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* STATIC *
Come in, pilot! Your warp drive has malfunctioned and you have been
stranded in an unknown GALAXY!
Your goal:
Traverse the GALAXY and locate all 6 pieces of your Warp Drive in
order to return home. Completionists can visit every sector to attain
more prestige.
Youll begin by filling out your Pilot I.D. card. Draw a profile of
your character and choose a race. Bear in mind that youll get
slightly preferential treatment from members of your own race that
you encounter throughout the game.
How to use the MAP:
A small arrow will point to your starting SECTOR. Once you have
played that sector (win or lose) you will return to the map and cross
it off as completed. You can then proceed to the next sector and
continue playing. Note that you can travel to any sector connected to
a completed sector.
Getting Warp Drive Pieces:
You must complete every sector connected to a
Warp Drive Piece to “collect” that piece. In
this map example, Ive highlighted every sector
that would have to be completed to collect all
the Warp Drive Pieces. Obviously you would need
to complete other sectors in order to get to
these in the first place.
As you can see, in most notebooks, youll play
the majority of levels just to collect the Warp
Drive Pieces. I, of course, recommend playing all the sectors!
Understanding the SECTOR layout:
The top section of the page is the
sector map. Your ship will always be
located on the bottom row. We will
talk about each object on the map in
the next section.
Below the map is the Flight Computer,
these are your movement values for
this sector.
In the bottom left are your missile
and shield counters.
In the bottom right is your mission
and reward, with an area to mark Win
or Loss. Also the sector number is
found in this section.
SECTOR Objects:
This is your ship. Start your movement here.
This is an asteroid. You may shoot asteroids to allow you to
travel through the space they occupy. You may also fly
through an asteroid, but you will lose a shield.
This is a wormhole. You will always find two wormholes in a
sector. This allows you to “jump” to the location of the
other wormhole when you travel through it. You keep moving
the same direction and move any remaining spaces.
This is a mine. If you travel within one space of a mine, it
explodes, using up one of your shields. You can also shoot
it to detonate it. Anything (like an enemy, asteroid or even
another mine) within 1 space of it is also destroyed.
This is a credit pickup. If you pass over a credit pickup, make
note of it. You can spend it after this sector, win or lose.
This is a shield pickup. If you travel over one of these,
outline a new circle in your shield counter for that sector.
This is a missile pickup. If you travel over one, outline a
new circle in your missile counter.
Note: Shields and Missiles that you pickup are not carried over
between sectors.
Note: Most items that you encounter in a sector are “single use”
meaning you can only interact with it once. Exceptions are wormholes
which can be used repeatedly.
Maneuvering your SHIP:
The values along the bottom of each sector
(the “Flight Computer”) tell you how many
spaces to move your ship. You may select
which direction to move. Cross off the
values as you go. You may skip a value, but you must still cross it
off. You may not skip ? values. These mean that you must roll your d6
to determine movement distance.
You can move in the 6 directions shown here. Draw a line
to map out your movement, and a small circle at your new
location to help you keep track of where you are. You
may cross over your path as much as needed.
Some things to keep in mind when moving: You cant turn during a
move. You must travel in a straight line in your chosen direction.
Rarely there are no possible moves with the given value. Try skipping
to the next value. If you rolled a movement value, and there are
really no possible directions to go, then you can cross that out and
move on to a value that works. Note :Even if the only possible move
puts you in a tough situation, you must still take it. Thats life in
space.
IF you run out of moves on your Flight Computer without completing
your stated mission objective, you have run out of fuel and Lose that
sector. So be judicious with how many values you choose to skip!
Battling ENEMIES:
You will encounter many enemies throughout your adventure, and often
your objective is to destroy a certain amount of enemy ships to clear
a sector.
Attacking:
First we will cover how you attack enemies. Between movements (not
during) you may fire missiles. You may fire as many as you choose, as
long as you have missiles left. You fire missiles in the same 6
directions in which you move, so make sure you are aligned with an
enemy before firing.
When firing a missile, first cross
it out in your missile counter.
Missiles are used whether they hit or not.
Now, count the number of spaces between your ship and the enemy ship.
You must roll this value or higher with a d6 in order to score a hit.
In this example, your ship is 2 spaces away
from the enemy ship, so you must roll 2 or
higher. The roll was successful, so the enemy
ship is destroyed. Cross it out. You may now
fly over that space, and the enemy can no
longer fire at you.
Note: If you are only 1 space away from an enemy, there is no need to
roll as that is a direct hit every time. Positioning is important!
Being Attacked:
Enemy ships have a bad attitude and will fire at you anytime you cross
through their firing range. Although they will not always hit you!
In this example, the movement of your ship
has crossed the enemys range at a distance
of 3. You roll your d6 for the enemy to
determine if they score a hit. So if you roll
a 3 or higher, they hit you.
If you were hit, cross out a shield in
your shield counter. If you are hit and
have no shields left, then you lose that
sector.
Note: Enemies can see through asteroids, and fire through them as
well. So unfair!
Winning or Losing a Sector:
Each sector has a stated objective of either blasting a certain
amount of enemy ships, or retrieving an item. If you achieve this
mission without running out of shields, or running out of fuel, then
you mark W for Win. Otherwise, mark L for Loss.
If you won, you receive CREDITS. These should be spent right away in
the upgrades shop, or toward earning a prestige ranking.
If you lost, you only keep any credits that you picked up on the map.
These should also be spent right away. You can also mark a lost ship
in the Game Stats page.
After spending CREDITS, return to the Galaxy MAP and determine which
sector you will play next.
Upgrading your SHIP:
As you earn credits, many of them will
be spent upgrading your ship. For each
credit you earn, fill in a space, in
order. Lets briefly look at each option.
Double Shot: When you fire a
missile, you get 2 rolls to score a hit.
This does not apply to enemies shooting
at you.
Battering Ram: You effectively can
travel through asteroids as though they
arent there.
Nav-Control: This upgrade allows
you to choose your movement value (1-6)
instead of rolling on ? values in the
Flight Computer.
Note: the following upgrades must be earned in order. You cant just
jump straight to the final upgrade in the series.
Extra Starting Shields: Start each sector with 1, 2, or 3
additional shields in your shield counter.
Extra Starting Missiles: Same thing, but with more missiles in
your missile counter each sector.
Missile Range: This modifies your roll when you roll to hit a
target. Add 1 or 2 to the value.
Game Stats and Prestige Rankings:
You can also spend credits on earning
ranks in the game. This is purely for
fun and added challenge to the game, to
see which rank you can obtain. No one
wants to end up as a mere cadet!
You can also put interesting info on
this page, like your contact info, when
you started and ended your campaign,
and even keep a tally of all the ships
you lost in this strange GALAXY!
Space Monsters & Alien Encounters:
The Space Monster mini-game provides a
quick break from the regular gameplay
and is a chance to earn some more
upgrade tokens.
Roll your d6 and then choose either a
row OR a column of that number that
contains a space monster. You dont
need to match both the row and column,
just one or the other.
Cross out one monster on that chosen
row OR column and continue. You have 8
rolls to hit as many monsters as you
can. You earn a credit for each monster
hit.
Alien encounters are fairly self-explanatory, but will usually result
in either some kind of upgrade that only applies to the next
normal-type sector that you play, or a reward of credits which should
be spent immediately.
Good luck, Pilot!
-Tom Brinton, Game Designer
This rule guide was found at:
www.gladdendesign.com
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SYSTEM MAP - GALAXY #000000
M
5 5 4 1 2 2 3 ? 4 4 5 1 ? 1 2 ? 5 2 6 4
Blast 4 enemies
GET→
W
L
1
1 2 6 1 2 2 ? 6 ? 6 ? 6 2 3 6 1 3 3 1 6
Blast 4 enemies
GET→
W
L
2
5 2 ? 3 6 4 3 6 ? 4 2 ? ? ? ? 4 ? 5 ? 4
Blast 3 enemies
GET→
W
L
3
4
1 3 6 4 4 3 4 5 3 3 5 1 3 4 ? 3 4 3 3 4
Blast 3 enemies
GET→
W
L
5
3 1 4 6 5 2 1 ? 5 6 4 6 ? 3 2 4 6 ? ? 3
Blast 3 enemies
GET→
W
L
7
? 3 ? ? 4 6 ? 5 4 4 5 4 6 ? 4 6 3 6 4 3
Blast 2 enemies
GET→
W
L
6
2 3 ? 4 2 ? 5 1 5 1 1 3 6 3 ? 4 4 1 4 ?
Blast 3 enemies
GET→
W
L
8
3 4 2 5 3 3 ? 2 ? 4 ? 3 2 1 1 2 2 3 3 4
Blast 2 enemies
GET→
W
L
9
? 6 2 6 3 5 3 6 ? 2 6 6 5 6 3 ? 4 4 3 ?
Grab parts →
GET→
W
L
11
2 ? ? ? 6 5 ? 3 5 1 ? 2 ? 3 2 2 ? 4 5 2
Blast 3 enemies
GET→
W
L
10
6 ? 2 ? ? 2 3 2 5 5 1 ? ? 4 1 3 1 ? ? 6
Blast 3 enemies
GET→
W
L
12
ENCOUNTER!
GOAXO-1088
(ROBOT)
ATTENTION:
I CAN OFFER CREDITS TO UPGRADE YOUR
SHIP. ROLL DICE TO DETERMINE AMOUNT:
2 6 6 5 6 1 2 ? 5 6 5 1 3 ? 6 4 4 2 ? 6
Blast 4 enemies
GET→
W
GET→
3
3
2
1
1
L
13
? 1 4 ? 1 ? ? 4 2 2 6 ? 5 4 ? ? 3 5 ? 6
Blast 4 enemies
2
W
L
15
+1 CREDIT IF YOU'RE A ROBOT TOO ;-]
14
? 6 2 4 ? 5 2 1 1 2 4 ? 6 2 2 ? 5 ? ? 1
Blast 4 enemies
GET→
W
L
16
? 6 ? 5 1 1 ? 3 2 1 4 5 4 2 4 4 5 ? 5 ?
Blast 4 enemies
GET→
W
L
17
2 1 ? 2 5 4 6 ? 3 4 3 ? ? 4 1 ? ? 3 ? 2
Blast 4 enemies
GET→
W
L
18
ENCOUNTER!
FRAITO
(HUMAN)
NEED A HAND, STRANGER? YOU CAN HAVE
THESE MISSILES MY EX GAVE ME:
3 4 1 ? 6 4 ? 3 6 3 ? 2 4 ? 6 ? ? 5 3 1
Blast 5 enemies
GET→
W
L
19
2 EXTRA STARTING MISSILES NEXT SECTOR
OR 3 IF YOU'RE HUMAN TOO!
20
6 ? ? ? ? 6 6 1 3 ? 2 6 3 ? 6 1 ? ? 3 6
Blast 4 enemies
GET→
W
L
21
? ? ? 4 4 6 ? 6 ? 5 ? 5 5 ? 2 1 1 5 ? ?
Blast 4 enemies
GET→
W
L
22
1 ? 2 4 2 5 2 ? ? 2 ? 2 1 5 3 6 ? 4 4 5
Blast 4 enemies
23
GET→
W
L
24
4 5 5 2 ? 3 5 2 6 1 3 3 ? 6 6 1 2 3 6 6
Blast 4 enemies
GET→
W
L
25
? ? 2 3 ? 3 2 ? 5 ? 1 6 ? 1 5 5 1 3 5 3
Blast 5 enemies
GET→
W
L
27
3 ? 3 4 2 ? 3 4 3 ? 6 2 1 ? 1 ? 5 5 6 2
Blast 5 enemies
GET→
W
L
26
2 1 ? 6 2 5 2 2 3 4 4 1 ? 2 4 4 ? 4 3 4
Blast 5 enemies
GET→
W
L
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6 1 1 2 5 5 ? 3 ? ? ? 5 5 1 5 6 3 6 6 ?
Blast 4 enemies
GET→
3 ? 1 4 3 ? 1 3 6 6 ? 6 ? 6 6 1 4 4 ? 3
W
W
Blast 5 enemies
L
29
L
30
GET→
ENCOUNTER!
WADOK-2800
(ROBOT)
BEEP AND/OR BOOP!
I CAN OFFER CREDITS TO UPGRADE YOUR
SHIP. ROLL DICE TO DETERMINE AMOUNT:
5 3 5 ? 5 1 5 4 ? 3 ? 1 ? ? 2 5 6 1 ? 5
Blast 5 enemies
GET→
W
2
2
2
2
2
1
L
31
+1 CREDIT IF YOU'RE A ROBOT TOO ;-]
32
3 ? 4 5 5 4 ? 6 6 ? ? 3 2 ? ? 2 4 5 ? 4
Grab artifact
GET→
W
L
33
? 4 3 2 ? ? 5 6 ? 4 5 6 6 4 2 6 3 2 5 4
Blast 5 enemies
GET→
W
L
34
ENCOUNTER!
OLD BIGOR
(HUMAN)
YOU LOOK LIKE YOU COULD USE SOME
HELP. YOU CAN HAVE THESE MISSILES
THAT I FOUND:
? 4 2 6 5 4 4 3 2 ? 6 ? 5 5 3 1 1 2 ? 6
Grab parts →
GET→
W
L
35
2 EXTRA STARTING MISSILES NEXT SECTOR
OR 3 IF YOU'RE HUMAN TOO!
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? 6 5 1 2 1 6 ? ? 3 4 2 2 3 5 ? 1 2 ? 5
Blast 5 enemies
GET→
W
L
37
? 3 2 ? 1 1 2 4 2 ? 1 3 6 5 4 1 2 6 4 4
Blast 6 enemies
GET→
W
L
38
2 6 ? 1 3 5 2 ? ? 3 5 ? 3 1 3 5 3 ? 1 4
Blast 6 enemies
39
GET→
W
L
40
ENCOUNTER!
REOLBALO
(ALIEN)
YO! YOUR NEXT DICE ROLL DETERMINES
YOUR BONUS:
? 4 1 ? ? ? 6 ? 2 4 1 6 2 2 6 6 5 3 2 6
Blast 6 enemies
GET→
W
L
41
1 2 1 3 2 ? 5 5 3 5 ? ? ? ? 6 6 6 3 ? 2
Grab artifact
GET→
W
L
43
1
-1 SHIELD NEXT SECTOR
2
-1 SHIELD NEXT SECTOR
3
+1 MISSILE NEXT SECTOR
4
+1 CREDIT NEXT SECTOR
5
-1 MISSILE NEXT SECTOR
6
-1 SHIELD NEXT SECTOR
PICK BEST OF 2 ROLLS IF YOU'RE AN ALIEN TOO
42
4 ? ? 3 1 5 3 2 ? ? ? 2 2 5 3 2 4 5 3 1
Blast 6 enemies
GET→
W
L
44
6 4 5 3 ? 3 1 4 4 4 ? 3 6 1 2 4 1 6 ? 5
Blast 6 enemies
GET→
W
L
45
6 2 ? 1 1 ? 3 2 2 ? 1 4 3 4 6 ? ? ? ? 6
Grab parts →
GET→
W
L
47
3 2 2 ? 6 6 ? 4 4 6 ? 1 ? 1 2 3 ? ? 3 ?
Blast 6 enemies
GET→
W
L
46
2 2 5 4 6 6 6 6 4 4 5 5 6 1 ? 3 6 6 5 6
Blast 6 enemies
GET→
W
L
48
1 6 1 ? 6 ? 4 2 3 2 5 3 4 ? 3 2 ? 5 ? 3
Blast 5 enemies
GET→
W
L
49