fix rent calculation
This commit is contained in:
@@ -13,32 +13,49 @@ class PropertyModalGame : public Game {
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bool dismissed;
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bool is_owned;
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const char* owner_name;
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int owner_id; // -1 if not owned
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bool can_afford;
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int selected_choice; // 0: Buy, 1: Cancel
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bool buy_requested;
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bool rent_requested;
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Player* players;
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int players_count;
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public:
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PropertyModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, const BoardTile* prop, bool owned, const char* owner, bool affordable, Player* p_list = nullptr, int p_count = 0)
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: Game(width, height, renderer, gui, input_manager), property(prop), dismissed(false), is_owned(owned), owner_name(owner), can_afford(affordable), selected_choice(0), buy_requested(false), players(p_list), players_count(p_count) {
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PropertyModalGame(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager, const BoardTile* prop, bool owned, const char* owner, int o_id, bool affordable, Player* p_list = nullptr, int p_count = 0)
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: Game(width, height, renderer, gui, input_manager), property(prop), dismissed(false), is_owned(owned), owner_name(owner), owner_id(o_id), can_afford(affordable), selected_choice(0), buy_requested(false), rent_requested(false), players(p_list), players_count(p_count) {
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if (is_owned || !can_afford) selected_choice = 1;
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}
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void init() override { dismissed = false; buy_requested = false; }
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void init() override { dismissed = false; buy_requested = false; rent_requested = false; selected_choice = 0; }
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Type get_type() const override { return Type::MONOPOLY_PROPERTY; }
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bool update(const InputEvent& event) override {
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if (event.type == INPUT_BUTTON_0) { // BUTTON A -> BUY
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if (!is_owned && can_afford) {
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buy_requested = true;
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// If rent is owed, any button pays it (it's forced)
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if (is_owned && owner_id != -1) {
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if (event.type == INPUT_BUTTON_0 || event.type == INPUT_BUTTON_1) {
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rent_requested = true;
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dismissed = true;
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return true;
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} else if (is_owned || !can_afford) {
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// If it's just the "OK" state, either button works?
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// Image shows >B CONTINUE in my code, so maybe Button 1.
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}
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return false;
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}
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// Otherwise (Buy/Pass), use A to cycle and B to select
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if (event.type == INPUT_BUTTON_0) { // BUTTON A -> Change selection
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if (!is_owned && can_afford) {
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selected_choice = (selected_choice + 1) % 2;
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return true;
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}
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}
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if (event.type == INPUT_BUTTON_1) { // BUTTON B -> AUCTION / DISMISS
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dismissed = true;
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return true;
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if (event.type == INPUT_BUTTON_1) { // BUTTON B -> Select action
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if (!is_owned && can_afford) {
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if (selected_choice == 0) buy_requested = true;
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dismissed = true;
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return true;
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} else {
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// Only option was Pass
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dismissed = true;
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return true;
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}
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}
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return false;
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}
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@@ -51,7 +68,12 @@ public:
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char buf[128];
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if (players && players_count > 0) {
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MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count);
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// Find current player position (who is interacting with the modal)
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// In MonopolyGame, p is players[current_player_idx]
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// We don't have the idx here directly, but we can highlight the property itself
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int property_idx = -1;
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for(int i=0; i<40; i++) if(&MONOPOLY_BOARD[i] == property) property_idx = i;
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MonopolyBoardRenderer::draw_board_perimeter(renderer, width, height, players, players_count, property_idx);
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}
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// Window background (White box)
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@@ -104,26 +126,70 @@ public:
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int btn_w = win_w - 30;
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int btn_h = 25;
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if (is_owned || !can_afford) {
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// Only one option: CONTINUE (B)
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if (is_owned && owner_id != -1) {
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// Option: Pay Rent (A or B)
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renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
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renderer->set_text_color(false);
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renderer->draw_string_scaled(win_x + 25, btn_y + 8, ">B CONTINUE", 1);
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int rent = 0;
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if (property->type == TILE_PROPERTY) {
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rent = property->rent[0];
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} else if (property->type == TILE_RAILROAD) {
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// Calculate Railroad rent based on owner's count
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int rr_count = 0;
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if (owner_id != -1 && owner_id < players_count) {
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for (int i = 0; i < players[owner_id].property_count; ++i) {
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// Find the property in the global board to check type (or just trust the index)
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int prop_idx = players[owner_id].properties_owned[i];
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if (MONOPOLY_BOARD[prop_idx].type == TILE_RAILROAD) {
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rr_count++;
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}
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}
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}
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if (rr_count == 1) rent = 25;
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else if (rr_count == 2) rent = 50;
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else if (rr_count == 3) rent = 100;
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else if (rr_count == 4) rent = 200;
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else rent = 25; // Fallback
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} else if (property->type == TILE_UTILITY) {
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// Simplified 40 or use a more complex check
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rent = 40;
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}
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snprintf(buf, sizeof(buf), ">PAY RENT ($%d)", rent);
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renderer->draw_string_scaled(win_x + (win_w - (int)strlen(buf) * 6) / 2, btn_y + 8, buf, 1);
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renderer->set_text_color(true);
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} else {
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// Choice: Buy (A) or Auction (B)
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} else if (!is_owned && can_afford) {
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// Choice: Buy (A) or Pass (B). Changed to: A cycles, B selects.
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// Buy Button
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renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
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renderer->set_text_color(false);
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snprintf(buf, sizeof(buf), ">A BUY ($%d)", property->cost);
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if (selected_choice == 0) renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
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else renderer->draw_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
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if (selected_choice == 0) renderer->set_text_color(false);
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snprintf(buf, sizeof(buf), "%sBUY ($%d)", (selected_choice == 0 ? "> " : " "), property->cost);
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renderer->draw_string_scaled(win_x + 20, btn_y + 8, buf, 1);
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renderer->set_text_color(true);
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btn_y += 30;
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// Auction Button
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renderer->draw_string_scaled(win_x + 20, btn_y + 8, ">B AUCTION", 1);
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// Pass Button
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if (selected_choice == 1) renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
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if (selected_choice == 1) renderer->set_text_color(false);
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snprintf(buf, sizeof(buf), "%sPASS", (selected_choice == 1 ? "> " : " "));
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renderer->draw_string_scaled(win_x + 20, btn_y + 8, buf, 1);
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renderer->set_text_color(true);
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// Helpful hint
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renderer->draw_string_scaled(win_x + 15, win_y + win_h - 15, "A:Next B:Sel", 1);
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} else {
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// Only one option: PASS (B) (e.g. if owned by self or can't afford)
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renderer->draw_filled_rectangle(win_x + 15, btn_y, btn_w, btn_h, true, 1);
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renderer->set_text_color(false);
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renderer->draw_string_scaled(win_x + 25, btn_y + 8, ">B PASS", 1);
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renderer->set_text_color(true);
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}
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}
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bool is_dismissed() const { return dismissed; }
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bool wants_to_buy() const { return buy_requested; }
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bool wants_to_pay_rent() const { return rent_requested; }
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int get_owner_id() const { return owner_id; }
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};
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