Fix SD card integration and Lua game loading
- Fix SD card MISO pin (was using display MISO instead of SD MISO) - Add FatFS mounting after SD card initialization - Restore SPI baudrate on all SD init failure paths - Add case-insensitive .lua file extension check - Filter out hidden 8.3 filename entries - Add SPI speed management functions for shared SPI bus - Wrap all FatFS operations with SPI speed switching - Restore display SPI speed (32 MHz) after SD operations - Add debug output to Lua game loader This fixes slow display refresh when SD card is present and enables reliable Lua game loading from SD card /games directory.
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@@ -75,6 +75,19 @@ bool sd_card_init(const sd_card_config_t *config);
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*/
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bool sd_card_init_with_board_config(void);
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/**
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* Set SPI speed to SD card speed (12.5 MHz) before SD operations
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* Call this before any FatFS file operations if SPI is shared with display
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* @return Previous baudrate to restore later
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*/
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uint sd_card_set_spi_speed(void);
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/**
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* Restore SPI speed after SD card operations
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* @param baudrate Previous baudrate to restore
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*/
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void sd_card_restore_spi_speed(uint baudrate);
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/**
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* Get card information
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* @param info Pointer to info structure to fill
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