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|
||||||
//ADVANCED property for variable: CMAKE_RANLIB
|
|
||||||
CMAKE_RANLIB-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_READELF
|
|
||||||
CMAKE_READELF-ADVANCED:INTERNAL=1
|
|
||||||
//Path to CMake installation.
|
|
||||||
CMAKE_ROOT:INTERNAL=/opt/homebrew/share/cmake
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
|
|
||||||
CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG
|
|
||||||
CMAKE_SHARED_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL
|
|
||||||
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELEASE
|
|
||||||
CMAKE_SHARED_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO
|
|
||||||
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SKIP_INSTALL_RPATH
|
|
||||||
CMAKE_SKIP_INSTALL_RPATH-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SKIP_RPATH
|
|
||||||
CMAKE_SKIP_RPATH-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STRIP
|
|
||||||
CMAKE_STRIP-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_TAPI
|
|
||||||
CMAKE_TAPI-ADVANCED:INTERNAL=1
|
|
||||||
//uname command
|
|
||||||
CMAKE_UNAME:INTERNAL=/usr/bin/uname
|
|
||||||
//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
|
|
||||||
CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
|
|
||||||
|
|
||||||
1315
emulator/Makefile
1315
emulator/Makefile
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -1,61 +0,0 @@
|
|||||||
# Install script for directory: /Users/adolforeyna/Projects/basic1/emulator
|
|
||||||
|
|
||||||
# Set the install prefix
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
|
||||||
set(CMAKE_INSTALL_PREFIX "/usr/local")
|
|
||||||
endif()
|
|
||||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
|
||||||
|
|
||||||
# Set the install configuration name.
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
|
||||||
if(BUILD_TYPE)
|
|
||||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
|
||||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_CONFIG_NAME "")
|
|
||||||
endif()
|
|
||||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Set the component getting installed.
|
|
||||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
|
||||||
if(COMPONENT)
|
|
||||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
|
||||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_COMPONENT)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Is this installation the result of a crosscompile?
|
|
||||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
|
||||||
set(CMAKE_CROSSCOMPILING "FALSE")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Set path to fallback-tool for dependency-resolution.
|
|
||||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
|
||||||
set(CMAKE_OBJDUMP "/usr/bin/objdump")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
|
||||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
|
||||||
if(CMAKE_INSTALL_LOCAL_ONLY)
|
|
||||||
file(WRITE "/Users/adolforeyna/Projects/basic1/emulator/install_local_manifest.txt"
|
|
||||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
|
||||||
endif()
|
|
||||||
if(CMAKE_INSTALL_COMPONENT)
|
|
||||||
if(CMAKE_INSTALL_COMPONENT MATCHES "^[a-zA-Z0-9_.+-]+$")
|
|
||||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
|
||||||
else()
|
|
||||||
string(MD5 CMAKE_INST_COMP_HASH "${CMAKE_INSTALL_COMPONENT}")
|
|
||||||
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INST_COMP_HASH}.txt")
|
|
||||||
unset(CMAKE_INST_COMP_HASH)
|
|
||||||
endif()
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
|
|
||||||
file(WRITE "/Users/adolforeyna/Projects/basic1/emulator/${CMAKE_INSTALL_MANIFEST}"
|
|
||||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
|
||||||
endif()
|
|
||||||
@@ -1,84 +0,0 @@
|
|||||||
-- NAME: Bouncing Ball
|
|
||||||
-- DESC: Physics demo with state management
|
|
||||||
|
|
||||||
-- States
|
|
||||||
local STATE_PAUSED = 0
|
|
||||||
local STATE_RUNNING = 1
|
|
||||||
|
|
||||||
function init()
|
|
||||||
game.vars.state = STATE_PAUSED
|
|
||||||
game.vars.ball_x = game.width() / 2
|
|
||||||
game.vars.ball_y = game.height() / 2
|
|
||||||
game.vars.vel_x = 3
|
|
||||||
game.vars.vel_y = 2
|
|
||||||
game.vars.radius = 10
|
|
||||||
game.vars.frame_count = 0
|
|
||||||
|
|
||||||
-- Enable continuous frame updates for smooth animation
|
|
||||||
game.set_frame_updates(true)
|
|
||||||
|
|
||||||
print("Bouncing Ball initialized")
|
|
||||||
end
|
|
||||||
|
|
||||||
function update(event)
|
|
||||||
-- Toggle pause on tap
|
|
||||||
if event.type == INPUT.TOUCH_DOWN or event.type == INPUT.BUTTON_0 or event.type == INPUT.BUTTON_1 then
|
|
||||||
if game.vars.state == STATE_PAUSED then
|
|
||||||
game.vars.state = STATE_RUNNING
|
|
||||||
else
|
|
||||||
game.vars.state = STATE_PAUSED
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Update physics if running (on any frame tick)
|
|
||||||
if event.type == INPUT.FRAME_TICK and game.vars.state == STATE_RUNNING then
|
|
||||||
-- Move ball
|
|
||||||
game.vars.ball_x = game.vars.ball_x + game.vars.vel_x
|
|
||||||
game.vars.ball_y = game.vars.ball_y + game.vars.vel_y
|
|
||||||
|
|
||||||
-- Bounce off walls
|
|
||||||
if game.vars.ball_x - game.vars.radius < 0 or game.vars.ball_x + game.vars.radius > game.width() then
|
|
||||||
game.vars.vel_x = -game.vars.vel_x
|
|
||||||
game.vars.ball_x = math.max(game.vars.radius, math.min(game.width() - game.vars.radius, game.vars.ball_x))
|
|
||||||
end
|
|
||||||
|
|
||||||
if game.vars.ball_y - game.vars.radius < 0 or game.vars.ball_y + game.vars.radius > game.height() then
|
|
||||||
game.vars.vel_y = -game.vars.vel_y
|
|
||||||
game.vars.ball_y = math.max(game.vars.radius, math.min(game.height() - game.vars.radius, game.vars.ball_y))
|
|
||||||
end
|
|
||||||
|
|
||||||
game.vars.frame_count = game.vars.frame_count + 1
|
|
||||||
return true -- Always redraw when running
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
function draw()
|
|
||||||
renderer.clear(false)
|
|
||||||
|
|
||||||
-- Draw ball
|
|
||||||
renderer.circle(game.vars.ball_x, game.vars.ball_y, game.vars.radius, true, true)
|
|
||||||
|
|
||||||
-- Draw trail (previous positions)
|
|
||||||
local trail_radius = game.vars.radius - 2
|
|
||||||
if trail_radius > 2 then
|
|
||||||
renderer.circle(game.vars.ball_x - game.vars.vel_x,
|
|
||||||
game.vars.ball_y - game.vars.vel_y,
|
|
||||||
trail_radius, true, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Draw status
|
|
||||||
if game.vars.state == STATE_PAUSED then
|
|
||||||
renderer.text(10, 10, "PAUSED - Tap to start", true)
|
|
||||||
else
|
|
||||||
renderer.text(10, 10, "Frames: " .. tostring(game.vars.frame_count), true)
|
|
||||||
renderer.text(10, 25, "Tap to pause", true)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Draw velocity vector
|
|
||||||
local arrow_x = game.vars.ball_x + game.vars.vel_x * 3
|
|
||||||
local arrow_y = game.vars.ball_y + game.vars.vel_y * 3
|
|
||||||
renderer.line(game.vars.ball_x, game.vars.ball_y, arrow_x, arrow_y, true, 2)
|
|
||||||
end
|
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
-- NAME: Touch Counter
|
|
||||||
-- DESC: Simple tap counter demo
|
|
||||||
|
|
||||||
-- Initialize game state
|
|
||||||
function init()
|
|
||||||
game.vars.count = 0
|
|
||||||
game.vars.last_x = 0
|
|
||||||
game.vars.last_y = 0
|
|
||||||
print("Counter initialized")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Update game logic based on input
|
|
||||||
function update(event)
|
|
||||||
-- Check if touch/button pressed
|
|
||||||
if event.type == INPUT.TOUCH_DOWN or event.type == INPUT.BUTTON_0 or event.type == INPUT.BUTTON_1 then
|
|
||||||
game.vars.count = game.vars.count + 1
|
|
||||||
game.vars.last_x = event.x
|
|
||||||
game.vars.last_y = event.y
|
|
||||||
print("Count: " .. game.vars.count)
|
|
||||||
return true -- Request redraw
|
|
||||||
end
|
|
||||||
|
|
||||||
return false -- No redraw needed
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Draw the game
|
|
||||||
function draw()
|
|
||||||
-- Clear screen
|
|
||||||
renderer.clear(true)
|
|
||||||
|
|
||||||
-- Draw title
|
|
||||||
renderer.text(20, 20, "Touch Counter", true)
|
|
||||||
|
|
||||||
-- Draw count (centered)
|
|
||||||
local count_text = "Count: " .. tostring(game.vars.count)
|
|
||||||
renderer.text(game.width() / 2 - 40, game.height() / 2 - 10, count_text, true)
|
|
||||||
|
|
||||||
-- Draw last touch position
|
|
||||||
if game.vars.count > 0 then
|
|
||||||
local pos_text = "Last: (" .. tostring(game.vars.last_x) .. ", " .. tostring(game.vars.last_y) .. ")"
|
|
||||||
renderer.text(20, game.height() - 30, pos_text, true)
|
|
||||||
|
|
||||||
-- Draw marker at last touch
|
|
||||||
renderer.circle(game.vars.last_x, game.vars.last_y, 5, true, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Draw instructions
|
|
||||||
renderer.text(20, 50, "Tap screen to increment", true)
|
|
||||||
end
|
|
||||||
@@ -1,219 +0,0 @@
|
|||||||
-- NAME: Snake Game
|
|
||||||
-- DESC: Classic snake with state machine
|
|
||||||
|
|
||||||
-- Game states
|
|
||||||
local STATE_MENU = 0
|
|
||||||
local STATE_PLAYING = 1
|
|
||||||
local STATE_GAME_OVER = 2
|
|
||||||
|
|
||||||
-- Game constants
|
|
||||||
local CELL_SIZE = 10
|
|
||||||
local GRID_W = 40
|
|
||||||
local GRID_H = 28
|
|
||||||
|
|
||||||
-- Initialize game
|
|
||||||
function init()
|
|
||||||
game.vars.state = STATE_MENU
|
|
||||||
game.vars.score = 0
|
|
||||||
game.vars.high_score = 0
|
|
||||||
|
|
||||||
-- Snake as array of {x, y} positions
|
|
||||||
game.vars.snake = {}
|
|
||||||
game.vars.snake[1] = {x = 20, y = 14}
|
|
||||||
game.vars.snake[2] = {x = 19, y = 14}
|
|
||||||
game.vars.snake[3] = {x = 18, y = 14}
|
|
||||||
|
|
||||||
game.vars.dir_x = 1
|
|
||||||
game.vars.dir_y = 0
|
|
||||||
|
|
||||||
game.vars.food_x = 30
|
|
||||||
game.vars.food_y = 14
|
|
||||||
|
|
||||||
game.vars.frame_count = 0
|
|
||||||
game.vars.move_speed = 10 -- Frames between moves
|
|
||||||
|
|
||||||
-- Enable continuous frame updates
|
|
||||||
game.set_frame_updates(true)
|
|
||||||
|
|
||||||
print("Snake Game initialized")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Update game logic
|
|
||||||
function update(event)
|
|
||||||
local state = game.vars.state
|
|
||||||
|
|
||||||
-- State: MENU
|
|
||||||
if state == STATE_MENU then
|
|
||||||
if event.type == INPUT.TOUCH_DOWN or event.type == INPUT.BUTTON_0 or event.type == INPUT.BUTTON_1 then
|
|
||||||
game.vars.state = STATE_PLAYING
|
|
||||||
game.vars.score = 0
|
|
||||||
init_snake()
|
|
||||||
spawn_food()
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- State: PLAYING
|
|
||||||
elseif state == STATE_PLAYING then
|
|
||||||
-- Handle input for direction change
|
|
||||||
if event.type == INPUT.TOUCH_DOWN then
|
|
||||||
local head = game.vars.snake[1]
|
|
||||||
local head_screen_x = head.x * CELL_SIZE
|
|
||||||
local head_screen_y = head.y * CELL_SIZE
|
|
||||||
|
|
||||||
local dx = event.x - head_screen_x
|
|
||||||
local dy = event.y - head_screen_y
|
|
||||||
|
|
||||||
-- Change direction based on touch relative to head
|
|
||||||
if math.abs(dx) > math.abs(dy) then
|
|
||||||
if dx > 0 and game.vars.dir_x ~= -1 then
|
|
||||||
game.vars.dir_x = 1
|
|
||||||
game.vars.dir_y = 0
|
|
||||||
elseif dx < 0 and game.vars.dir_x ~= 1 then
|
|
||||||
game.vars.dir_x = -1
|
|
||||||
game.vars.dir_y = 0
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if dy > 0 and game.vars.dir_y ~= -1 then
|
|
||||||
game.vars.dir_x = 0
|
|
||||||
game.vars.dir_y = 1
|
|
||||||
elseif dy < 0 and game.vars.dir_y ~= 1 then
|
|
||||||
game.vars.dir_x = 0
|
|
||||||
game.vars.dir_y = -1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Move snake every N frames
|
|
||||||
game.vars.frame_count = game.vars.frame_count + 1
|
|
||||||
if game.vars.frame_count >= game.vars.move_speed then
|
|
||||||
game.vars.frame_count = 0
|
|
||||||
move_snake()
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
|
|
||||||
-- State: GAME_OVER
|
|
||||||
elseif state == STATE_GAME_OVER then
|
|
||||||
if event.type == INPUT.TOUCH_DOWN or event.type == INPUT.BUTTON_0 or event.type == INPUT.BUTTON_1 then
|
|
||||||
game.vars.state = STATE_MENU
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Draw game
|
|
||||||
function draw()
|
|
||||||
renderer.clear(false)
|
|
||||||
|
|
||||||
local state = game.vars.state
|
|
||||||
|
|
||||||
-- Draw: MENU
|
|
||||||
if state == STATE_MENU then
|
|
||||||
renderer.text(game.width() / 2 - 30, game.height() / 2 - 20, "SNAKE", true)
|
|
||||||
renderer.text(game.width() / 2 - 50, game.height() / 2, "Tap to Start", true)
|
|
||||||
|
|
||||||
if game.vars.high_score > 0 then
|
|
||||||
local hs_text = "High: " .. tostring(game.vars.high_score)
|
|
||||||
renderer.text(game.width() / 2 - 30, game.height() / 2 + 20, hs_text, true)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Draw: PLAYING
|
|
||||||
elseif state == STATE_PLAYING then
|
|
||||||
-- Draw snake
|
|
||||||
for i = 1, #game.vars.snake do
|
|
||||||
local seg = game.vars.snake[i]
|
|
||||||
local filled = (i == 1) -- Head filled, body outline
|
|
||||||
renderer.rect(seg.x * CELL_SIZE, seg.y * CELL_SIZE, CELL_SIZE, CELL_SIZE, true, filled)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Draw food
|
|
||||||
renderer.circle(game.vars.food_x * CELL_SIZE + CELL_SIZE / 2,
|
|
||||||
game.vars.food_y * CELL_SIZE + CELL_SIZE / 2,
|
|
||||||
CELL_SIZE / 2, true, true)
|
|
||||||
|
|
||||||
-- Draw score
|
|
||||||
local score_text = "Score: " .. tostring(game.vars.score)
|
|
||||||
renderer.text(5, 5, score_text, true)
|
|
||||||
|
|
||||||
-- Draw: GAME_OVER
|
|
||||||
elseif state == STATE_GAME_OVER then
|
|
||||||
renderer.text(game.width() / 2 - 40, game.height() / 2 - 20, "GAME OVER", true)
|
|
||||||
|
|
||||||
local score_text = "Score: " .. tostring(game.vars.score)
|
|
||||||
renderer.text(game.width() / 2 - 40, game.height() / 2, score_text, true)
|
|
||||||
|
|
||||||
renderer.text(game.width() / 2 - 60, game.height() / 2 + 20, "Tap to Continue", true)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Helper: Initialize snake
|
|
||||||
function init_snake()
|
|
||||||
game.vars.snake = {}
|
|
||||||
game.vars.snake[1] = {x = 20, y = 14}
|
|
||||||
game.vars.snake[2] = {x = 19, y = 14}
|
|
||||||
game.vars.snake[3] = {x = 18, y = 14}
|
|
||||||
game.vars.dir_x = 1
|
|
||||||
game.vars.dir_y = 0
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Helper: Spawn food at random position
|
|
||||||
function spawn_food()
|
|
||||||
game.vars.food_x = math.random(0, GRID_W - 1)
|
|
||||||
game.vars.food_y = math.random(0, GRID_H - 1)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Helper: Move snake
|
|
||||||
function move_snake()
|
|
||||||
local head = game.vars.snake[1]
|
|
||||||
local new_head = {
|
|
||||||
x = head.x + game.vars.dir_x,
|
|
||||||
y = head.y + game.vars.dir_y
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Check wall collision
|
|
||||||
if new_head.x < 0 or new_head.x >= GRID_W or new_head.y < 0 or new_head.y >= GRID_H then
|
|
||||||
game_over()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check self collision
|
|
||||||
for i = 1, #game.vars.snake do
|
|
||||||
local seg = game.vars.snake[i]
|
|
||||||
if new_head.x == seg.x and new_head.y == seg.y then
|
|
||||||
game_over()
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check food collision
|
|
||||||
local ate_food = false
|
|
||||||
if new_head.x == game.vars.food_x and new_head.y == game.vars.food_y then
|
|
||||||
ate_food = true
|
|
||||||
game.vars.score = game.vars.score + 10
|
|
||||||
spawn_food()
|
|
||||||
|
|
||||||
-- Increase speed slightly
|
|
||||||
if game.vars.move_speed > 3 then
|
|
||||||
game.vars.move_speed = game.vars.move_speed - 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Move snake
|
|
||||||
table.insert(game.vars.snake, 1, new_head)
|
|
||||||
|
|
||||||
if not ate_food then
|
|
||||||
table.remove(game.vars.snake) -- Remove tail
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Helper: Game over
|
|
||||||
function game_over()
|
|
||||||
game.vars.state = STATE_GAME_OVER
|
|
||||||
|
|
||||||
if game.vars.score > game.vars.high_score then
|
|
||||||
game.vars.high_score = game.vars.score
|
|
||||||
end
|
|
||||||
|
|
||||||
print("Game Over! Score: " .. game.vars.score)
|
|
||||||
end
|
|
||||||
Reference in New Issue
Block a user