Add Lua scripting support to desktop emulator
- Created emulator-specific lua_game_emulator.cpp using filesystem instead of FatFS - Created lua_game_loader_emulator.cpp to scan games/lua_examples directory - Updated CMakeLists.txt to include Lua 5.4 engine and bindings - Updated to SFML 3.0 API compatibility (event handling, sprite initialization) - Updated Game class to use public members for Lua bindings - Updated GameLauncher to use std::function for lambda captures - Added continuous 60 FPS rendering for smooth display - Emulator now loads and runs all three example Lua games
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@@ -1,5 +1,6 @@
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#pragma once
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#include <SFML/Graphics.hpp>
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#include <optional>
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class LowLevelDisplaySFML {
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public:
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@@ -8,12 +9,12 @@ public:
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void draw_buffer(const uint8_t* bit_buffer);
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void refresh();
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bool isOpen() const;
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bool pollEvent(sf::Event& event);
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std::optional<sf::Event> pollEvent();
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void close();
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private:
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int width, height;
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sf::RenderWindow window;
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sf::Texture texture;
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sf::Sprite sprite;
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std::optional<sf::Sprite> sprite;
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std::vector<uint8_t> framebuffer;
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};
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