Fix Lua syntax errors caused by bad regex replacement
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@@ -92,8 +92,8 @@ function draw()
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local state = game.vars.state
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if state == STATE_MENU then
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renderer.text_scaled(game.width(, 2) / 2 - 30, game.height() / 2 - 30, "BREAKOUT", true)
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renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2, "Tap to Start", true)
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renderer.text_scaled(game.width() / 2 - 30, game.height() / 2 - 30, "BREAKOUT", true, 2)
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renderer.text_scaled(game.width() / 2 - 50, game.height() / 2, "Tap to Start", true, 2)
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elseif state == STATE_PLAYING then
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-- Draw bricks
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@@ -115,18 +115,18 @@ function draw()
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renderer.circle(math.floor(game.vars.ball_x + 0.5), math.floor(game.vars.ball_y + 0.5), BALL_RADIUS, true, true)
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-- Draw score and lives
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renderer.text_scaled(5, 5, "Score: " .. tostring(game.vars.score, 2), true)
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renderer.text_scaled(game.width(, 2) - 50, 5, "Lives: " .. tostring(game.vars.lives), true)
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renderer.text_scaled(5, 5, "Score: " .. tostring(game.vars.score), true, 2)
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renderer.text_scaled(game.width() - 50, 5, "Lives: " .. tostring(game.vars.lives), true, 2)
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elseif state == STATE_GAME_OVER then
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renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2 - 20, "GAME OVER", true)
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renderer.text_scaled(game.width(, 2) / 2 - 30, game.height() / 2, "Score: " .. tostring(game.vars.score), true)
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renderer.text_scaled(game.width(, 2) / 2 - 60, game.height() / 2 + 20, "Tap to Menu", true)
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renderer.text_scaled(game.width() / 2 - 40, game.height() / 2 - 20, "GAME OVER", true, 2)
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renderer.text_scaled(game.width() / 2 - 30, game.height() / 2, "Score: " .. tostring(game.vars.score), true, 2)
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renderer.text_scaled(game.width() / 2 - 60, game.height() / 2 + 20, "Tap to Menu", true, 2)
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elseif state == STATE_LEVEL_COMPLETE then
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renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2 - 20, "LEVEL COMPLETE!", true)
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renderer.text_scaled(game.width(, 2) / 2 - 30, game.height() / 2, "Score: " .. tostring(game.vars.score), true)
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renderer.text_scaled(game.width(, 2) / 2 - 60, game.height() / 2 + 20, "Tap to Menu", true)
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renderer.text_scaled(game.width() / 2 - 50, game.height() / 2 - 20, "LEVEL COMPLETE!", true, 2)
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renderer.text_scaled(game.width() / 2 - 30, game.height() / 2, "Score: " .. tostring(game.vars.score), true, 2)
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renderer.text_scaled(game.width() / 2 - 60, game.height() / 2 + 20, "Tap to Menu", true, 2)
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end
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end
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