Fix build error: Rename BOARD_SIZE to MONOPOLY_BOARD_SIZE to avoid macro collision

This commit is contained in:
Adolfo Reyna
2026-02-17 22:11:21 -05:00
parent b0ca1f1a55
commit b01cd652a0
5 changed files with 1768 additions and 1465 deletions

View File

@@ -1,198 +1,222 @@
// DiceModalGame.h
#pragma once
#include "../../lib/game.h"
#include "../../display/low_level_render.h"
#include "../../display/low_level_gui.h"
#include "input_manager.h"
#include "MonopolyBoardRenderer.h"
#include "../../display/low_level_render.h"
#include "../../lib/game.h"
#include "ModalButtonHelper.h"
#include <stdlib.h>
#include "MonopolyBoardRenderer.h"
#include "input_manager.h"
#include <stdio.h>
#include <stdlib.h>
class DiceModalGame : public Game {
int dice1, dice2;
const BoardTile *from_tile, *to_tile;
Player* players;
int players_count;
bool dismissed;
int dice1, dice2;
const BoardTile *from_tile, *to_tile;
Player *players;
int players_count;
bool dismissed;
int from_pos;
int correct_destination;
int options[3];
bool option_visible[3];
int selected_choice;
bool show_error;
int from_pos;
int correct_destination;
int options[3];
bool option_visible[3];
int selected_choice;
bool show_error;
void draw_die(int x, int y, int size, int value) {
// Die base
renderer->draw_rounded_rectangle(x, y, size, size, 4, true, false);
// Shadow (offset 2,2)
renderer->draw_line(x + size, y + 2, x + size, y + size, true);
renderer->draw_line(x + 2, y + size, x + size, y + size, true);
void draw_die(int x, int y, int size, int value) {
// Die base
renderer->draw_rounded_rectangle(x, y, size, size, 4, true, false);
// Shadow (offset 2,2)
renderer->draw_line(x + size, y + 2, x + size, y + size, true);
renderer->draw_line(x + 2, y + size, x + size, y + size, true);
int dot_size = size / 6;
int m = size / 2;
int l = size / 4;
int r = 3 * size / 4;
int t = size / 4;
int b = 3 * size / 4;
int dot_size = size / 6;
int m = size / 2;
int l = size / 4;
int r = 3 * size / 4;
int t = size / 4;
int b = 3 * size / 4;
auto draw_dot = [&](int dx, int dy) {
renderer->draw_filled_rectangle(x + dx - dot_size / 2, y + dy - dot_size / 2, dot_size, dot_size, true, 1);
};
auto draw_dot = [&](int dx, int dy) {
renderer->draw_filled_rectangle(x + dx - dot_size / 2,
y + dy - dot_size / 2, dot_size, dot_size,
true, 1);
};
if (value % 2 == 1) draw_dot(m, m); // Center dot for 1, 3, 5
if (value > 1) {
draw_dot(l, t);
draw_dot(r, b);
}
if (value > 3) {
draw_dot(r, t);
draw_dot(l, b);
}
if (value == 6) {
draw_dot(l, m);
draw_dot(r, m);
}
if (value % 2 == 1)
draw_dot(m, m); // Center dot for 1, 3, 5
if (value > 1) {
draw_dot(l, t);
draw_dot(r, b);
}
if (value > 3) {
draw_dot(r, t);
draw_dot(l, b);
}
if (value == 6) {
draw_dot(l, m);
draw_dot(r, m);
}
}
public:
DiceModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, int d1, int d2, const BoardTile* from, const BoardTile* to, Player* p, int count)
: Game(width, height, renderer, gui, input_manager), dice1(d1), dice2(d2), from_tile(from), to_tile(to), players(p), players_count(count), dismissed(false) {
// Find from_pos
from_pos = 0;
for(int i=0; i<40; i++) {
if(&MONOPOLY_BOARD[i] == from_tile) {
from_pos = i;
break;
}
}
correct_destination = (from_pos + dice1 + dice2) % BOARD_SIZE;
selected_choice = -1;
show_error = false;
for(int i=0; i<3; i++) option_visible[i] = true;
DiceModalGame(uint16_t width, uint16_t height, LowLevelRenderer *renderer,
LowLevelGUI *gui, InputManager *input_manager, int d1, int d2,
const BoardTile *from, const BoardTile *to, Player *p,
int count)
: Game(width, height, renderer, gui, input_manager), dice1(d1), dice2(d2),
from_tile(from), to_tile(to), players(p), players_count(count),
dismissed(false) {
// Generate fake options
int fake1 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
if (fake1 == correct_destination) fake1 = (fake1 + 1) % BOARD_SIZE;
int fake2 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
while (fake2 == correct_destination || fake2 == fake1) {
fake2 = (from_pos + (rand() % 11 + 2)) % BOARD_SIZE;
}
// Find from_pos
from_pos = 0;
for (int i = 0; i < 40; i++) {
if (&MONOPOLY_BOARD[i] == from_tile) {
from_pos = i;
break;
}
}
correct_destination = (from_pos + dice1 + dice2) % MONOPOLY_BOARD_SIZE;
selected_choice = -1;
show_error = false;
for (int i = 0; i < 3; i++)
option_visible[i] = true;
int rand_pos = rand() % 3;
if (rand_pos == 0) {
options[0] = correct_destination;
options[1] = fake1;
options[2] = fake2;
} else if (rand_pos == 1) {
options[0] = fake1;
options[1] = correct_destination;
options[2] = fake2;
} else {
options[0] = fake1;
options[1] = fake2;
options[2] = correct_destination;
}
// Generate fake options
int fake1 = (from_pos + (rand() % 11 + 2)) % MONOPOLY_BOARD_SIZE;
if (fake1 == correct_destination)
fake1 = (fake1 + 1) % MONOPOLY_BOARD_SIZE;
int fake2 = (from_pos + (rand() % 11 + 2)) % MONOPOLY_BOARD_SIZE;
while (fake2 == correct_destination || fake2 == fake1) {
fake2 = (from_pos + (rand() % 11 + 2)) % MONOPOLY_BOARD_SIZE;
}
void init() override {
dismissed = false;
selected_choice = -1;
show_error = false;
for(int i=0; i<3; i++) option_visible[i] = true;
ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
int rand_pos = rand() % 3;
if (rand_pos == 0) {
options[0] = correct_destination;
options[1] = fake1;
options[2] = fake2;
} else if (rand_pos == 1) {
options[0] = fake1;
options[1] = correct_destination;
options[2] = fake2;
} else {
options[0] = fake1;
options[1] = fake2;
options[2] = correct_destination;
}
Type get_type() const override { return Type::MONOPOLY_DICE; }
}
bool update(const InputEvent& event) override {
if (event.type == INPUT_BUTTON_0) { // Select
int start_choice = selected_choice;
do {
selected_choice = (selected_choice + 1) % 3;
} while (!option_visible[selected_choice] && selected_choice != start_choice);
show_error = false;
return true;
}
void init() override {
dismissed = false;
selected_choice = -1;
show_error = false;
for (int i = 0; i < 3; i++)
option_visible[i] = true;
ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
}
Type get_type() const override { return Type::MONOPOLY_DICE; }
if (event.type == INPUT_BUTTON_1) {
if (selected_choice == -1 || !option_visible[selected_choice]) return false;
bool update(const InputEvent &event) override {
if (event.type == INPUT_BUTTON_0) { // Select
int start_choice = selected_choice;
do {
selected_choice = (selected_choice + 1) % 3;
} while (!option_visible[selected_choice] &&
selected_choice != start_choice);
if (options[selected_choice] == correct_destination) {
dismissed = true;
} else {
option_visible[selected_choice] = false;
show_error = true;
selected_choice = -1;
}
return true;
}
show_error = false;
return true;
}
if (event.type == INPUT_BUTTON_1) {
if (selected_choice == -1 || !option_visible[selected_choice])
return false;
if (options[selected_choice] == correct_destination) {
dismissed = true;
} else {
option_visible[selected_choice] = false;
show_error = true;
selected_choice = -1;
}
return true;
}
return false;
}
void draw() override {
renderer->clear_buffer();
// Draw the restricted board perimeter
MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, -1, -1, from_pos, (from_pos + 12) % BOARD_SIZE);
void draw() override {
renderer->clear_buffer();
// --- Inner UI (Center Area) ---
int cw = width / 7;
int ch = height / 7;
int ix = cw + 2;
int iy = ch + 2;
int iw = width - 2 * cw - 4;
int ih = height - 2 * ch - 4;
// Window background (White box)
renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0);
renderer->draw_rectangle(ix, iy, iw, ih, true, 2);
renderer->draw_rectangle(ix + 3, iy + 3, iw - 6, ih - 6, true, 1);
// Header
renderer->draw_filled_rectangle(ix + 4, iy + 4, iw - 8, 30, true, 1);
// Draw the restricted board perimeter
MonopolyBoardRenderer::draw_board_perimeter(
renderer, width, height, players, players_count, -1, -1, from_pos,
(from_pos + 12) % MONOPOLY_BOARD_SIZE);
// --- Inner UI (Center Area) ---
int cw = width / 7;
int ch = height / 7;
int ix = cw + 2;
int iy = ch + 2;
int iw = width - 2 * cw - 4;
int ih = height - 2 * ch - 4;
// Window background (White box)
renderer->draw_filled_rectangle(ix, iy, iw, ih, false, 0);
renderer->draw_rectangle(ix, iy, iw, ih, true, 2);
renderer->draw_rectangle(ix + 3, iy + 3, iw - 6, ih - 6, true, 1);
// Header
renderer->draw_filled_rectangle(ix + 4, iy + 4, iw - 8, 30, true, 1);
renderer->set_text_color(false);
renderer->draw_string_scaled(
ix + (iw - (int)strlen("DICE CHALLENGE") * 12) / 2, iy + 10,
"DICE CHALLENGE", 2);
renderer->set_text_color(true);
// Dice
int dice_size = 40;
int dice_y = iy + 45;
draw_die(ix + 20, dice_y, dice_size, dice1);
draw_die(ix + 20 + dice_size + 10, dice_y, dice_size, dice2);
// --- Prompt ---
int prompt_y = dice_y + dice_size + 10;
renderer->draw_string_scaled(ix + 20, prompt_y, "WHERE WILL YOU LAND?", 1);
// --- Options ---
int opt_y = prompt_y + 20;
for (int i = 0; i < 3; i++) {
if (!option_visible[i]) {
opt_y += 25;
continue;
}
char opt_buf[64];
snprintf(opt_buf, sizeof(opt_buf), "%s %d: %s",
(selected_choice == i ? ">" : " "), i + 1,
MONOPOLY_BOARD[options[i]].name);
if (selected_choice == i)
renderer->draw_filled_rectangle(ix + 15, opt_y - 2, iw - 30, 22, true,
1);
if (selected_choice == i)
renderer->set_text_color(false);
renderer->draw_string_scaled(ix + (iw - (int)strlen("DICE CHALLENGE") * 12) / 2, iy + 10, "DICE CHALLENGE", 2);
renderer->set_text_color(true);
// Dice
int dice_size = 40;
int dice_y = iy + 45;
draw_die(ix + 20, dice_y, dice_size, dice1);
draw_die(ix + 20 + dice_size + 10, dice_y, dice_size, dice2);
// --- Prompt ---
int prompt_y = dice_y + dice_size + 10;
renderer->draw_string_scaled(ix + 20, prompt_y, "WHERE WILL YOU LAND?", 1);
// --- Options ---
int opt_y = prompt_y + 20;
for (int i = 0; i < 3; i++) {
if (!option_visible[i]) {
opt_y += 25;
continue;
}
char opt_buf[64];
snprintf(opt_buf, sizeof(opt_buf), "%s %d: %s", (selected_choice == i ? ">" : " "), i+1, MONOPOLY_BOARD[options[i]].name);
if (selected_choice == i) renderer->draw_filled_rectangle(ix + 15, opt_y - 2, iw - 30, 22, true, 1);
if (selected_choice == i) renderer->set_text_color(false);
// Truncate name if too long
if (strlen(opt_buf) > 30) opt_buf[30] = '\0';
renderer->draw_string_scaled(ix + 20, opt_y, opt_buf, 2);
renderer->set_text_color(true);
opt_y += 25;
}
if (show_error) {
renderer->draw_string_scaled(ix + (iw - 10 * 12) / 2, iy + ih - 30, "TRY AGAIN!", 2);
}
ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
// Truncate name if too long
if (strlen(opt_buf) > 30)
opt_buf[30] = '\0';
renderer->draw_string_scaled(ix + 20, opt_y, opt_buf, 2);
renderer->set_text_color(true);
opt_y += 25;
}
bool is_dismissed() const { return dismissed; }
if (show_error) {
renderer->draw_string_scaled(ix + (iw - 10 * 12) / 2, iy + ih - 30,
"TRY AGAIN!", 2);
}
ModalButtonHelper::draw_virtual_buttons(renderer, input_manager);
}
bool is_dismissed() const { return dismissed; }
};

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@@ -6,154 +6,197 @@
class MonopolyBoardRenderer {
public:
static void draw_tile(LowLevelRenderer* renderer, int x, int y, int w, int h, int index, bool is_corner, Player* players, int players_count, int orientation = 0, int currentPlayerPos = -1, int observer_idx = -1) {
if (index < 0 || index >= BOARD_SIZE) return;
// Find owner
int owner_id = -1;
for (int i = 0; i < players_count; i++) {
for (int j = 0; j < players[i].property_count; j++) {
if (players[i].properties_owned[j] == index) {
owner_id = i;
break;
}
}
if (owner_id != -1) break;
}
bool isInverted = false;
if (observer_idx != -1) {
isInverted = (owner_id == observer_idx);
} else {
isInverted = (index == currentPlayerPos);
}
if (isInverted) {
renderer->draw_filled_rectangle(x, y, w, h, true, 1);
renderer->set_text_color(false); // Black text on white background
} else {
renderer->draw_rectangle(x, y, w, h, true, 1);
}
const BoardTile& tile = MONOPOLY_BOARD[index];
int content_x = x, content_y = y, content_w = w, content_h = h;
if (!is_corner && tile.type == TILE_PROPERTY) {
int bar_size = 10;
int bx = x, by = y, bw = w, bh = h;
if (orientation == 0) { // Bottom row (Bar on top)
bh = bar_size;
content_y += bar_size; content_h -= bar_size;
} else if (orientation == 1) { // Left column (Bar on right)
bx = x + w - bar_size; bw = bar_size;
content_w -= bar_size;
} else if (orientation == 2) { // Top row (Bar on bottom)
by = y + h - bar_size; bh = bar_size;
content_h -= bar_size;
} else if (orientation == 3) { // Right column (Bar on left)
bw = bar_size;
content_x += bar_size; content_w -= bar_size;
}
if (isInverted) {
// Background is white, so bar is black
renderer->draw_filled_rectangle(bx, by, bw, bh, false, 0);
renderer->set_text_color(true); // White text
} else {
renderer->draw_filled_rectangle(bx, by, bw, bh, true, 1);
renderer->set_text_color(false); // Black text
}
// Group number
char gbuf[2] = { (char)('0' + tile.group[0]), '\0' };
renderer->draw_string_scaled(bx + (bw - 6) / 2, by + (bh - 8) / 2, gbuf, 1);
if (isInverted) renderer->set_text_color(false);
else renderer->set_text_color(true);
}
char short_name[10] = {0};
int s_ptr = 0;
bool isCurrentPos = (index == currentPlayerPos && observer_idx != -1);
if (isCurrentPos) short_name[s_ptr++] = '-';
// Add * if owned by someone else
if (owner_id != -1 && observer_idx != -1 && owner_id != observer_idx) {
short_name[s_ptr++] = '*';
}
const char* full_name = tile.name;
if (is_corner) {
int len = strlen(full_name);
if (len > 3) len = 3;
for(int i=0; i<len; i++) short_name[s_ptr++] = full_name[i];
} else {
short_name[s_ptr++] = full_name[0];
const char* space = strchr(full_name, ' ');
if (space && space[1] != '\0') short_name[s_ptr++] = space[1];
}
if (isCurrentPos) short_name[s_ptr++] = '-';
short_name[s_ptr] = '\0';
for (int i = 0; short_name[i]; i++) if(short_name[i] >= 'a' && short_name[i] <= 'z') short_name[i] -= 32;
renderer->draw_string_scaled(content_x + (content_w - (int)strlen(short_name) * 6) / 2, content_y + (content_h - 8) / 2, short_name, 1);
// Draw player markers
int p_count = 0;
for (int i = 0; i < players_count; ++i) {
if (players[i].position == index) {
char mark[2] = { (players[i].token ? players[i].token[0] : 'P'), '\0' };
renderer->draw_string_scaled(content_x + 2 + (p_count * 8), content_y + 2, mark, 1);
p_count++;
}
}
if (isInverted) {
renderer->set_text_color(true);
static void draw_tile(LowLevelRenderer *renderer, int x, int y, int w, int h,
int index, bool is_corner, Player *players,
int players_count, int orientation = 0,
int currentPlayerPos = -1, int observer_idx = -1) {
if (index < 0 || index >= MONOPOLY_BOARD_SIZE)
return;
// Find owner
int owner_id = -1;
for (int i = 0; i < players_count; i++) {
for (int j = 0; j < players[i].property_count; j++) {
if (players[i].properties_owned[j] == index) {
owner_id = i;
break;
}
}
if (owner_id != -1)
break;
}
static void draw_board_perimeter(LowLevelRenderer* renderer, int width, int height, Player* players, int players_count, int currentPlayerPos = -1, int observer_idx = -1, int limit_start = -1, int limit_end = -1) {
int cw = width / 7; // Corner width
int ch = height / 7; // Corner height
int rw = (width - 2 * cw) / 9; // Regular tile width
int rh = (height - 2 * ch) / 9; // Regular tile height
auto should_draw = [&](int index) {
if (limit_start == -1 || limit_end == -1) return true;
if (limit_start <= limit_end) {
return index >= limit_start && index <= limit_end;
} else {
return index >= limit_start || index <= limit_end;
}
};
// --- Bottom Row: 0 to 10 (Right to Left) ---
if (should_draw(0)) draw_tile(renderer, width - cw, height - ch, cw, ch, 0, true, players, players_count, 0, currentPlayerPos, observer_idx); // GO
for (int i = 1; i < 10; ++i) {
if (should_draw(i)) draw_tile(renderer, width - cw - i * rw, height - ch, rw, ch, i, false, players, players_count, 0, currentPlayerPos, observer_idx);
}
if (should_draw(10)) draw_tile(renderer, 0, height - ch, cw, ch, 10, true, players, players_count, 1, currentPlayerPos, observer_idx); // JAIL
// --- Left Column: 11 to 19 (Bottom to Top) ---
for (int i = 11; i < 20; ++i) {
if (should_draw(i)) draw_tile(renderer, 0, height - ch - (i - 10) * rh, cw, rh, i, false, players, players_count, 1, currentPlayerPos, observer_idx);
}
// --- Top Row: 20 to 30 (Left to Right) ---
if (should_draw(20)) draw_tile(renderer, 0, 0, cw, ch, 20, true, players, players_count, 2, currentPlayerPos, observer_idx); // FREE PARKING
for (int i = 21; i < 30; ++i) {
if (should_draw(i)) draw_tile(renderer, cw + (i - 21) * rw, 0, rw, ch, i, false, players, players_count, 2, currentPlayerPos, observer_idx);
}
if (should_draw(30)) draw_tile(renderer, width - cw, 0, cw, ch, 30, true, players, players_count, 3, currentPlayerPos, observer_idx); // GO TO JAIL
// --- Right Column: 31 to 39 (Top to Bottom) ---
for (int i = 31; i < 40; ++i) {
if (should_draw(i)) draw_tile(renderer, width - cw, ch + (i - 31) * rh, cw, rh, i, false, players, players_count, 3, currentPlayerPos, observer_idx);
}
bool isInverted = false;
if (observer_idx != -1) {
isInverted = (owner_id == observer_idx);
} else {
isInverted = (index == currentPlayerPos);
}
if (isInverted) {
renderer->draw_filled_rectangle(x, y, w, h, true, 1);
renderer->set_text_color(false); // Black text on white background
} else {
renderer->draw_rectangle(x, y, w, h, true, 1);
}
const BoardTile &tile = MONOPOLY_BOARD[index];
int content_x = x, content_y = y, content_w = w, content_h = h;
if (!is_corner && tile.type == TILE_PROPERTY) {
int bar_size = 10;
int bx = x, by = y, bw = w, bh = h;
if (orientation == 0) { // Bottom row (Bar on top)
bh = bar_size;
content_y += bar_size;
content_h -= bar_size;
} else if (orientation == 1) { // Left column (Bar on right)
bx = x + w - bar_size;
bw = bar_size;
content_w -= bar_size;
} else if (orientation == 2) { // Top row (Bar on bottom)
by = y + h - bar_size;
bh = bar_size;
content_h -= bar_size;
} else if (orientation == 3) { // Right column (Bar on left)
bw = bar_size;
content_x += bar_size;
content_w -= bar_size;
}
if (isInverted) {
// Background is white, so bar is black
renderer->draw_filled_rectangle(bx, by, bw, bh, false, 0);
renderer->set_text_color(true); // White text
} else {
renderer->draw_filled_rectangle(bx, by, bw, bh, true, 1);
renderer->set_text_color(false); // Black text
}
// Group number
char gbuf[2] = {(char)('0' + tile.group[0]), '\0'};
renderer->draw_string_scaled(bx + (bw - 6) / 2, by + (bh - 8) / 2, gbuf,
1);
if (isInverted)
renderer->set_text_color(false);
else
renderer->set_text_color(true);
}
char short_name[10] = {0};
int s_ptr = 0;
bool isCurrentPos = (index == currentPlayerPos && observer_idx != -1);
if (isCurrentPos)
short_name[s_ptr++] = '-';
// Add * if owned by someone else
if (owner_id != -1 && observer_idx != -1 && owner_id != observer_idx) {
short_name[s_ptr++] = '*';
}
const char *full_name = tile.name;
if (is_corner) {
int len = strlen(full_name);
if (len > 3)
len = 3;
for (int i = 0; i < len; i++)
short_name[s_ptr++] = full_name[i];
} else {
short_name[s_ptr++] = full_name[0];
const char *space = strchr(full_name, ' ');
if (space && space[1] != '\0')
short_name[s_ptr++] = space[1];
}
if (isCurrentPos)
short_name[s_ptr++] = '-';
short_name[s_ptr] = '\0';
for (int i = 0; short_name[i]; i++)
if (short_name[i] >= 'a' && short_name[i] <= 'z')
short_name[i] -= 32;
renderer->draw_string_scaled(
content_x + (content_w - (int)strlen(short_name) * 6) / 2,
content_y + (content_h - 8) / 2, short_name, 1);
// Draw player markers
int p_count = 0;
for (int i = 0; i < players_count; ++i) {
if (players[i].position == index) {
char mark[2] = {(players[i].token ? players[i].token[0] : 'P'), '\0'};
renderer->draw_string_scaled(content_x + 2 + (p_count * 8),
content_y + 2, mark, 1);
p_count++;
}
}
if (isInverted) {
renderer->set_text_color(true);
}
}
static void draw_board_perimeter(LowLevelRenderer *renderer, int width,
int height, Player *players,
int players_count, int currentPlayerPos = -1,
int observer_idx = -1, int limit_start = -1,
int limit_end = -1) {
int cw = width / 7; // Corner width
int ch = height / 7; // Corner height
int rw = (width - 2 * cw) / 9; // Regular tile width
int rh = (height - 2 * ch) / 9; // Regular tile height
auto should_draw = [&](int index) {
if (limit_start == -1 || limit_end == -1)
return true;
if (limit_start <= limit_end) {
return index >= limit_start && index <= limit_end;
} else {
return index >= limit_start || index <= limit_end;
}
};
// --- Bottom Row: 0 to 10 (Right to Left) ---
if (should_draw(0))
draw_tile(renderer, width - cw, height - ch, cw, ch, 0, true, players,
players_count, 0, currentPlayerPos, observer_idx); // GO
for (int i = 1; i < 10; ++i) {
if (should_draw(i))
draw_tile(renderer, width - cw - i * rw, height - ch, rw, ch, i, false,
players, players_count, 0, currentPlayerPos, observer_idx);
}
if (should_draw(10))
draw_tile(renderer, 0, height - ch, cw, ch, 10, true, players,
players_count, 1, currentPlayerPos, observer_idx); // JAIL
// --- Left Column: 11 to 19 (Bottom to Top) ---
for (int i = 11; i < 20; ++i) {
if (should_draw(i))
draw_tile(renderer, 0, height - ch - (i - 10) * rh, cw, rh, i, false,
players, players_count, 1, currentPlayerPos, observer_idx);
}
// --- Top Row: 20 to 30 (Left to Right) ---
if (should_draw(20))
draw_tile(renderer, 0, 0, cw, ch, 20, true, players, players_count, 2,
currentPlayerPos, observer_idx); // FREE PARKING
for (int i = 21; i < 30; ++i) {
if (should_draw(i))
draw_tile(renderer, cw + (i - 21) * rw, 0, rw, ch, i, false, players,
players_count, 2, currentPlayerPos, observer_idx);
}
if (should_draw(30))
draw_tile(renderer, width - cw, 0, cw, ch, 30, true, players,
players_count, 3, currentPlayerPos, observer_idx); // GO TO JAIL
// --- Right Column: 31 to 39 (Top to Bottom) ---
for (int i = 31; i < 40; ++i) {
if (should_draw(i))
draw_tile(renderer, width - cw, ch + (i - 31) * rh, cw, rh, i, false,
players, players_count, 3, currentPlayerPos, observer_idx);
}
}
};

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@@ -5,72 +5,232 @@
#include <stdbool.h>
typedef enum {
TILE_GO,
TILE_PROPERTY,
TILE_COMMUNITY_CHEST,
TILE_TAX,
TILE_RAILROAD,
TILE_CHANCE,
TILE_JAIL,
TILE_UTILITY,
TILE_FREE_PARKING,
TILE_GO_TO_JAIL
TILE_GO,
TILE_PROPERTY,
TILE_COMMUNITY_CHEST,
TILE_TAX,
TILE_RAILROAD,
TILE_CHANCE,
TILE_JAIL,
TILE_UTILITY,
TILE_FREE_PARKING,
TILE_GO_TO_JAIL
} TileType;
typedef struct {
const char* name;
TileType type;
bool is_corner;
int cost; // 0 if not applicable
const char* color; // Hex string, NULL if not property
int rent[6]; // Base, 1H, 2H, 3H, 4H, Hotel
int group[3]; // Group ID, Position in group, Total in group
int house_cost; // Cost to build
const char *name;
TileType type;
bool is_corner;
int cost; // 0 if not applicable
const char *color; // Hex string, NULL if not property
int rent[6]; // Base, 1H, 2H, 3H, 4H, Hotel
int group[3]; // Group ID, Position in group, Total in group
int house_cost; // Cost to build
} BoardTile;
#define BOARD_SIZE 40
#define MONOPOLY_BOARD_SIZE 40
static const BoardTile MONOPOLY_BOARD[BOARD_SIZE] = {
static const BoardTile MONOPOLY_BOARD[MONOPOLY_BOARD_SIZE] = {
{"Go", TILE_GO, true, 0, NULL, {0}, {0}, 0},
{"Mediterranean Avenue", TILE_PROPERTY, false, 60, "#955438", {2, 10, 30, 90, 160, 250}, {1, 1, 2}, 50},
{"Mediterranean Avenue",
TILE_PROPERTY,
false,
60,
"#955438",
{2, 10, 30, 90, 160, 250},
{1, 1, 2},
50},
{"Community Chest", TILE_COMMUNITY_CHEST, false, 0, NULL, {0}, {0}, 0},
{"Baltic Avenue", TILE_PROPERTY, false, 60, "#955438", {4, 20, 60, 180, 320, 450}, {1, 2, 2}, 50},
{"Baltic Avenue",
TILE_PROPERTY,
false,
60,
"#955438",
{4, 20, 60, 180, 320, 450},
{1, 2, 2},
50},
{"Income Tax", TILE_TAX, false, 200, NULL, {0}, {0}, 0},
{"Reading Railroad", TILE_RAILROAD, false, 200, NULL, {0}, {9, 1, 4}, 0},
{"Rhode Island Avenue", TILE_PROPERTY, false, 100, "#aae0fa", {6, 30, 90, 270, 400, 550}, {2, 1, 3}, 50},
{"Rhode Island Avenue",
TILE_PROPERTY,
false,
100,
"#aae0fa",
{6, 30, 90, 270, 400, 550},
{2, 1, 3},
50},
{"Chance", TILE_CHANCE, false, 0, NULL, {0}, {0}, 0},
{"Vermont Avenue", TILE_PROPERTY, false, 100, "#aae0fa", {6, 30, 90, 270, 400, 550}, {2, 2, 3}, 50},
{"Connecticut Avenue", TILE_PROPERTY, false, 120, "#aae0fa", {8, 40, 100, 300, 450, 600}, {2, 3, 3}, 50},
{"Vermont Avenue",
TILE_PROPERTY,
false,
100,
"#aae0fa",
{6, 30, 90, 270, 400, 550},
{2, 2, 3},
50},
{"Connecticut Avenue",
TILE_PROPERTY,
false,
120,
"#aae0fa",
{8, 40, 100, 300, 450, 600},
{2, 3, 3},
50},
{"Jail", TILE_JAIL, true, 0, NULL, {0}, {0}, 0},
{"St. Charles Place", TILE_PROPERTY, false, 140, "#d93a96", {10, 50, 150, 450, 625, 750}, {3, 1, 3}, 100},
{"St. Charles Place",
TILE_PROPERTY,
false,
140,
"#d93a96",
{10, 50, 150, 450, 625, 750},
{3, 1, 3},
100},
{"Electric Company", TILE_UTILITY, false, 150, NULL, {0}, {10, 1, 2}, 0},
{"States Avenue", TILE_PROPERTY, false, 140, "#d93a96", {10, 50, 150, 450, 625, 750}, {3, 2, 3}, 100},
{"Virginia Avenue", TILE_PROPERTY, false, 160, "#d93a96", {12, 60, 180, 500, 700, 900}, {3, 3, 3}, 100},
{"Pennsylvania Railroad", TILE_RAILROAD, false, 200, NULL, {0}, {9, 2, 4}, 0},
{"St. James Place", TILE_PROPERTY, false, 180, "#f7941d", {14, 70, 200, 550, 750, 950}, {4, 1, 3}, 100},
{"States Avenue",
TILE_PROPERTY,
false,
140,
"#d93a96",
{10, 50, 150, 450, 625, 750},
{3, 2, 3},
100},
{"Virginia Avenue",
TILE_PROPERTY,
false,
160,
"#d93a96",
{12, 60, 180, 500, 700, 900},
{3, 3, 3},
100},
{"Pennsylvania Railroad",
TILE_RAILROAD,
false,
200,
NULL,
{0},
{9, 2, 4},
0},
{"St. James Place",
TILE_PROPERTY,
false,
180,
"#f7941d",
{14, 70, 200, 550, 750, 950},
{4, 1, 3},
100},
{"Community Chest", TILE_COMMUNITY_CHEST, false, 0, NULL, {0}, {0}, 0},
{"Tennessee Avenue", TILE_PROPERTY, false, 180, "#f7941d", {14, 70, 200, 550, 750, 950}, {4, 2, 3}, 100},
{"New York Avenue", TILE_PROPERTY, false, 200, "#f7941d", {16, 80, 220, 600, 800, 1000}, {4, 3, 3}, 100},
{"Tennessee Avenue",
TILE_PROPERTY,
false,
180,
"#f7941d",
{14, 70, 200, 550, 750, 950},
{4, 2, 3},
100},
{"New York Avenue",
TILE_PROPERTY,
false,
200,
"#f7941d",
{16, 80, 220, 600, 800, 1000},
{4, 3, 3},
100},
{"Free Parking", TILE_FREE_PARKING, true, 0, NULL, {0}, {0}, 0},
{"Kentucky Avenue", TILE_PROPERTY, false, 220, "#ed1b24", {18, 90, 250, 700, 875, 1050}, {5, 1, 3}, 150},
{"Kentucky Avenue",
TILE_PROPERTY,
false,
220,
"#ed1b24",
{18, 90, 250, 700, 875, 1050},
{5, 1, 3},
150},
{"Chance", TILE_CHANCE, false, 0, NULL, {0}, {0}, 0},
{"Indiana Avenue", TILE_PROPERTY, false, 220, "#ed1b24", {18, 90, 250, 700, 875, 1050}, {5, 2, 3}, 150},
{"Illinois Avenue", TILE_PROPERTY, false, 240, "#ed1b24", {20, 100, 300, 750, 925, 1100}, {5, 3, 3}, 150},
{"Indiana Avenue",
TILE_PROPERTY,
false,
220,
"#ed1b24",
{18, 90, 250, 700, 875, 1050},
{5, 2, 3},
150},
{"Illinois Avenue",
TILE_PROPERTY,
false,
240,
"#ed1b24",
{20, 100, 300, 750, 925, 1100},
{5, 3, 3},
150},
{"B. & O. Railroad", TILE_RAILROAD, false, 200, NULL, {0}, {9, 3, 4}, 0},
{"Atlantic Avenue", TILE_PROPERTY, false, 260, "#fef200", {22, 110, 330, 800, 975, 1150}, {6, 1, 3}, 150},
{"Ventnor Avenue", TILE_PROPERTY, false, 260, "#fef200", {22, 110, 330, 800, 975, 1150}, {6, 2, 3}, 150},
{"Atlantic Avenue",
TILE_PROPERTY,
false,
260,
"#fef200",
{22, 110, 330, 800, 975, 1150},
{6, 1, 3},
150},
{"Ventnor Avenue",
TILE_PROPERTY,
false,
260,
"#fef200",
{22, 110, 330, 800, 975, 1150},
{6, 2, 3},
150},
{"Water Works", TILE_UTILITY, false, 150, NULL, {0}, {10, 2, 2}, 0},
{"Marvin Gardens", TILE_PROPERTY, false, 280, "#fef200", {24, 120, 360, 850, 1025, 1200}, {6, 3, 3}, 150},
{"Marvin Gardens",
TILE_PROPERTY,
false,
280,
"#fef200",
{24, 120, 360, 850, 1025, 1200},
{6, 3, 3},
150},
{"Go To Jail", TILE_GO_TO_JAIL, true, 0, NULL, {0}, {0}, 0},
{"Pacific Avenue", TILE_PROPERTY, false, 300, "#1fb25a", {26, 130, 390, 900, 1100, 1275}, {7, 1, 3}, 200},
{"North Carolina Avenue", TILE_PROPERTY, false, 300, "#1fb25a", {26, 130, 390, 900, 1100, 1275}, {7, 2, 3}, 200},
{"Pacific Avenue",
TILE_PROPERTY,
false,
300,
"#1fb25a",
{26, 130, 390, 900, 1100, 1275},
{7, 1, 3},
200},
{"North Carolina Avenue",
TILE_PROPERTY,
false,
300,
"#1fb25a",
{26, 130, 390, 900, 1100, 1275},
{7, 2, 3},
200},
{"Community Chest", TILE_COMMUNITY_CHEST, false, 0, NULL, {0}, {0}, 0},
{"Pennsylvania Avenue", TILE_PROPERTY, false, 320, "#1fb25a", {28, 150, 450, 1000, 1200, 1400}, {7, 3, 3}, 200},
{"Pennsylvania Avenue",
TILE_PROPERTY,
false,
320,
"#1fb25a",
{28, 150, 450, 1000, 1200, 1400},
{7, 3, 3},
200},
{"Short Line", TILE_RAILROAD, false, 200, NULL, {0}, {9, 4, 4}, 0},
{"Chance", TILE_CHANCE, false, 0, NULL, {0}, {0}, 0},
{"Park Place", TILE_PROPERTY, false, 350, "#0072bb", {35, 175, 500, 1100, 1300, 1500}, {8, 1, 2}, 200},
{"Park Place",
TILE_PROPERTY,
false,
350,
"#0072bb",
{35, 175, 500, 1100, 1300, 1500},
{8, 1, 2},
200},
{"Luxury Tax", TILE_TAX, false, 100, NULL, {0}, {0}, 0},
{"Boardwalk", TILE_PROPERTY, false, 400, "#0072bb", {50, 200, 600, 1400, 1700, 2000}, {8, 2, 2}, 200}
};
{"Boardwalk",
TILE_PROPERTY,
false,
400,
"#0072bb",
{50, 200, 600, 1400, 1700, 2000},
{8, 2, 2},
200}};
#endif

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