# Tactility GameBoy firmware export notes — 2026-07-17 Context: GameBoy side-loaded ELF prototype on ESP32-S3 color board `192.168.68.129` / ES3C28P, Tactility `0.8.0-dev`, firmware built with ESP-IDF `5.3.2`. ## What happened The GameBoy app package built locally against the newer cached SDK, but the board firmware rejected startup with the generic dialog: ```text Application failed to start: missing symbol ``` USB serial revealed exact missing symbols/runtime behavior. ## Confirmed runtime findings 1. Initial app install/run failed because app was not installed after an interrupted reinstall: ```text Loader: App not found: one.tactility.gameboy ``` 2. After reinstall, the loader failed on: ```text ELF: Can't find symbol esp_log ElfApp: Application failed to load: missing symbol ``` 3. Earlier local/source verifier was misleading because it checked the local/generated firmware source exports, not the actual firmware currently running on the board. ## Temporary app-side workaround applied To make the app launch on current board firmware: - Removed/avoided LVGL canvas APIs from the GameBoy app: - `lv_canvas_create` - `lv_canvas_set_buffer` - `lv_obj_invalidate` - display sizing helpers used only for scaling - Disabled `ESP_LOGI/W/E` macros in the app source so the side-loaded ELF does not require: - `esp_log` - `esp_log_timestamp` - Rebuilt and uploaded the patched ELF directly via `/fs/upload` because `/app/install` rebooted/crashed mid-install and left stale ELF content. Result: GameBoy now launches to the ROM browser screen, but the emulator display is intentionally disabled and shows a placeholder until firmware exports canvas APIs. ## Firmware exports needed later for full GameBoy display Add/export these symbols in the firmware’s side-loaded ELF resolver/export table (likely `TactilityC/Source/tt_init.cpp` or module export path) and rebuild/flash the board firmware: ```text esp_log esp_log_timestamp lv_canvas_create lv_canvas_set_buffer lv_obj_invalidate lv_display_get_horizontal_resolution lv_display_get_vertical_resolution ``` Optional if restoring scaled/pretty display: ```text lv_obj_set_style_transform_scale_x lv_obj_set_style_transform_scale_y lv_obj_set_style_layout ``` ## Install/debug lessons - `/app/run` returning HTTP 200 only means the run request was accepted; it does not prove ELF relocation/start succeeded. - Always use USB serial logs while debugging side-loaded ELF startup. - Always verify installed ELF hash by downloading it back: ```bash curl 'http://192.168.68.129/fs/download?path=/sdcard/tactility/app/one.tactility.gameboy/elf/esp32s3.elf' -o /tmp/installed_gameboy.elf sha256sum /tmp/installed_gameboy.elf Apps/GameBoy/build/cmake-build-esp32s3/GameBoy.app.elf ``` - If `/app/install` times out or the board reboots, it may leave stale ELF content. Direct upload of ELF and manifest worked: ```bash POST /fs/upload?path=/sdcard/tactility/app/one.tactility.gameboy/elf/esp32s3.elf POST /fs/upload?path=/sdcard/tactility/app/one.tactility.gameboy/manifest.properties ```