554 lines
6.6 KiB
Plaintext
554 lines
6.6 KiB
Plaintext
Hi there! Welcome to Paper Apps™ GOLF.
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It’s a beautiful, sunny morning at [Insert Randomly Generated Golf
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Course Name] and you’re ready to hit the links. I’ll give you all the
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tips and tricks you need to become a GOLF legend.
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First of all, let me explain a little bit about your GOLF notebook.
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Each notebook contains 3 randomly generated courses, each with 18
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holes. And yes, every single notebook has different courses and
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holes. Pretty neat, eh?
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Your Goal
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→
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This should go without saying, but just to be clear: your job is to
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get the ball in the hole. Just like normal golf–but how you get there
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is up to you!
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There are 2 ways to play Paper Apps™ GOLF: with or without a die. If
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you have a d6 handy, I definitely recommend that route since the
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random element mimics the vicissitudes of golf. However, if you’re
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looking for a quick GOLF fix and don’t want to be rolling your Pencil
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Dice or other d6 around, you can try Speed Golf instead!
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Dice GOLF
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Roll your d6 to determine how far you’ll hit the ball.
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Add 1 to your roll if you are hitting from the fairway.
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Subtract 1 from your roll if you’re hitting from a sand trap.
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Pick a direction for your hit. You may move in one of the 8
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orthogonal or diagonal directions. You may go back in the opposite
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direction of the previous hit if necessary.
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Check your landing spot and make sure your path is clear. You may
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only go through trees if you are hitting from the fairway (see
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Terrain section for more info).
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Once you’ve decided your path, draw a straight line to your new
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destination. Then draw a small circle to indicate the new ball
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position.
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NOTE: For an added challenge, you may pick your direction before
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hitting. Be “fore”-warned, this may require taking lots of Mulligans.
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Especially if your hit lands in the trees … or in the drink!
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Re-rolling:
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When teeing off, if you don’t like your roll, you may re-roll once.
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You must use the second roll amount. The same goes for Mulligans.
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You have 6 “Mulligans” per course that can be used to re-roll any
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time. Mark off each Mulligan used on the title page for the course.
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Putting:
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You may always choose to putt [move 1 space] on your turn. You may
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even roll the die and instead choose to putt instead of move the
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indicated number of spaces.
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Speed GOLF
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In this version, you choose to move 6, 3, or 1 spaces with each hit.
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DRIVER [Move 6 spaces]: May only be used from the fairway. Drives can
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go over trees.
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IRON [Move 3 spaces]: Use anytime. Only move 2 from sand. Can’t go
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over trees.
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PUTTER [Move 1 space]: You may always putt.
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Overshooting the hole:
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If you cross over the hole in the course of your movement path, the
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ball doesn’t necessarily “go in” the cup. However, you may overshoot
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the hole by 1 space in this case and count the ball as going in.
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Otherwise, the ball goes “over” the hole.
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Scoring:
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Add up your hits by counting the line segments you’ve drawn. The par
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on each hole is 6. Sometimes you’ll go over, sometimes you’ll go
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under. Don’t sweat it too much.
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Terrain
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Let’s review the types of terrain you’ll encounter and what effects
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they have on your GOLF experience.
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Rough: This makes up the majority of the terrain on each hole. In
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Dice GOLF, it means you move the exact amount you roll. In Speed
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GOLF, it means you move by 3. You may also putt in the Rough.
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Fairway: It’s good to try to stay on the fairway. This gives +1
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to your roll in Dice GOLF and allows you to move 6 spaces in
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Speed GOLF. You can hit the ball over trees only when hitting from
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the fairway. You may also putt on the Fairway (it also makes up the
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area typically known as the green.)
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Sand trap: Sand traps lessen your ability to move. In Dice GOLF,
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subtract 1 from your roll. In Speed GOLF, you may move 2 spaces.
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You may also putt to move 1 space in sand.
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Water hazard: You may not land in water. Your hit may travel over
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water though.
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Trees: You may not land on trees. Your hit may not travel
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over trees, except when hitting from the fairway.
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Slopes: Arrows indicate a slope. If you land on one, your ball
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rolls 1 space in that direction. Move your line that direction
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and then draw a circle to indicate your ball’s position.
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NOTES ON SLOPES: If the new space is also an arrow, your ball keeps
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rolling until it comes to a space without an arrow. Rarely, a slope
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may point towards water. In this case, ignore the slope. In the
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unlikely case that two arrows point directly at one another, stop the
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ball after the first arrow movement.
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Multiplayer
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You may find it enjoyable to play GOLF with 2 or more people. In this
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case, it is best to use different colored pencils or pens. Dice GOLF
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works best for this scenario.
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Decide amongst yourselves what order you will tee off in. From that
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point onward, decide the turn order by distance from the hole
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(measured using a ruler). The player furthest from the hole always
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goes next.
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Thank you for playing Paper Apps™ GOLF! If you have unanswered
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questions, or wish to shower us with praise, please contact us at
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hey.gladden@gmail.com.
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Course #1
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Great
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River
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Hole 2
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Strokes:
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/6
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Total:
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Hole 1
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Strokes:
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/6
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Total:
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Hole 3
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Strokes:
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/6
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Total:
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Hole 4
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Strokes:
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/6
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Total:
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Hole 5
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Strokes:
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/6
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Total:
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Hole 6
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Strokes:
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/6
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Total:
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Hole 7
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Strokes:
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/6
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Total:
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Hole 8
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Strokes:
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/6
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Total:
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Hole 9
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Strokes:
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/6
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Total:
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Hole 10
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Strokes:
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/6
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Total:
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Hole 11
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Strokes:
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/6
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Total:
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Hole 12
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Strokes:
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/6
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Total:
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Hole 13
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Strokes:
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/6
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Total:
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Hole 14
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Strokes:
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/6
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Total:
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Hole 15
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Strokes:
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/6
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Total:
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Hole 16
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Strokes:
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/6
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Total:
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Hole 18
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Strokes:
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/6
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Total:
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Hole 17
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Strokes:
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/6
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Total:
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Course #2
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Silver
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Forest
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Hole 2
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Strokes:
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/6
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Total:
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Hole 1
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Strokes:
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/6
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Total:
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Hole 3
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Strokes:
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/6
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Total:
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Hole 4
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Strokes:
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/6
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Total:
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Hole 5
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Strokes:
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/6
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Total:
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Hole 6
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Strokes:
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/6
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Total:
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Hole 7
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Strokes:
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/6
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Total:
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Hole 8
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Strokes:
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/6
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Total:
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Hole 9
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Strokes:
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/6
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Total:
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Hole 10
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Strokes:
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/6
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Total:
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Hole 11
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Strokes:
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/6
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Total:
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Hole 12
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Strokes:
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/6
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Total:
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Hole 13
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Strokes:
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/6
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Total:
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Hole 14
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Strokes:
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/6
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Total:
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Hole 15
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Strokes:
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/6
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Total:
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Hole 16
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Strokes:
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/6
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Total:
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Hole 18
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Strokes:
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/6
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Total:
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Hole 17
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Strokes:
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/6
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Total:
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Course #3
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Royal
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Mountain
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Hole 2
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Strokes:
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/6
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Total:
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Hole 1
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Strokes:
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/6
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Total:
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Hole 3
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Strokes:
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/6
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Total:
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Hole 4
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Strokes:
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/6
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Total:
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Hole 5
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Strokes:
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/6
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Total:
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Hole 6
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Strokes:
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/6
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Total:
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Hole 7
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Strokes:
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/6
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Total:
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Hole 8
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Strokes:
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/6
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Total:
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Hole 9
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Strokes:
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/6
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Total:
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Hole 10
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Strokes:
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/6
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Total:
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Hole 11
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Strokes:
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/6
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Total:
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Hole 12
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Strokes:
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/6
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Total:
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Hole 13
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Strokes:
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/6
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Total:
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Hole 14
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Strokes:
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/6
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Total:
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Hole 15
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Strokes:
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/6
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Total:
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Hole 16
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Strokes:
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/6
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Total:
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Hole 18
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Strokes:
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/6
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Total:
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Hole 17
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Strokes:
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/6
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Total:
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