Add frame tick system for continuous animation
- Added INPUT_FRAME_TICK event type to input_event.h - Added wants_frame_updates() virtual method to Game base class - Implemented frame tick logic in main loop (basic1.cpp and emulator/main.cpp) - Added Lua bindings: game.set_frame_updates(bool) and INPUT.FRAME_TICK - Updated LuaGame to support frame updates via registry flag - Updated ball.lua to use continuous frame updates for smooth animation - Both hardware and emulator now support continuous animation for physics/games
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@@ -64,6 +64,12 @@ public:
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*/
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bool wants_to_exit() const override;
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/**
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* @brief Check if game wants continuous frame updates
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* @return true if Lua script set __wants_frame_updates flag
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*/
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bool wants_frame_updates() const override;
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/**
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* @brief Get Lua state for bindings access
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*/
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