829 lines
13 KiB
Plaintext
829 lines
13 KiB
Plaintext
* STATIC *
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Come in, pilot! Your warp drive has malfunctioned and you have been
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stranded in an unknown GALAXY!
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Your goal:
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Traverse the GALAXY and locate all 6 pieces of your Warp Drive in
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order to return home. Completionists can visit every sector to attain
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more prestige.
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You’ll begin by filling out your Pilot I.D. card. Draw a profile of
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your character and choose a race. Bear in mind that you’ll get
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slightly preferential treatment from members of your own race that
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you encounter throughout the game.
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How to use the MAP:
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A small arrow will point to your starting SECTOR. Once you have
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played that sector (win or lose) you will return to the map and cross
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it off as completed. You can then proceed to the next sector and
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continue playing. Note that you can travel to any sector connected to
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a completed sector.
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Getting Warp Drive Pieces:
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You must complete every sector connected to a
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Warp Drive Piece to “collect” that piece. In
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this map example, I’ve highlighted every sector
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that would have to be completed to collect all
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the Warp Drive Pieces. Obviously you would need
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to complete other sectors in order to get to
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these in the first place.
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As you can see, in most notebooks, you’ll play
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the majority of levels just to collect the Warp
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Drive Pieces. I, of course, recommend playing all the sectors!
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Understanding the SECTOR layout:
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The top section of the page is the
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sector map. Your ship will always be
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located on the bottom row. We will
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talk about each object on the map in
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the next section.
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Below the map is the Flight Computer,
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these are your movement values for
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this sector.
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In the bottom left are your missile
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and shield counters.
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In the bottom right is your mission
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and reward, with an area to mark Win
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or Loss. Also the sector number is
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found in this section.
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SECTOR Objects:
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This is your ship. Start your movement here.
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This is an asteroid. You may shoot asteroids to allow you to
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travel through the space they occupy. You may also fly
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through an asteroid, but you will lose a shield.
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This is a wormhole. You will always find two wormholes in a
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sector. This allows you to “jump” to the location of the
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other wormhole when you travel through it. You keep moving
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the same direction and move any remaining spaces.
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This is a mine. If you travel within one space of a mine, it
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explodes, using up one of your shields. You can also shoot
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it to detonate it. Anything (like an enemy, asteroid or even
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another mine) within 1 space of it is also destroyed.
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This is a credit pickup. If you pass over a credit pickup, make
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note of it. You can spend it after this sector, win or lose.
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This is a shield pickup. If you travel over one of these,
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outline a new circle in your shield counter for that sector.
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This is a missile pickup. If you travel over one, outline a
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new circle in your missile counter.
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Note: Shields and Missiles that you pickup are not carried over
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between sectors.
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Note: Most items that you encounter in a sector are “single use”
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meaning you can only interact with it once. Exceptions are wormholes
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which can be used repeatedly.
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Maneuvering your SHIP:
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The values along the bottom of each sector
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(the “Flight Computer”) tell you how many
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spaces to move your ship. You may select
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which direction to move. Cross off the
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values as you go. You may skip a value, but you must still cross it
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off. You may not skip ? values. These mean that you must roll your d6
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to determine movement distance.
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You can move in the 6 directions shown here. Draw a line
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to map out your movement, and a small circle at your new
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location to help you keep track of where you are. You
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may cross over your path as much as needed.
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Some things to keep in mind when moving: You can’t turn during a
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move. You must travel in a straight line in your chosen direction.
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Rarely there are no possible moves with the given value. Try skipping
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to the next value. If you rolled a movement value, and there are
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really no possible directions to go, then you can cross that out and
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move on to a value that works. Note :Even if the only possible move
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puts you in a tough situation, you must still take it. That’s life in
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space.
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IF you run out of moves on your Flight Computer without completing
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your stated mission objective, you have run out of fuel and Lose that
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sector. So be judicious with how many values you choose to skip!
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Battling ENEMIES:
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You will encounter many enemies throughout your adventure, and often
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your objective is to destroy a certain amount of enemy ships to clear
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a sector.
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Attacking:
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First we will cover how you attack enemies. Between movements (not
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during) you may fire missiles. You may fire as many as you choose, as
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long as you have missiles left. You fire missiles in the same 6
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directions in which you move, so make sure you are aligned with an
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enemy before firing.
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When firing a missile, first cross
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it out in your missile counter.
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Missiles are used whether they hit or not.
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Now, count the number of spaces between your ship and the enemy ship.
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You must roll this value or higher with a d6 in order to score a hit.
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In this example, your ship is 2 spaces away
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from the enemy ship, so you must roll 2 or
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higher. The roll was successful, so the enemy
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ship is destroyed. Cross it out. You may now
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fly over that space, and the enemy can no
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longer fire at you.
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Note: If you are only 1 space away from an enemy, there is no need to
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roll as that is a direct hit every time. Positioning is important!
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Being Attacked:
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Enemy ships have a bad attitude and will fire at you anytime you cross
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through their firing range. Although they will not always hit you!
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In this example, the movement of your ship
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has crossed the enemy’s range at a distance
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of 3. You roll your d6 for the enemy to
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determine if they score a hit. So if you roll
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a 3 or higher, they hit you.
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If you were hit, cross out a shield in
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your shield counter. If you are hit and
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have no shields left, then you lose that
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sector.
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Note: Enemies can see through asteroids, and fire through them as
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well. So unfair!
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Winning or Losing a Sector:
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Each sector has a stated objective of either blasting a certain
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amount of enemy ships, or retrieving an item. If you achieve this
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mission without running out of shields, or running out of fuel, then
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you mark W for Win. Otherwise, mark L for Loss.
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If you won, you receive CREDITS. These should be spent right away in
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the upgrades shop, or toward earning a prestige ranking.
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If you lost, you only keep any credits that you picked up on the map.
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These should also be spent right away. You can also mark a lost ship
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in the Game Stats page.
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After spending CREDITS, return to the Galaxy MAP and determine which
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sector you will play next.
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Upgrading your SHIP:
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As you earn credits, many of them will
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be spent upgrading your ship. For each
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credit you earn, fill in a space, in
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order. Let’s briefly look at each option.
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●
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Double Shot: When you fire a
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missile, you get 2 rolls to score a hit.
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This does not apply to enemies shooting
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at you.
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●
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Battering Ram: You effectively can
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travel through asteroids as though they
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aren’t there.
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●
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Nav-Control: This upgrade allows
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you to choose your movement value (1-6)
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instead of rolling on ‘?’ values in the
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Flight Computer.
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Note: the following upgrades must be earned in order. You can’t just
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jump straight to the final upgrade in the series.
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●
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Extra Starting Shields: Start each sector with 1, 2, or 3
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additional shields in your shield counter.
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●
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Extra Starting Missiles: Same thing, but with more missiles in
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your missile counter each sector.
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●
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Missile Range: This modifies your roll when you roll to hit a
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target. Add 1 or 2 to the value.
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Game Stats and Prestige Rankings:
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You can also spend credits on earning
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ranks in the game. This is purely for
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fun and added challenge to the game, to
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see which rank you can obtain. No one
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wants to end up as a mere cadet!
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You can also put interesting info on
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this page, like your contact info, when
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you started and ended your campaign,
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and even keep a tally of all the ships
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you lost in this strange GALAXY!
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Space Monsters & Alien Encounters:
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The Space Monster mini-game provides a
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quick break from the regular gameplay
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and is a chance to earn some more
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upgrade tokens.
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Roll your d6 and then choose either a
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row OR a column of that number that
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contains a space monster. You don’t
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need to match both the row and column,
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just one or the other.
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Cross out one monster on that chosen
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row OR column and continue. You have 8
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rolls to hit as many monsters as you
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can. You earn a credit for each monster
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hit.
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Alien encounters are fairly self-explanatory, but will usually result
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in either some kind of upgrade that only applies to the next
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normal-type sector that you play, or a reward of credits which should
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be spent immediately.
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Good luck, Pilot!
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-Tom Brinton, Game Designer
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This rule guide was found at:
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www.gladdendesign.com
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10
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14
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44
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SYSTEM MAP - GALAXY #000000
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M
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5 5 4 1 2 2 3 ? 4 4 5 1 ? 1 2 ? 5 2 6 4
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Blast 4 enemies
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GET→
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W
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L
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1
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1 2 6 1 2 2 ? 6 ? 6 ? 6 2 3 6 1 3 3 1 6
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Blast 4 enemies
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GET→
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W
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L
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2
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5 2 ? 3 6 4 3 6 ? 4 2 ? ? ? ? 4 ? 5 ? 4
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Blast 3 enemies
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GET→
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W
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L
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3
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4
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1 3 6 4 4 3 4 5 3 3 5 1 3 4 ? 3 4 3 3 4
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Blast 3 enemies
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GET→
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W
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L
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5
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3 1 4 6 5 2 1 ? 5 6 4 6 ? 3 2 4 6 ? ? 3
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Blast 3 enemies
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GET→
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W
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L
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7
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? 3 ? ? 4 6 ? 5 4 4 5 4 6 ? 4 6 3 6 4 3
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Blast 2 enemies
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GET→
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W
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L
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6
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2 3 ? 4 2 ? 5 1 5 1 1 3 6 3 ? 4 4 1 4 ?
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Blast 3 enemies
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GET→
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W
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L
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8
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3 4 2 5 3 3 ? 2 ? 4 ? 3 2 1 1 2 2 3 3 4
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Blast 2 enemies
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GET→
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W
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L
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9
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? 6 2 6 3 5 3 6 ? 2 6 6 5 6 3 ? 4 4 3 ?
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Grab parts →
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GET→
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W
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L
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11
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2 ? ? ? 6 5 ? 3 5 1 ? 2 ? 3 2 2 ? 4 5 2
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Blast 3 enemies
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GET→
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W
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L
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10
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6 ? 2 ? ? 2 3 2 5 5 1 ? ? 4 1 3 1 ? ? 6
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Blast 3 enemies
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GET→
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W
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L
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12
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ENCOUNTER!
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GOAXO-1088
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(ROBOT)
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ATTENTION:
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I CAN OFFER CREDITS TO UPGRADE YOUR
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SHIP. ROLL DICE TO DETERMINE AMOUNT:
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2 6 6 5 6 1 2 ? 5 6 5 1 3 ? 6 4 4 2 ? 6
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Blast 4 enemies
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GET→
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W
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GET→
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3
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3
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2
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1
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1
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L
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13
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? 1 4 ? 1 ? ? 4 2 2 6 ? 5 4 ? ? 3 5 ? 6
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Blast 4 enemies
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2
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W
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L
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15
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+1 CREDIT IF YOU'RE A ROBOT TOO ;-]
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14
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? 6 2 4 ? 5 2 1 1 2 4 ? 6 2 2 ? 5 ? ? 1
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Blast 4 enemies
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GET→
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W
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L
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16
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? 6 ? 5 1 1 ? 3 2 1 4 5 4 2 4 4 5 ? 5 ?
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Blast 4 enemies
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GET→
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W
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L
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17
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2 1 ? 2 5 4 6 ? 3 4 3 ? ? 4 1 ? ? 3 ? 2
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Blast 4 enemies
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GET→
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W
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L
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18
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ENCOUNTER!
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FRAITO
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(HUMAN)
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NEED A HAND, STRANGER? YOU CAN HAVE
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THESE MISSILES MY EX GAVE ME:
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3 4 1 ? 6 4 ? 3 6 3 ? 2 4 ? 6 ? ? 5 3 1
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Blast 5 enemies
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GET→
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W
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L
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19
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2 EXTRA STARTING MISSILES NEXT SECTOR
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OR 3 IF YOU'RE HUMAN TOO!
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20
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6 ? ? ? ? 6 6 1 3 ? 2 6 3 ? 6 1 ? ? 3 6
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Blast 4 enemies
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GET→
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W
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L
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||
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21
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? ? ? 4 4 6 ? 6 ? 5 ? 5 5 ? 2 1 1 5 ? ?
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Blast 4 enemies
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GET→
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W
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L
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||
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22
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1 ? 2 4 2 5 2 ? ? 2 ? 2 1 5 3 6 ? 4 4 5
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Blast 4 enemies
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23
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GET→
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W
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L
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24
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4 5 5 2 ? 3 5 2 6 1 3 3 ? 6 6 1 2 3 6 6
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Blast 4 enemies
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GET→
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W
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L
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||
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25
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? ? 2 3 ? 3 2 ? 5 ? 1 6 ? 1 5 5 1 3 5 3
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Blast 5 enemies
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GET→
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W
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L
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||
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27
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3 ? 3 4 2 ? 3 4 3 ? 6 2 1 ? 1 ? 5 5 6 2
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Blast 5 enemies
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GET→
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W
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L
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||
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26
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2 1 ? 6 2 5 2 2 3 4 4 1 ? 2 4 4 ? 4 3 4
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Blast 5 enemies
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GET→
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W
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L
|
||
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28
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||
|
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6 1 1 2 5 5 ? 3 ? ? ? 5 5 1 5 6 3 6 6 ?
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Blast 4 enemies
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GET→
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3 ? 1 4 3 ? 1 3 6 6 ? 6 ? 6 6 1 4 4 ? 3
|
||
|
||
W
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||
W
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||
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Blast 5 enemies
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|
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L
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29
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L
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||
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30
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GET→
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ENCOUNTER!
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WADOK-2800
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||
(ROBOT)
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BEEP AND/OR BOOP!
|
||
I CAN OFFER CREDITS TO UPGRADE YOUR
|
||
SHIP. ROLL DICE TO DETERMINE AMOUNT:
|
||
|
||
5 3 5 ? 5 1 5 4 ? 3 ? 1 ? ? 2 5 6 1 ? 5
|
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Blast 5 enemies
|
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GET→
|
||
|
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W
|
||
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2
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2
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2
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2
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2
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1
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L
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||
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31
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+1 CREDIT IF YOU'RE A ROBOT TOO ;-]
|
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32
|
||
|
||
3 ? 4 5 5 4 ? 6 6 ? ? 3 2 ? ? 2 4 5 ? 4
|
||
Grab artifact
|
||
GET→
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||
|
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W
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L
|
||
|
||
33
|
||
|
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? 4 3 2 ? ? 5 6 ? 4 5 6 6 4 2 6 3 2 5 4
|
||
Blast 5 enemies
|
||
GET→
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||
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W
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||
L
|
||
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34
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||
ENCOUNTER!
|
||
|
||
OLD BIGOR
|
||
(HUMAN)
|
||
|
||
YOU LOOK LIKE YOU COULD USE SOME
|
||
HELP. YOU CAN HAVE THESE MISSILES
|
||
THAT I FOUND:
|
||
|
||
? 4 2 6 5 4 4 3 2 ? 6 ? 5 5 3 1 1 2 ? 6
|
||
Grab parts →
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
35
|
||
|
||
2 EXTRA STARTING MISSILES NEXT SECTOR
|
||
OR 3 IF YOU'RE HUMAN TOO!
|
||
|
||
36
|
||
|
||
? 6 5 1 2 1 6 ? ? 3 4 2 2 3 5 ? 1 2 ? 5
|
||
Blast 5 enemies
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
37
|
||
|
||
? 3 2 ? 1 1 2 4 2 ? 1 3 6 5 4 1 2 6 4 4
|
||
Blast 6 enemies
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
38
|
||
|
||
2 6 ? 1 3 5 2 ? ? 3 5 ? 3 1 3 5 3 ? 1 4
|
||
Blast 6 enemies
|
||
|
||
39
|
||
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
40
|
||
|
||
ENCOUNTER!
|
||
|
||
REOLBALO
|
||
(ALIEN)
|
||
|
||
YO! YOUR NEXT DICE ROLL DETERMINES
|
||
YOUR BONUS:
|
||
|
||
? 4 1 ? ? ? 6 ? 2 4 1 6 2 2 6 6 5 3 2 6
|
||
Blast 6 enemies
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
41
|
||
|
||
1 2 1 3 2 ? 5 5 3 5 ? ? ? ? 6 6 6 3 ? 2
|
||
Grab artifact
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
43
|
||
|
||
1
|
||
|
||
-1 SHIELD NEXT SECTOR
|
||
|
||
2
|
||
|
||
-1 SHIELD NEXT SECTOR
|
||
|
||
3
|
||
|
||
+1 MISSILE NEXT SECTOR
|
||
|
||
4
|
||
|
||
+1 CREDIT NEXT SECTOR
|
||
|
||
5
|
||
|
||
-1 MISSILE NEXT SECTOR
|
||
|
||
6
|
||
|
||
-1 SHIELD NEXT SECTOR
|
||
PICK BEST OF 2 ROLLS IF YOU'RE AN ALIEN TOO
|
||
|
||
42
|
||
|
||
4 ? ? 3 1 5 3 2 ? ? ? 2 2 5 3 2 4 5 3 1
|
||
Blast 6 enemies
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
44
|
||
|
||
6 4 5 3 ? 3 1 4 4 4 ? 3 6 1 2 4 1 6 ? 5
|
||
Blast 6 enemies
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
45
|
||
|
||
6 2 ? 1 1 ? 3 2 2 ? 1 4 3 4 6 ? ? ? ? 6
|
||
Grab parts →
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
47
|
||
|
||
3 2 2 ? 6 6 ? 4 4 6 ? 1 ? 1 2 3 ? ? 3 ?
|
||
Blast 6 enemies
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
46
|
||
|
||
2 2 5 4 6 6 6 6 4 4 5 5 6 1 ? 3 6 6 5 6
|
||
Blast 6 enemies
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
48
|
||
|
||
1 6 1 ? 6 ? 4 2 3 2 5 3 4 ? 3 2 ? 5 ? 3
|
||
Blast 5 enemies
|
||
GET→
|
||
|
||
W
|
||
L
|
||
|
||
49
|
||
|
||
|