Add serial upload tool for rapid Lua game iteration
Implements a complete serial upload workflow that allows uploading and immediately testing Lua games via USB serial connection. New Components: - SerialUploader: Receives files via serial, writes to SD card - upload_game.py: Python tool for sending files from host computer - Protocol: Text-based with base64 encoding for reliability Key Features: - Uploads file to /games folder on SD card - Overwrites existing files (FA_CREATE_ALWAYS) - Auto-launches uploaded game immediately - Proper memory cleanup (prevents Lua state conflicts) SD Card Fixes: - Fixed SPI speed management (12.5MHz for SD, 32MHz for display) - Fixed SD write protocol (poll for data response token) - Added speed switching wrappers around all FatFS operations - Cleaned up excessive debug output Game Launcher Improvements: - Added clear_games() to prevent duplicate registrations - Added cleanup in select_game_by_name() to delete old instances - Added exact match priority in game selection - LuaGameLoader now has clear_factory_data() for memory cleanup Integration: - Added serial_uploader to CMakeLists.txt - Integrated into main loop in basic1.cpp - Re-scans games after upload to pick up new files Documentation: - UPLOAD_TOOL.md: Usage instructions - sd_card_best_practices.md: Critical lessons learned Known Issues: - Game launch after upload occasionally causes freeze (needs investigation) - Display may not refresh properly after upload Usage: python upload_game.py games/lua_examples/2048.lua /dev/tty.usbmodem101 Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -323,47 +323,69 @@ bool sd_card_read_blocks(uint32_t block_addr, uint32_t num_blocks, uint8_t *buff
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}
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bool sd_card_write_block(uint32_t block_addr, const uint8_t *buffer) {
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if (!g_card_info.initialized || buffer == NULL) return false;
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if (!g_card_info.initialized || buffer == NULL) {
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return false;
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}
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// For non-SDHC cards, convert block address to byte address
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if (g_card_info.type != SD_CARD_TYPE_SDHC) {
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block_addr *= SD_BLOCK_SIZE;
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}
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sd_card_select();
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// Send write command
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uint8_t r1 = sd_card_send_command(SD_CMD24, block_addr);
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if (r1 != SD_R1_READY) {
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sd_card_deselect();
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return false;
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}
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// Wait for card to be ready to receive data
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uint32_t timeout_count = 0;
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uint8_t ready_byte;
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do {
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ready_byte = sd_card_transfer(0xFF);
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timeout_count++;
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if (timeout_count > 1000) {
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sd_card_deselect();
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return false;
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}
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} while (ready_byte != 0xFF);
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// Send start token
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sd_card_transfer(SD_START_TOKEN);
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// Write data block
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for (int i = 0; i < SD_BLOCK_SIZE; i++) {
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sd_card_transfer(buffer[i]);
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}
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// Send dummy CRC (2 bytes)
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sd_card_transfer(0xFF);
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sd_card_transfer(0xFF);
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// Check data response
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uint8_t response = sd_card_transfer(0xFF);
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// Check data response - may need to read several bytes before getting response
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uint8_t response = 0xFF;
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for (int i = 0; i < 10; i++) {
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response = sd_card_transfer(0xFF);
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if (response != 0xFF) {
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break;
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}
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}
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if ((response & 0x1F) != SD_DATA_ACCEPTED) {
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sd_card_deselect();
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return false;
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}
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// Wait for card to finish writing
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if (!sd_card_wait_ready(500)) {
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sd_card_deselect();
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return false;
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}
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sd_card_deselect();
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return true;
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}
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