initial game template
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@@ -93,13 +93,13 @@ void LowLevelDisplayEPaper::refresh() {
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return;
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}
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printf("Refreshing e-paper display (partial refresh)...\n");
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// printf("Refreshing e-paper display (partial refresh)...\n");
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// Use partial refresh for fast updates (~1 second instead of ~15 seconds)
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// Partial refresh updates only the changed pixels
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EPD_4IN2_V2_PartialDisplay(framebuffer, 0, 0, EPD_4IN2_V2_WIDTH, EPD_4IN2_V2_HEIGHT);
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printf("E-paper partial refresh complete\n");
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// printf("E-paper partial refresh complete\n");
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dirty = false;
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}
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