Add frame tick system for continuous animation
- Added INPUT_FRAME_TICK event type to input_event.h - Added wants_frame_updates() virtual method to Game base class - Implemented frame tick logic in main loop (basic1.cpp and emulator/main.cpp) - Added Lua bindings: game.set_frame_updates(bool) and INPUT.FRAME_TICK - Updated LuaGame to support frame updates via registry flag - Updated ball.lua to use continuous frame updates for smooth animation - Both hardware and emulator now support continuous animation for physics/games
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@@ -15,6 +15,7 @@ public:
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virtual bool update(const InputEvent& event) = 0;
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virtual void draw() = 0;
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virtual bool wants_to_exit() const { return false; }
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virtual bool wants_frame_updates() const { return false; }
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// Public members for Lua bindings access
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uint16_t width;
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