fix sneak game

This commit is contained in:
Adolfo Reyna
2026-02-13 13:36:35 -05:00
parent 76e3d2435e
commit 034867d2a7

View File

@@ -110,12 +110,12 @@ function draw()
-- Draw: MENU -- Draw: MENU
if state == STATE_MENU then if state == STATE_MENU then
renderer.text_scaled(game.width(, 2) / 2 - 30, game.height() / 2 - 20, "SNAKE", true) renderer.text(game.width() / 2 - 30, game.height() / 2 - 20, "SNAKE", true)
renderer.text_scaled(game.width(, 2) / 2 - 50, game.height() / 2, "Tap to Start", true) renderer.text(game.width() / 2 - 50, game.height() / 2, "Tap to Start", true)
if game.vars.high_score > 0 then if game.vars.high_score > 0 then
local hs_text = "High: " .. tostring(game.vars.high_score) local hs_text = "High: " .. tostring(game.vars.high_score)
renderer.text_scaled(game.width(, 2) / 2 - 30, game.height() / 2 + 20, hs_text, true) renderer.text(game.width() / 2 - 30, game.height() / 2 + 20, hs_text, true)
end end
-- Draw: PLAYING -- Draw: PLAYING
@@ -134,16 +134,16 @@ function draw()
-- Draw score -- Draw score
local score_text = "Score: " .. tostring(game.vars.score) local score_text = "Score: " .. tostring(game.vars.score)
renderer.text_scaled(5, 5, score_text, true, 2) renderer.text(5, 5, score_text, true)
-- Draw: GAME_OVER -- Draw: GAME_OVER
elseif state == STATE_GAME_OVER then elseif state == STATE_GAME_OVER then
renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2 - 20, "GAME OVER", true) renderer.text(game.width() / 2 - 40, game.height() / 2 - 20, "GAME OVER", true)
local score_text = "Score: " .. tostring(game.vars.score) local score_text = "Score: " .. tostring(game.vars.score)
renderer.text_scaled(game.width(, 2) / 2 - 40, game.height() / 2, score_text, true) renderer.text(game.width() / 2 - 40, game.height() / 2, score_text, true)
renderer.text_scaled(game.width(, 2) / 2 - 60, game.height() / 2 + 20, "Tap to Continue", true) renderer.text(game.width() / 2 - 60, game.height() / 2 + 20, "Tap to Continue", true)
end end
end end