housekeeping 2026-08-05: organize PARA, clean inbox, archive travel, restore paper-apps

- Inbox -> archives/inbox_processed: ari_followup (Sardius), remarkable_inbox, tic_tac_toe_state
- Inbox images -> resources/kids-os (KidsOS UI 2026-07-28)
- Archives/travel/2026: Aeromexico HCYDNU confirmation + Hertz BOS L670EDC05D8
- Exports/calendars: all_flights, chiapas TGZ, maine BOS ICS
- Areas: chiapas_trip_2026-09 (HCYDNU booked), trump_accounts_and_emi_board_2026 (Trump accounts + EMI FL board), operations audits (hermes migration + Apple Mail local research)
- Projects new (enriched stubs from MEMORY.md): xiao_epaper 400x300 (5-pass grayscale), mac_privacy_migrations (Xcode signing), remarkable_pro workflow (132 + watchdog + art), tactility_humation_avatars (320x240 pre-render), voice_dev_infra (network map .102/.110/.150)
- Paper-apps: restored detailed README (181 lines porting guide) + enriched paper_apps_golf_galaxy_zero project with full mechanics cross-ref
- Maine wedding: Hertz rental 63 L670EDC05D8 + tolls (PlatePass vs SunPass PRO) — intentional addition kept
- 220 Emerald: removed duplicate consolidated junk appended at end (142 lines clean)
- Removed runtime logs: chrome.err (288 lines), chrome.log tracked -> now ignored per .gitignore
- Clean empty inbox
This commit is contained in:
Adolfo Reyna
2026-08-05 14:33:41 -04:00
parent b1dbaf916a
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---
date: 2026-08-05
type: project
origin: Gladden Design Paper Apps https://gladdendesign.com/
status: active
tags: [paper-apps, games, esp32, kids, offline]
---
# Paper Apps GOLF + GALAXY ZERO — Device Port
Foundation for offline device games - no LLM, no voice. Pure grid/puzzle logic, dice as RNG.
## Source Material
- Purchased: Gladden Design Paper Apps GOLF + GALAXY ZERO (observed July 2026)
- Detailed mechanics: `resources/paper-apps/README.md` (181 lines, full porting guide)
- Raw: `Paper-Apps-GOLF-ZERO.pdf`, `Paper_Apps_GALAXY_ZERO.pdf`, `GOLF-rules.txt`, `GALAXY-rules.txt`
- Origin seed system: SYSTEM MAP GALAXY #000000, unique per notebook
## Games
### GOLF
- 8-way movement, Par 6 per hole, 3 courses x 18 holes unique per notebook
- Modes: Dice GOLF (d6 + fairway +1 / sand -1, tee free re-roll, 6 mulligans) + Speed GOLF (DRIVER 6 fw-only over trees, IRON 3 (2 sand), PUTTER 1)
- Terrain: Rough / Fairway / Sand / Water (no land, can travel over) / Trees (no land, no travel except from fairway) / Slopes (auto-roll 1, chain)
- Device: Grid tile puzzle, slope auto-move, score tracking, seed gen
### GALAXY
- 50 sectors node graph, hex 6-dir movement, Fight Computer queue with skip + ? = roll d6
- Objects: Ship (bottom), Asteroid (shoot or lose 1 shield), Wormhole x2 teleport, Mine (1 radius, chain), Credits/Shields/Missiles pickup (sector-local)
- Combat: Fire between moves, 6 dirs aligned, roll distance+ to hit (1 away auto), enemy LOS fire when crossing range
- Mission: Blast X or Grab artifact/parts -> W/L, credits -> upgrades (Double Shot, Battering Ram, Nav-Control, +Shields/Missiles, Range, Prestige Ranks)
- Specials: Space Monsters d6 mini-game (8 rolls row/col), Alien Encounters race bonuses (Robot/Human/Alien)
- Meta: 6 Warp Drive Pieces (must complete all connected sectors), credits spend immediately, loss keeps map credits
- Device: Hex grid, proc sector gen, counters UI, galaxy map unlocks, save W/L + warp + upgrades
## Principles
- No LLM, no voice — foundation for kids offline
- Dice as RNG not voice commands
- Pure logic puzzles, proven fun loops
- Reusable for Tactility KidsOS 320x240, M5Stack, T-Deck, ePaper 400x300
- Kids simplifications: Speed mode no dice math, colorful tiles, fewer enemies, visual dice, race selection fun
## Next
- [ ] Extract ZIPs in `resources/paper-apps/` and verify PDFs
- [ ] Design map generation for 320x240 (GOLF tiles + GALAXY hex)
- [ ] Prototype GOLF on Tactility (grid engine: generic tile system)
- [ ] Prototype GALAXY 1 sector (FC queue + 6-dir + asteroid + enemy)
- [ ] Save system design: hole/course progress, sector W/L, credits, warp pieces
## Related
- `business_ideas.md` ESP32 Paper Apps-Style Pocket Games section
- `resources/paper-apps/README.md` — full mechanics
- Tactility: `tactility_humation_mit_avatars_2026.md`, `tactility_gameboy_firmware_exports_needed_2026.md`
- ePaper: `electronics_xiao_epaper_400x300_2026.md`