Add friction to mindless clicking by disabling default action preselection in Monopoly menus

This commit is contained in:
Adolfo Reyna
2026-02-06 22:45:16 -05:00
parent e2817262b0
commit 75e17fb26b
2 changed files with 21 additions and 9 deletions

View File

@@ -51,7 +51,7 @@ void MonopolyGame::init() {
has_rolled = false;
double_rolls = 0;
just_sent_to_jail = false;
selected_action = 0;
selected_action = -1;
srand(time(NULL));
shuffle_chance_deck();
shuffle_community_deck();
@@ -147,6 +147,7 @@ bool MonopolyGame::update(const InputEvent& event) {
// We'll apply the effect when CommunityChestModal is dismissed
}
if (active_modal) active_modal->init();
else selected_action = -1;
return needs_redraw;
} else if (chance_modal && chance_modal->is_dismissed()) {
const ChanceCard* card = &CHANCE_DECK[last_drawn_chance_idx];
@@ -234,9 +235,9 @@ bool MonopolyGame::update(const InputEvent& event) {
}
bool can_afford = (p->balance >= landed->cost);
active_modal = new PropertyModalGame(width, height, renderer, gui, input_manager, landed, is_owned, owner_name, owner_id, can_afford, players, players_count, current_player_idx);
if (active_modal) active_modal->init();
}
}
return needs_redraw;
} else if (community_modal && community_modal->is_dismissed()) {
const CommunityCard* card = &COMMUNITY_DECK[last_drawn_community_idx];
last_drawn_community_idx = -1;
@@ -299,9 +300,9 @@ bool MonopolyGame::update(const InputEvent& event) {
}
bool can_afford = (p->balance >= landed->cost);
active_modal = new PropertyModalGame(width, height, renderer, gui, input_manager, landed, is_owned, owner_name, owner_id, can_afford, players, players_count, current_player_idx);
if (active_modal) active_modal->init();
}
}
return needs_redraw;
} else if (prop_modal && prop_modal->is_dismissed()) {
if (prop_modal->wants_to_buy()) {
const BoardTile* tile = &MONOPOLY_BOARD[p->position];
@@ -383,6 +384,10 @@ bool MonopolyGame::update(const InputEvent& event) {
needs_redraw = true;
ModalButtonHelper::set_monopoly_regions(input_manager, width, height);
}
if (active_modal == nullptr && needs_redraw) {
selected_action = -1;
}
return needs_redraw;
}
@@ -392,11 +397,13 @@ bool MonopolyGame::update(const InputEvent& event) {
needs_redraw = true;
break;
case INPUT_BUTTON_1:
if (selected_action == -1) return false;
if (p->is_in_jail && !has_rolled && selected_action == 1) {
p->balance -= 50;
p->is_in_jail = false;
p->jail_turns = 0;
selected_action = 0;
selected_action = -1;
needs_redraw = true;
return true;
}
@@ -466,7 +473,7 @@ roll_dice_logic:
needs_redraw = true;
} else {
current_player_idx = (current_player_idx + 1) % players_count;
has_rolled = false; double_rolls = 0; just_sent_to_jail = false; selected_action = 0;
has_rolled = false; double_rolls = 0; just_sent_to_jail = false; selected_action = -1;
active_modal = new TurnModalGame(width, height, renderer, gui, input_manager, &players[current_player_idx]);
needs_redraw = true;
}