Fix frame update logic and emulator support

- Fix basic1.cpp loop to handle set_frame_updates(true) correctly with sleep
- Update emulator loop for concurrent input and frame updates
- Update emulator for SFML 3.0 compatibility
- Add INPUT.FRAME_TICK constant to Lua bindings
- Enable frame updates in snake.lua example
This commit is contained in:
Adolfo Reyna
2026-02-10 23:27:31 -05:00
parent fe5d58b663
commit 47fc02f05c
5 changed files with 65 additions and 38 deletions

View File

@@ -8,7 +8,8 @@ extern Font font_5x5_obj;
GameLauncher::GameLauncher(uint16_t width, uint16_t height, LowLevelRenderer* renderer, LowLevelGUI* gui, InputManager* input_manager)
: width(width), height(height), renderer(renderer), gui(gui), input_manager(input_manager),
selected_index(0), selected_game(nullptr) {}
void GameLauncher::register_game(const char* name, const char* description, Game* (*factory)(uint16_t, uint16_t, LowLevelRenderer*, LowLevelGUI*, InputManager*)) {
void GameLauncher::register_game(const char* name, const char* description,
std::function<Game*(uint16_t, uint16_t, LowLevelRenderer*, LowLevelGUI*, InputManager*)> factory) {
GameEntry entry;
entry.name = name;
entry.description = description;