Fix SPI bus contention crash on serial game upload

Serial uploader was crashing the Pico when launching games because
it accessed SD card (SPI) while Core 1 was refreshing display (also SPI).
Display and SD card share the same SPI bus and cannot be accessed
simultaneously.

Split game launch into prepare and execute phases:
- prepare: Re-scan games directory (safe, SD access done immediately)
- execute: Load Lua script from SD (deferred until display is idle)

Main loop now checks !is_refresh_in_progress() before completing
launch, preventing SPI conflicts.

Also updated SD card best practices skill to document SPI bus
contention as the #1 most critical issue to avoid.

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Adolfo Reyna
2026-02-12 23:25:31 -05:00
parent f8fb04db1b
commit 518bc054c4
5 changed files with 158 additions and 24 deletions

View File

@@ -153,7 +153,10 @@ void SerialUploader::launch_game() {
// Note: LuaGameLoader::register_all_games handles SPI speed internally
int new_games = LuaGameLoader::register_all_games(game_launcher);
printf("Found %d Lua games after re-scan\n", new_games);
}
bool SerialUploader::complete_launch() {
// This should only be called when it's safe (no display refresh in progress)
// Now try to launch the newly uploaded game by name
printf("Attempting to launch game: %s\n", last_uploaded_name);
bool launched = game_launcher->select_game_by_name(last_uploaded_name);
@@ -163,6 +166,11 @@ void SerialUploader::launch_game() {
} else {
printf("ERROR Failed to launch game: %s\n", last_uploaded_name);
}
// Reset state back to IDLE
reset();
return launched;
}
bool SerialUploader::process() {
@@ -305,6 +313,8 @@ bool SerialUploader::process() {
if (state == WRITING_FILE) {
if (write_file_to_sd()) {
state = LAUNCHING_GAME;
// Prepare for launch by scanning games, but don't actually launch yet
launch_game();
} else {
reset();
}
@@ -312,9 +322,8 @@ bool SerialUploader::process() {
}
if (state == LAUNCHING_GAME) {
launch_game();
reset();
return true; // Signal that game was launched
// Stay in this state until main loop calls complete_launch() when safe
return false;
}
return false;

View File

@@ -14,6 +14,13 @@ public:
// Returns true if a game was launched
bool process();
// Check if uploader wants to launch a game (after upload complete)
bool wants_to_launch_game() const { return state == LAUNCHING_GAME; }
// Complete the game launch (call only when safe - no display refresh in progress)
// Returns true if launch succeeded
bool complete_launch();
// Get the filename of the last uploaded game (without .lua extension)
const char* get_last_uploaded_filename() const { return last_uploaded_name; }