daily auto-sync 2026-07-17
This commit is contained in:
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# Tactility GameBoy firmware export notes — 2026-07-17
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Context: GameBoy side-loaded ELF prototype on ESP32-S3 color board `192.168.68.129` / ES3C28P, Tactility `0.8.0-dev`, firmware built with ESP-IDF `5.3.2`.
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## What happened
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The GameBoy app package built locally against the newer cached SDK, but the board firmware rejected startup with the generic dialog:
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```text
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Application failed to start: missing symbol
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```
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USB serial revealed exact missing symbols/runtime behavior.
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## Confirmed runtime findings
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1. Initial app install/run failed because app was not installed after an interrupted reinstall:
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```text
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Loader: App not found: one.tactility.gameboy
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```
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2. After reinstall, the loader failed on:
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```text
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ELF: Can't find symbol esp_log
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ElfApp: Application failed to load: missing symbol
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```
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3. Earlier local/source verifier was misleading because it checked the local/generated firmware source exports, not the actual firmware currently running on the board.
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## Temporary app-side workaround applied
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To make the app launch on current board firmware:
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- Removed/avoided LVGL canvas APIs from the GameBoy app:
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- `lv_canvas_create`
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- `lv_canvas_set_buffer`
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- `lv_obj_invalidate`
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- display sizing helpers used only for scaling
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- Disabled `ESP_LOGI/W/E` macros in the app source so the side-loaded ELF does not require:
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- `esp_log`
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- `esp_log_timestamp`
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- Rebuilt and uploaded the patched ELF directly via `/fs/upload` because `/app/install` rebooted/crashed mid-install and left stale ELF content.
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Result: GameBoy now launches to the ROM browser screen, but the emulator display is intentionally disabled and shows a placeholder until firmware exports canvas APIs.
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## Firmware exports needed later for full GameBoy display
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Add/export these symbols in the firmware’s side-loaded ELF resolver/export table (likely `TactilityC/Source/tt_init.cpp` or module export path) and rebuild/flash the board firmware:
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```text
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esp_log
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esp_log_timestamp
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lv_canvas_create
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lv_canvas_set_buffer
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lv_obj_invalidate
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lv_display_get_horizontal_resolution
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lv_display_get_vertical_resolution
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```
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Optional if restoring scaled/pretty display:
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```text
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lv_obj_set_style_transform_scale_x
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lv_obj_set_style_transform_scale_y
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lv_obj_set_style_layout
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```
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## Install/debug lessons
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- `/app/run` returning HTTP 200 only means the run request was accepted; it does not prove ELF relocation/start succeeded.
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- Always use USB serial logs while debugging side-loaded ELF startup.
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- Always verify installed ELF hash by downloading it back:
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```bash
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curl 'http://192.168.68.129/fs/download?path=/sdcard/tactility/app/one.tactility.gameboy/elf/esp32s3.elf' -o /tmp/installed_gameboy.elf
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sha256sum /tmp/installed_gameboy.elf Apps/GameBoy/build/cmake-build-esp32s3/GameBoy.app.elf
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```
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- If `/app/install` times out or the board reboots, it may leave stale ELF content. Direct upload of ELF and manifest worked:
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```bash
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POST /fs/upload?path=/sdcard/tactility/app/one.tactility.gameboy/elf/esp32s3.elf
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POST /fs/upload?path=/sdcard/tactility/app/one.tactility.gameboy/manifest.properties
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```
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@@ -0,0 +1,337 @@
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---
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Date: 2026-07-17
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Author: Hermes
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Tags: [project, tactility, esp32, voice-gateway, realtime-voice, elatoai, moss-tts-nano, opus, streaming-tts]
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Status: next-step-plan
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Related: [[voice_agent_platform_research_2026]], [[grace_poppy_storybook_image_voice_app]], [[pocketbase_family_baas_2026]]
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---
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# Tactility Voice Gateway Transition Plan — ElatoAI + MOSS-TTS-Nano Pattern
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## Why this exists
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Current Reyna voice UX already has strong pieces:
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- Hermes voice gateway on `:8642` receives **incoming mic PCM chunks** over WebSocket.
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- Mac mini MCP at `.102` provides fast Apple Speech transcription and Apple 3B quick replies.
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- iPhone/ESP32 screen clients can play returned audio through `play_audio_base64`.
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- Hermes brings memory, skills, family brain context, tools, and routing.
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The missing piece is **streamed speech back to the device**. Today, the gateway usually returns a full WAV/base64 blob, then the device starts playback only after the whole audio file exists.
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ElatoAI appears close to the desired device architecture: ESP32 WebSocket audio, stateful voice turns, Opus binary packets back to the device, an audio ring buffer, I2S playback, and realtime toy/companion UX.
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MOSS-TTS-Nano is interesting as a possible **streaming TTS engine**, especially because it advertises a 0.1B CPU/ONNX/MLX-friendly realtime path.
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## Target end-state
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```text
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Tactility ESP32 app/device
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-> streams mic audio chunks over secure WebSocket
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-> Hermes voice gateway :8642
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-> Apple/Mac mini STT + Hermes/Muse/full agent answer
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-> streaming TTS engine: MOSS-TTS-Nano, Kokoro, Voicebox, or Apple say fallback
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-> Opus or PCM audio chunks over same WebSocket
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-> Tactility app decodes/queues/plays via I2S while chunks are still arriving
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```
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Design principle: **keep Hermes as the brain; borrow ElatoAI's realtime transport/playback architecture.**
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## Current vs desired architecture
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| Layer | Current setup | Desired transition |
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|---|---|---|
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| Device input | PCM chunks over WS already working | Keep, optionally support Opus mic later |
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| STT | Mac mini SpeechAnalyzer/live pipe, local fallback | Keep; add latency telemetry per turn |
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| Fast reply | Apple 3B quick reply + Mac mini TTS | Keep as first audible ACK |
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| Full answer | Hermes background agent/session | Keep |
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| TTS output | whole WAV/base64 blob via `play_audio_base64` | streamed audio chunks: Opus preferred, PCM16 fallback |
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| Device playback | receive full file then play | ring buffer + decoder + I2S streaming task |
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| State protocol | ready/listening/draft/transcript/instant_response/done | add audio_start/audio_chunk/audio_end/speaking/interrupted |
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| Barge-in | partial / ad hoc | explicit interrupt: stop TTS, flush output, return to listening |
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## Reference project: ElatoAI
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Repository: `https://github.com/akdeb/ElatoAI`
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Observed useful components:
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- `firmware-arduino/src/Audio.cpp`
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- `WebSocketsClient`
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- `OpusAudioDecoder`
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- `BufferRTOS<uint8_t> audioBuffer`
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- `I2SStream i2s`
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- `QueueStream<uint8_t>`
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- `StreamCopy` for continuous playback
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- state transitions: `LISTENING`, `PROCESSING`, `SPEAKING`, `SLEEP`
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- `server/fastapi/esp32_transport.py`
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- `RawPCMFrameSerializer`
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- `InputAudioRawFrame`
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- `OutputAudioRawFrame`
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- `OpusEncoder`
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- binary WebSocket audio frames
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- `server/cloudflare/README.md`
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- protocol events: `auth`, `AUDIO.COMMITTED`, `RESPONSE.CREATED`, binary audio frames, `RESPONSE.COMPLETE`, `SESSION.END`
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- Opus packetized audio streamed back to ESP32
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ElatoAI should be treated as a **transport/playback reference**, not necessarily a replacement for Hermes.
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## Reference engine: MOSS-TTS-Nano
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Repository: `https://github.com/OpenMOSS/MOSS-TTS-Nano`
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Why test it:
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- 0.1B parameters
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- realtime speech generation target
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- CPU-friendly claim
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- ONNX CPU version
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- MLX support for Apple Silicon
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- streaming inference
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- multilingual
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- voice cloning workflow
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Caveats:
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- Not for running directly on ESP32.
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- Native output is 48 kHz stereo; we likely need server-side resampling to 24 kHz or 16 kHz mono.
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- Need to benchmark first-audio latency vs current Mac mini `say`, Kokoro, and Voicebox.
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## Transition plan — Phase 0: baseline and compatibility
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1. Capture current gateway behavior:
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- Record events emitted by `/api/esp32/voice/ws`.
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- Measure: mic stop -> transcript, instant reply text, first audio playback, full answer delivery.
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- Save sample turn logs in `~/.hermes/audio_cache` or a project scratch folder.
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2. Inventory playback clients:
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- iPhone `.150` supports `play_audio_base64`, not arbitrary execution.
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- Tactility ESP32 app can be extended to support streaming WS + I2S playback.
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3. Decide transport fallback order:
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- **Preferred:** Opus binary frames for low bandwidth and robust streaming.
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- **Fallback:** raw PCM16 chunks for simplest first implementation.
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- Keep full WAV/base64 as compatibility fallback.
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## Transition plan — Phase 1: gateway streamed-output protocol
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Add streamed TTS events to Hermes voice gateway without removing current behavior.
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Proposed server -> device events:
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```json
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{"event":"response_audio_start","format":"pcm_s16le","sample_rate":24000,"channels":1,"codec":"pcm","turn_id":"..."}
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```
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Then binary frames:
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```text
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<raw PCM16 chunk bytes>
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```
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Then:
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```json
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{"event":"response_audio_end","turn_id":"...","duration_ms":1234}
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```
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For Opus mode:
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```json
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{"event":"response_audio_start","codec":"opus","sample_rate":24000,"channels":1,"frame_duration_ms":120,"bitrate":24000}
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```
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Binary frames are Opus packets.
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Also add:
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```json
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{"event":"speaking","turn_id":"..."}
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{"event":"interrupted","turn_id":"...","reason":"barge_in"}
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{"event":"playback_flush","turn_id":"..."}
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```
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Implementation notes:
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- Keep `instant_response` text behavior for UI stickiness.
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- For current iPhone path, keep generating full base64 WAV.
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- For Tactility app path, prefer stream mode if client advertises it during `start`:
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```json
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{"event":"start","audio_out":["opus","pcm_s16le","wav_base64"]}
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```
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## Transition plan — Phase 2: server-side TTS streaming adapter
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Create a pluggable TTS output abstraction in the gateway:
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```text
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TTSAdapter.synthesize_stream(text, voice, sample_rate) -> async iterator[AudioChunk]
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```
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Adapters:
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1. **PCM dummy adapter** — split an already generated WAV into PCM chunks. This validates the device protocol even before true streaming TTS.
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2. **Kokoro adapter** — start with full generation then chunk output; useful quality baseline.
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3. **MOSS-TTS-Nano adapter** — true streaming target; benchmark ONNX CPU and MLX paths.
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4. **Voicebox adapter** — probably full generation first, then chunk output; useful for Aiden/character voices.
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5. **Apple say adapter** — fast fallback, full generation then chunk.
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Required telemetry:
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- `tts_request_at`
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- `first_audio_chunk_at`
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- `last_audio_chunk_at`
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- `playback_started_at` from device ack if available
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- codec, sample rate, chunk size, underrun count
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## Transition plan — Phase 3: Tactility app streaming audio client
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Build a Tactility app, likely named one of:
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- `Apps/VoiceGateway`
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- `Apps/ReynaVoice`
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- `Apps/HermesVoice`
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Responsibilities:
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1. Connect to Hermes voice gateway WS:
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- `ws://<gateway>:8642/api/esp32/voice/ws?device_id=<id>` or proxied HTTPS path.
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- Send auth bearer/config safely.
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2. Capture mic audio:
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- 16 kHz mono PCM16 first.
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- Use VAD or push-to-talk first; wakeword later.
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3. Send mic chunks as binary frames.
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4. Receive JSON control events and binary audio frames.
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5. Maintain state machine:
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- `IDLE`
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- `LISTENING`
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- `PROCESSING`
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- `SPEAKING`
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- `INTERRUPTING`
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- `ERROR`
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6. Playback:
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- PCM mode first: binary chunk -> ring buffer -> I2S output task.
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- Opus mode next: binary packet -> Opus decoder -> ring buffer -> I2S.
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7. UI:
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- big listening/speaking state text
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- live transcript/draft
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- quick reply text
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- connection/auth status
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- mute/volume buttons
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8. Barge-in:
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- if mic detects speech while `SPEAKING`, send `interrupt` event
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- stop/flush output buffer
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- transition back to listening
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## Tactility app implementation strategy
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Start with a minimal app rather than a full ElatoAI firmware fork.
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Reuse from existing local work:
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- `Apps/McpScreen` for screen/audio tool patterns.
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- `Apps/AudioTest` / `BookPlayer` / any I2S examples for playback.
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- `Apps/ReynaBot` if it already has network/client patterns.
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- ElatoAI's audio task design for ring buffer + decoder + state transitions.
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Milestones:
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### Milestone A — playback-only streaming test
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- Device connects to a local test WS endpoint.
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- Server sends generated PCM chunks from a known WAV.
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- Device plays chunks smoothly.
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- Measure underruns and latency.
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### Milestone B — gateway stream compatibility
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- Gateway sends `response_audio_start`, binary PCM chunks, `response_audio_end`.
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- Tactility app plays the response.
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- Keep mic input disabled or mocked.
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### Milestone C — full duplex-ish voice turn
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- Tactility app records PCM chunks to gateway.
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- Gateway transcribes and replies.
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- Gateway streams output chunks back.
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- Device plays without waiting for full WAV.
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### Milestone D — Opus mode
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- Add Opus encoder on gateway side.
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- Add Opus decoder on device side, borrowing from ElatoAI if licensing is acceptable.
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- Compare bandwidth/CPU/latency vs PCM.
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### Milestone E — barge-in and polish
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- Device can interrupt speech.
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- Gateway cancels TTS generation/background playback.
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- UI shows listening/thinking/speaking states.
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- Add volume control and fallback to full WAV/base64 where needed.
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## Gateway implementation strategy
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Do not rewrite the gateway first. Add a parallel streamed-output path.
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1. Extend existing `/api/esp32/voice/ws` with output capability negotiation.
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2. Keep current instant ACK and full-answer background flow.
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3. For streamed output, first chunk existing generated WAVs to the device.
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4. Once playback is solid, swap in MOSS-TTS-Nano/Kokoro streaming adapter.
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5. Add Opus encoder after PCM path works.
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Pseudo-flow:
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```text
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receive stop
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-> final transcript
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-> instant quick reply
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-> if client supports stream_out:
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send response_audio_start
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for chunk in tts_adapter.synthesize_stream(instant_reply):
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send binary chunk
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send response_audio_end
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else:
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generate full wav/base64 and call play_audio_base64
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-> run full Hermes answer in background
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-> optionally stream full answer audio later
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```
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## Open decisions
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- Should Tactility voice app be a new side-loaded app or merged into existing ReynaBot/McpScreen?
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- Should first audio codec be PCM16 for speed of implementation, or Opus from day one?
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- Should the app use push-to-talk first, then wakeword later?
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- Which device is the first target: current 320x240 Tactility board, RLCD, or larger CrowPanel/JC board?
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- Should MOSS run on Mac mini `.102`, iMac `.124`, or FamReynaServer `.110`?
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Suggested defaults:
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- New app: `Apps/HermesVoice`.
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- First codec: PCM16 chunks.
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- First interaction mode: push-to-talk or hold-to-talk.
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- First server: Mac mini `.102` for TTS/STT engines; gateway remains `:8642`.
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- Add Opus after PCM streaming is proven.
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## Risks and mitigations
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| Risk | Mitigation |
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|---|---|
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| ESP32 underruns during playback | ring buffer, larger chunks, playback ACK/underrun telemetry |
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| TTS engine not truly streaming | chunk full WAV first; still improves protocol and app path |
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| Opus decode complexity | PCM first; borrow ElatoAI implementation later |
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| Gateway route patch wiped by Hermes update | keep restore plugin and restart guard bypass documented |
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| Device CPU/memory pressure | PSRAM buffers, mono 16/24 kHz, no UI redraw during playback |
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| Barge-in race conditions | explicit `interrupt` and `playback_flush` events with turn IDs |
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## First actionable next step
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Build a **playback-only Tactility streaming audio proof**:
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1. Write a tiny local WS server that sends:
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- `response_audio_start`
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- PCM16 chunks from a known WAV
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- `response_audio_end`
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2. Write/extend a Tactility app to connect and play those chunks via I2S.
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3. Once smooth, connect the same app to Hermes `:8642` and let the gateway stream generated WAV chunks.
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4. Only then add MOSS-TTS-Nano true streaming and Opus.
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This keeps risk low and gives immediate proof that Tactility can speak progressively instead of waiting for full base64 WAVs.
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Reference in New Issue
Block a user