.circle() requires integer arguments, but float calculations produced non-integer coordinates. Fixed in all games using math.floor(x + 0.5) for proper rounding: - pong.lua: Ball position - air_hockey.lua: Puck position - asteroids.lua: Asteroid positions - ball.lua: Ball and trail positions, velocity line - breakout.lua: Ball position - flappy_bird.lua: Bird Y position - counter.lua: Last touch marker position - snake.lua: Food position (center calculation) - tic_tac_toe.lua: O circle center position Also fixed floating-point coordinate calculations in ball and line drawing to ensure all coordinates are integers.
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@@ -104,10 +104,10 @@ function draw()
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renderer.text(game.width() / 2 - 50, game.height() / 2, "Tap to Start", true)
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elseif state == STATE_PLAYING or state == STATE_GAME_OVER then
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-- Draw asteroids
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-- Draw asteroids (convert to integers)
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for i = 1, #game.vars.asteroids do
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local ast = game.vars.asteroids[i]
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renderer.circle(ast.x, ast.y, ast.size, true, false)
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renderer.circle(math.floor(ast.x + 0.5), math.floor(ast.y + 0.5), ast.size, true, false)
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end
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-- Draw bullets
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