#ifndef LOW_LEVEL_DISPLAY_ST7789_H
#define LOW_LEVEL_DISPLAY_ST7789_H

#include "low_level_display.h"
#include "st7789.h"

class LowLevelDisplayST7789 : public LowLevelDisplay {
private:
    const st7789_config* config;
    int width;
    int height;
    bool initialized;
    uint16_t* rgb_buffer;  // Persistent buffer for 1-bit to RGB565 conversion
    
public:
    LowLevelDisplayST7789(const st7789_config* cfg, int w, int h);
    ~LowLevelDisplayST7789() override;
    
    // Core display operations - converts 1-bit to RGB565 internally
    bool init() override;
    void clear(bool white = true) override;
    void draw_pixel(int x, int y, bool white) override;
    void draw_buffer(const uint8_t* bit_buffer) override;
    void refresh() override;
    
    // Display properties
    int get_width() const override { return width; }
    int get_height() const override { return height; }
    DisplayType get_type() const override { return DISPLAY_TYPE_ST7789; }
    bool is_color() const override { return true; }
    
    // Backlight control
    void set_backlight(bool on) override;
    
    // Brightness control
    void set_brightness(uint8_t brightness) override;
    uint8_t get_brightness() const override;

    // Orientation control
    void set_rotation(uint8_t rotation) override;

    // Power saving hooks
    void on_idle_2min() override;
    void on_idle_10min() override;
    void on_user_interaction() override;

private:
    uint8_t saved_brightness = 100;
    bool is_dimmed = false;
    bool is_sleeping = false;
};

#endif // LOW_LEVEL_DISPLAY_ST7789_H
