Fix SD card integration and Lua game loading
- Fix SD card MISO pin (was using display MISO instead of SD MISO) - Add FatFS mounting after SD card initialization - Restore SPI baudrate on all SD init failure paths - Add case-insensitive .lua file extension check - Filter out hidden 8.3 filename entries - Add SPI speed management functions for shared SPI bus - Wrap all FatFS operations with SPI speed switching - Restore display SPI speed (32 MHz) after SD operations - Add debug output to Lua game loader This fixes slow display refresh when SD card is present and enables reliable Lua game loading from SD card /games directory.
This commit is contained in:
7
emulator/CMakeFiles/InstallScripts.json
Normal file
7
emulator/CMakeFiles/InstallScripts.json
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"InstallScripts" :
|
||||
[
|
||||
"/Users/adolforeyna/Projects/pico-bare-metal/Adolfo/basic1/emulator/cmake_install.cmake"
|
||||
],
|
||||
"Parallel" : false
|
||||
}
|
||||
Reference in New Issue
Block a user