Fix build error: Rename BOARD_SIZE to MONOPOLY_BOARD_SIZE to avoid macro collision

This commit is contained in:
Adolfo Reyna
2026-02-17 22:11:21 -05:00
parent b0ca1f1a55
commit b01cd652a0
5 changed files with 1768 additions and 1465 deletions

View File

@@ -1,198 +1,222 @@
// DiceModalGame.h
#pragma once
#include "../../lib/game.h"
#include "../../display/low_level_render.h"
#include "../../display/low_level_gui.h"
#include "input_manager.h"
#include "MonopolyBoardRenderer.h"
#include "../../display/low_level_render.h"
#include "../../lib/game.h"
#include "ModalButtonHelper.h"
#include <stdlib.h>
#include "MonopolyBoardRenderer.h"
#include "input_manager.h"
#include <stdio.h>
#include <stdlib.h>
class DiceModalGame : public Game {
int dice1, dice2;
const BoardTile *from_tile, *to_tile;
Player* players;
int players_count;
bool dismissed;
int dice1, dice2;
const BoardTile *from_tile, *to_tile;
Player *players;
int players_count;
bool dismissed;
int from_pos;
int correct_destination;
int options[3];
bool option_visible[3];
int selected_choice;
bool show_error;
int from_pos;
int correct_destination;
int options[3];
bool option_visible[3];
int selected_choice;
bool show_error;
void draw_die(int x, int y, int size, int value) {
// Die base
renderer->draw_rounded_rectangle(x, y, size, size, 4, true, false);
// Shadow (offset 2,2)
renderer->draw_line(x + size, y + 2, x + size, y + size, true);
renderer->draw_line(x + 2, y + size, x + size, y + size, true);
void draw_die(int x, int y, int size, int value) {
// Die base
renderer->draw_rounded_rectangle(x, y, size, size, 4, true, false);
// Shadow (offset 2,2)
renderer->draw_line(x + size, y + 2, x + size, y + size, true);
renderer->draw_line(x + 2, y + size, x + size, y + size, true);
int dot_size = size / 6;
int m = size / 2;
int l = size / 4;
int r = 3 * size / 4;
int t = size / 4;
int b = 3 * size / 4;
int dot_size = size / 6;
int m = size / 2;
int l = size / 4;
int r = 3 * size / 4;
int t = size / 4;
int b = 3 * size / 4;
auto draw_dot = [&](int dx, int dy) {
renderer->draw_filled_rectangle(x + dx - dot_size / 2, y + dy - dot_size / 2, dot_size, dot_size, true, 1);
};
auto draw_dot = [&](int dx, int dy) {
renderer->draw_filled_rectangle(x + dx - dot_size / 2,
y + dy - dot_size / 2, dot_size, dot_size,
true, 1);
};
if (value % 2 == 1) draw_dot(m, m); // Center dot for 1, 3, 5
if (value > 1) {
draw_dot(l, t);
draw_dot(r, b);
}
if (value > 3) {
draw_dot(r, t);
draw_dot(l, b);
}
if (value == 6) {
draw_dot(l, m);
draw_dot(r, m);
}
if (value % 2 == 1)
draw_dot(m, m); // Center dot for 1, 3, 5
if (value > 1) {
draw_dot(l, t);
draw_dot(r, b);
}
if (value > 3) {
draw_dot(r, t);
draw_dot(l, b);
}
if (value == 6) {
draw_dot(l, m);
draw_dot(r, m);
}
}
public:
DiceModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, int d1, int d2, const BoardTile* from, const BoardTile* to, Player* p, int count)
: Game(width, height, renderer, gui, input_manager), dice1(d1), dice2(d2), from_tile(from), to_tile(to), players(p), players_count(count), dismissed(false) {
// Find from_pos
from_pos = 0;
for(int i=0; i<40; i++) {
if(&MONOPOLY_BOARD[i] == from_tile) {
from_pos = i;
break;
}
}
correct_destination = (from_pos + dice1 + dice2) % BOARD_SIZE;
selected_choice = -1;
show_error = false;
for(int i=0; i<3; i++) option_visible[i] = true;
DiceModalGame(uint16_t width, uint16_t height, LowLevelRenderer *renderer,
LowLevelGUI *gui, InputManager *input_manager, int d1, int d2,
const BoardTile *from, const BoardTile *to, Player *p,
int count)
: Game(width, height, renderer, gui, input_manager), dice1(d1), dice2(d2),
from_tile(from), to_tile(to), players(p), players_count(count),
dismissed(false) {
// Generate fake options
int fake1 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
if (fake1 == correct_destination) fake1 = (fake1 + 1) % BOARD_SIZE;
int fake2 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
while (fake2 == correct_destination || fake2 == fake1) {
fake2 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
}
// Find from_pos
from_pos = 0;
for (int i = 0; i < 40; i++) {
if (&MONOPOLY_BOARD[i] == from_tile) {
from_pos = i;
break;
}
}
correct_destination = (from_pos + dice1 + dice2) % MONOPOLY_BOARD_SIZE;
selected_choice = -1;
show_error = false;
for (int i = 0; i < 3; i++)
option_visible[i] = true;
int rand_pos = rand() % 3;
if (rand_pos == 0) {
options[0] = correct_destination;
options[1] = fake1;
options[2] = fake2;
} else if (rand_pos == 1) {
options[0] = fake1;
options[1] = correct_destination;
options[2] = fake2;
} else {
options[0] = fake1;
options[1] = fake2;
options[2] = correct_destination;
}
// Generate fake options
int fake1 = (from_pos + (rand() % 11 + 2)) % MONOPOLY_BOARD_SIZE;
if (fake1 == correct_destination)
fake1 = (fake1 + 1) % MONOPOLY_BOARD_SIZE;
int fake2 = (from_pos + (rand() % 11 + 2)) % MONOPOLY_BOARD_SIZE;
while (fake2 == correct_destination || fake2 == fake1) {
fake2 = (from_pos + (rand() % 11 + 2)) % MONOPOLY_BOARD_SIZE;
}
void init() override {
dismissed = false;
selected_choice = -1;
show_error = false;
for(int i=0; i<3; i++) option_visible[i] = true;
ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
int rand_pos = rand() % 3;
if (rand_pos == 0) {
options[0] = correct_destination;
options[1] = fake1;
options[2] = fake2;
} else if (rand_pos == 1) {
options[0] = fake1;
options[1] = correct_destination;
options[2] = fake2;
} else {
options[0] = fake1;
options[1] = fake2;
options[2] = correct_destination;
}
Type get_type() const override { return Type::MONOPOLY_DICE; }
}
bool update(const InputEvent& event) override {
if (event.type == INPUT_BUTTON_0) { // Select
int start_choice = selected_choice;
do {
selected_choice = (selected_choice + 1) % 3;
} while (!option_visible[selected_choice] && selected_choice != start_choice);
show_error = false;
return true;
}
void init() override {
dismissed = false;
selected_choice = -1;
show_error = false;
for (int i = 0; i < 3; i++)
option_visible[i] = true;
ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
}
Type get_type() const override { return Type::MONOPOLY_DICE; }
if (event.type == INPUT_BUTTON_1) {
if (selected_choice == -1 || !option_visible[selected_choice]) return false;
bool update(const InputEvent &event) override {
if (event.type == INPUT_BUTTON_0) { // Select
int start_choice = selected_choice;
do {
selected_choice = (selected_choice + 1) % 3;
} while (!option_visible[selected_choice] &&
selected_choice != start_choice);
if (options[selected_choice] == correct_destination) {
dismissed = true;
} else {
option_visible[selected_choice] = false;
show_error = true;
selected_choice = -1;
}
return true;
}
show_error = false;
return true;
}
if (event.type == INPUT_BUTTON_1) {
if (selected_choice == -1 || !option_visible[selected_choice])
return false;
if (options[selected_choice] == correct_destination) {
dismissed = true;
} else {
option_visible[selected_choice] = false;
show_error = true;
selected_choice = -1;
}
return true;
}
return false;
}
void draw() override {
renderer->clear_buffer();
// Draw the restricted board perimeter
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, -1, -1, from_pos, (from_pos + 12) % BOARD_SIZE);
void draw() override {
renderer->clear_buffer();
// --- Inner UI (Center Area) ---
int cw = width / 7;
int ch = height / 7;
int ix = cw + 2;
int iy = ch + 2;
int iw = width - 2 * cw - 4;
int ih = height - 2 * ch - 4;
// Window background (White box)
renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0);
renderer->draw_rectangle(ix, iy, iw, ih, true, 2);
renderer->draw_rectangle(ix + 3, iy + 3, iw - 6, ih - 6, true, 1);
// Header
renderer->draw_filled_rectangle(ix + 4, iy + 4, iw - 8, 30, true, 1);
// Draw the restricted board perimeter
MonopolyBoardRenderer::draw_board_perimeter(
renderer, width, height, players, players_count, -1, -1, from_pos,
(from_pos + 12) % MONOPOLY_BOARD_SIZE);
// --- Inner UI (Center Area) ---
int cw = width / 7;
int ch = height / 7;
int ix = cw + 2;
int iy = ch + 2;
int iw = width - 2 * cw - 4;
int ih = height - 2 * ch - 4;
// Window background (White box)
renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0);
renderer->draw_rectangle(ix, iy, iw, ih, true, 2);
renderer->draw_rectangle(ix + 3, iy + 3, iw - 6, ih - 6, true, 1);
// Header
renderer->draw_filled_rectangle(ix + 4, iy + 4, iw - 8, 30, true, 1);
renderer->set_text_color(false);
renderer->draw_string_scaled(
ix + (iw - (int)strlen("DICE CHALLENGE") * 12) / 2, iy + 10,
"DICE CHALLENGE", 2);
renderer->set_text_color(true);
// Dice
int dice_size = 40;
int dice_y = iy + 45;
draw_die(ix + 20, dice_y, dice_size, dice1);
draw_die(ix + 20 + dice_size + 10, dice_y, dice_size, dice2);
// --- Prompt ---
int prompt_y = dice_y + dice_size + 10;
renderer->draw_string_scaled(ix + 20, prompt_y, "WHERE WILL YOU LAND?", 1);
// --- Options ---
int opt_y = prompt_y + 20;
for (int i = 0; i < 3; i++) {
if (!option_visible[i]) {
opt_y += 25;
continue;
}
char opt_buf[64];
snprintf(opt_buf, sizeof(opt_buf), "%s %d: %s",
(selected_choice == i ? ">" : " "), i + 1,
MONOPOLY_BOARD[options[i]].name);
if (selected_choice == i)
renderer->draw_filled_rectangle(ix + 15, opt_y - 2, iw - 30, 22, true,
1);
if (selected_choice == i)
renderer->set_text_color(false);
renderer->draw_string_scaled(ix + (iw - (int)strlen("DICE CHALLENGE") * 12) / 2, iy + 10, "DICE CHALLENGE", 2);
renderer->set_text_color(true);
// Dice
int dice_size = 40;
int dice_y = iy + 45;
draw_die(ix + 20, dice_y, dice_size, dice1);
draw_die(ix + 20 + dice_size + 10, dice_y, dice_size, dice2);
// --- Prompt ---
int prompt_y = dice_y + dice_size + 10;
renderer->draw_string_scaled(ix + 20, prompt_y, "WHERE WILL YOU LAND?", 1);
// --- Options ---
int opt_y = prompt_y + 20;
for (int i = 0; i < 3; i++) {
if (!option_visible[i]) {
opt_y += 25;
continue;
}
char opt_buf[64];
snprintf(opt_buf, sizeof(opt_buf), "%s %d: %s", (selected_choice == i ? ">" : " "), i+1, MONOPOLY_BOARD[options[i]].name);
if (selected_choice == i) renderer->draw_filled_rectangle(ix + 15, opt_y - 2, iw - 30, 22, true, 1);
if (selected_choice == i) renderer->set_text_color(false);
// Truncate name if too long
if (strlen(opt_buf) > 30) opt_buf[30] = '\0';
renderer->draw_string_scaled(ix + 20, opt_y, opt_buf, 2);
renderer->set_text_color(true);
opt_y += 25;
}
if (show_error) {
renderer->draw_string_scaled(ix + (iw - 10 * 12) / 2, iy + ih - 30, "TRY AGAIN!", 2);
}
ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
// Truncate name if too long
if (strlen(opt_buf) > 30)
opt_buf[30] = '\0';
renderer->draw_string_scaled(ix + 20, opt_y, opt_buf, 2);
renderer->set_text_color(true);
opt_y += 25;
}
bool is_dismissed() const { return dismissed; }
if (show_error) {
renderer->draw_string_scaled(ix + (iw - 10 * 12) / 2, iy + ih - 30,
"TRY AGAIN!", 2);
}
ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
}
bool is_dismissed() const { return dismissed; }
};