Fix Lua syntax errors caused by bad regex replacement
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@@ -177,8 +177,8 @@ function draw()
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local state = game.vars.state
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if state == STATE_MENU then
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renderer.text_scaled(game.width(, 2) / 2 - 20, game.height() / 2 - 30, "TETRIS", true)
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renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2, "Tap to Start", true)
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renderer.text_scaled(game.width() / 2 - 20, game.height() / 2 - 30, "TETRIS", true, 2)
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renderer.text_scaled(game.width() / 2 - 50, game.height() / 2, "Tap to Start", true, 2)
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elseif state == STATE_PLAYING or state == STATE_GAME_OVER then
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-- Draw grid
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@@ -203,12 +203,12 @@ function draw()
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end
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-- Draw score
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renderer.text_scaled(game.width(, 2) - 50, 10, "Score: " .. tostring(game.vars.score), true)
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renderer.text_scaled(game.width(, 2) - 50, 20, "Lines: " .. tostring(game.vars.lines), true)
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renderer.text_scaled(game.width() - 50, 10, "Score: " .. tostring(game.vars.score), true, 2)
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renderer.text_scaled(game.width() - 50, 20, "Lines: " .. tostring(game.vars.lines), true, 2)
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if state == STATE_GAME_OVER then
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renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2, "GAME OVER", true)
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renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2 + 20, "Tap to Menu", true)
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renderer.text_scaled(game.width() / 2 - 40, game.height() / 2, "GAME OVER", true, 2)
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renderer.text_scaled(game.width() / 2 - 50, game.height() / 2 + 20, "Tap to Menu", true, 2)
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end
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end
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end
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