Add serial upload tool for rapid Lua game iteration
Implements a complete serial upload workflow that allows uploading and immediately testing Lua games via USB serial connection. New Components: - SerialUploader: Receives files via serial, writes to SD card - upload_game.py: Python tool for sending files from host computer - Protocol: Text-based with base64 encoding for reliability Key Features: - Uploads file to /games folder on SD card - Overwrites existing files (FA_CREATE_ALWAYS) - Auto-launches uploaded game immediately - Proper memory cleanup (prevents Lua state conflicts) SD Card Fixes: - Fixed SPI speed management (12.5MHz for SD, 32MHz for display) - Fixed SD write protocol (poll for data response token) - Added speed switching wrappers around all FatFS operations - Cleaned up excessive debug output Game Launcher Improvements: - Added clear_games() to prevent duplicate registrations - Added cleanup in select_game_by_name() to delete old instances - Added exact match priority in game selection - LuaGameLoader now has clear_factory_data() for memory cleanup Integration: - Added serial_uploader to CMakeLists.txt - Integrated into main loop in basic1.cpp - Re-scans games after upload to pick up new files Documentation: - UPLOAD_TOOL.md: Usage instructions - sd_card_best_practices.md: Critical lessons learned Known Issues: - Game launch after upload occasionally causes freeze (needs investigation) - Display may not refresh properly after upload Usage: python upload_game.py games/lua_examples/2048.lua /dev/tty.usbmodem101 Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -6,6 +6,8 @@
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#include "diskio.h"
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#include "sd_card.h"
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#include <string.h>
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#include <stdio.h>
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#include <stdbool.h>
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/* Definitions of physical drive number for each drive */
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#define DEV_SD 0 /* SD card */
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@@ -19,9 +21,9 @@ DSTATUS disk_status (
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)
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{
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if (pdrv != DEV_SD) return STA_NOINIT;
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// Assume SD card is always initialized after sd_card_init() is called
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return 0; // OK
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return 0; // OK - not write protected, not removed
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}
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/*-----------------------------------------------------------------------*/
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@@ -74,13 +76,16 @@ DRESULT disk_write (
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)
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{
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if (pdrv != DEV_SD) return RES_PARERR;
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for (UINT i = 0; i < count; i++) {
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if (!sd_card_write_block(sector + i, (uint8_t*)(buff + (i * 512)))) {
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bool result = sd_card_write_block(sector + i, (uint8_t*)(buff + (i * 512)));
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if (!result) {
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printf("ERROR disk_write failed at sector %lu\n", (unsigned long)(sector + i));
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return RES_ERROR;
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}
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}
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return RES_OK;
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}
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@@ -97,15 +102,15 @@ DRESULT disk_ioctl (
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)
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{
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if (pdrv != DEV_SD) return RES_PARERR;
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DRESULT res = RES_ERROR;
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switch (cmd) {
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case CTRL_SYNC:
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// Complete pending write process (if needed)
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res = RES_OK;
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break;
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case GET_SECTOR_COUNT:
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// Get number of sectors on the disk (DWORD)
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{
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@@ -118,22 +123,27 @@ DRESULT disk_ioctl (
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}
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}
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break;
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case GET_SECTOR_SIZE:
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// Get sector size (WORD)
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*(WORD*)buff = 512;
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res = RES_OK;
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break;
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case GET_BLOCK_SIZE:
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// Get erase block size in unit of sector (DWORD)
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*(DWORD*)buff = 1; // Single sector erase
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res = RES_OK;
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break;
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case CTRL_TRIM:
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// Inform device that data on the block of sectors is no longer used (optional)
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res = RES_OK;
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break;
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default:
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res = RES_PARERR;
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}
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return res;
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}
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